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677 lines
25 KiB
C++
677 lines
25 KiB
C++
// Copyright (c) 2009-2011 Ignacio Castano <castano@gmail.com>
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// Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#pragma once
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#ifndef NVTT_H
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#define NVTT_H
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// Function linkage
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#if NVTT_SHARED
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#if defined _WIN32 || defined WIN32 || defined __NT__ || defined __WIN32__ || defined __MINGW32__
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# ifdef NVTT_EXPORTS
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# define NVTT_API __declspec(dllexport)
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# else
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# define NVTT_API __declspec(dllimport)
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# endif
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#endif
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#if defined __GNUC__ >= 4
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# ifdef NVTT_EXPORTS
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# define NVTT_API __attribute__((visibility("default")))
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# endif
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#endif
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#endif // NVTT_SHARED
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#if !defined NVTT_API
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# define NVTT_API
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#endif
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#define NVTT_VERSION 20100
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#define NVTT_FORBID_COPY(Class) \
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private: \
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Class(const Class &); \
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void operator=(const Class &); \
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public:
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#define NVTT_DECLARE_PIMPL(Class) \
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public: \
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struct Private; \
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Private & m
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// Public interface.
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namespace nvtt
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{
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// Forward declarations.
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struct Surface;
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struct CubeSurface;
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// Supported block-compression formats.
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// @@ I wish I had distinguished between "formats" and compressors.
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// That is:
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// - 'DXT1' is a format 'DXT1a' and 'DXT1n' are DXT1 compressors.
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// - 'DXT3' is a format 'DXT3n' is a DXT3 compressor.
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// Having multiple enums for the same ids only creates confusion. Clean this up.
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enum Format
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{
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// No block-compression (linear).
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Format_RGB,
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Format_RGBA = Format_RGB,
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// DX9 formats.
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Format_DXT1,
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Format_DXT1a, // DXT1 with binary alpha.
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Format_DXT3,
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Format_DXT5,
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Format_DXT5n, // Compressed HILO: R=1, G=y, B=0, A=x
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// DX10 formats.
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Format_BC1 = Format_DXT1,
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Format_BC1a = Format_DXT1a,
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Format_BC2 = Format_DXT3,
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Format_BC3 = Format_DXT5,
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Format_BC3n = Format_DXT5n,
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Format_BC4, // ATI1
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Format_BC5, // 3DC, ATI2
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Format_DXT1n, // Not supported.
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Format_CTX1, // Not supported.
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Format_BC6,
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Format_BC7,
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Format_BC3_RGBM, //
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Format_Count
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};
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// Pixel types. These basically indicate how the output should be interpreted, but do not have any influence over the input. They are only relevant in RGBA mode.
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enum PixelType
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{
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PixelType_UnsignedNorm = 0,
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PixelType_SignedNorm = 1, // Not supported yet.
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PixelType_UnsignedInt = 2, // Not supported yet.
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PixelType_SignedInt = 3, // Not supported yet.
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PixelType_Float = 4,
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PixelType_UnsignedFloat = 5,
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PixelType_SharedExp = 6, // Shared exponent.
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};
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// Quality modes.
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enum Quality
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{
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Quality_Fastest,
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Quality_Normal,
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Quality_Production,
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Quality_Highest,
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};
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// DXT decoder.
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enum Decoder
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{
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Decoder_D3D10,
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Decoder_D3D9,
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Decoder_NV5x,
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//Decoder_RSX, // To take advantage of DXT5 bug.
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};
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// Compression options. This class describes the desired compression format and other compression settings.
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struct CompressionOptions
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{
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NVTT_FORBID_COPY(CompressionOptions);
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NVTT_DECLARE_PIMPL(CompressionOptions);
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NVTT_API CompressionOptions();
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NVTT_API ~CompressionOptions();
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NVTT_API void reset();
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NVTT_API void setFormat(Format format);
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NVTT_API void setQuality(Quality quality);
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NVTT_API void setColorWeights(float red, float green, float blue, float alpha = 1.0f);
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NVTT_API void setExternalCompressor(const char * name);
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// Set color mask to describe the RGB/RGBA format.
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NVTT_API void setPixelFormat(unsigned int bitcount, unsigned int rmask, unsigned int gmask, unsigned int bmask, unsigned int amask);
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NVTT_API void setPixelFormat(unsigned char rsize, unsigned char gsize, unsigned char bsize, unsigned char asize);
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NVTT_API void setPixelType(PixelType pixelType);
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NVTT_API void setPitchAlignment(int pitchAlignment);
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// @@ I wish this wasn't part of the compression options. Quantization is applied before compression. We don't have compressors with error diffusion.
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// @@ These options are only taken into account when using the InputOptions API.
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NVTT_API void setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold = 127);
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NVTT_API void setTargetDecoder(Decoder decoder);
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// Translate to and from D3D formats.
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NVTT_API unsigned int d3d9Format() const;
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//NVTT_API bool setD3D9Format(unsigned int format);
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//NVTT_API unsigned int dxgiFormat() const;
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//NVTT_API bool setDxgiFormat(unsigned int format);
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};
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/*
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// DXGI_FORMAT_R16G16_FLOAT
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compressionOptions.setPixelType(PixelType_Float);
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compressionOptions.setPixelFormat2(16, 16, 0, 0);
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// DXGI_FORMAT_R32G32B32A32_FLOAT
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compressionOptions.setPixelType(PixelType_Float);
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compressionOptions.setPixelFormat2(32, 32, 32, 32);
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*/
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// Wrap modes.
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enum WrapMode
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{
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WrapMode_Clamp,
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WrapMode_Repeat,
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WrapMode_Mirror,
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};
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// Texture types.
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enum TextureType
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{
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TextureType_2D,
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TextureType_Cube,
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TextureType_3D,
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TextureType_Array,
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};
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// Input formats.
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enum InputFormat
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{
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InputFormat_BGRA_8UB, // Normalized [0, 1] 8 bit fixed point.
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InputFormat_RGBA_16F, // 16 bit floating point.
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InputFormat_RGBA_32F, // 32 bit floating point.
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InputFormat_R_32F, // Single channel 32 bit floating point.
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};
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// Mipmap downsampling filters.
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enum MipmapFilter
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{
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MipmapFilter_Box, // Box filter is quite good and very fast.
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MipmapFilter_Triangle, // Triangle filter blurs the results too much, but that might be what you want.
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MipmapFilter_Kaiser, // Kaiser-windowed Sinc filter is the best downsampling filter.
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};
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// Texture resize filters.
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enum ResizeFilter
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{
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ResizeFilter_Box,
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ResizeFilter_Triangle,
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ResizeFilter_Kaiser,
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ResizeFilter_Mitchell,
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};
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// Extents rounding mode.
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enum RoundMode
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{
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RoundMode_None,
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RoundMode_ToNextPowerOfTwo,
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RoundMode_ToNearestPowerOfTwo,
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RoundMode_ToPreviousPowerOfTwo,
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RoundMode_ToNextMultipleOfFour, // (New in NVTT 2.1)
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RoundMode_ToNearestMultipleOfFour, // (New in NVTT 2.1)
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RoundMode_ToPreviousMultipleOfFour, // (New in NVTT 2.1)
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};
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// Alpha mode.
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enum AlphaMode
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{
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AlphaMode_None,
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AlphaMode_Transparency,
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AlphaMode_Premultiplied,
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};
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// Input options. Specify format and layout of the input texture. (Deprecated in NVTT 2.1)
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struct InputOptions
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{
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NVTT_FORBID_COPY(InputOptions);
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NVTT_DECLARE_PIMPL(InputOptions);
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NVTT_API InputOptions();
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NVTT_API ~InputOptions();
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// Set default options.
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NVTT_API void reset();
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// Setup input layout.
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NVTT_API void setTextureLayout(TextureType type, int w, int h, int d = 1, int arraySize = 1);
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NVTT_API void resetTextureLayout();
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// Set mipmap data. Copies the data.
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NVTT_API bool setMipmapData(const void * data, int w, int h, int d = 1, int face = 0, int mipmap = 0);
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// Describe the format of the input.
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NVTT_API void setFormat(InputFormat format);
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// Set the way the input alpha channel is interpreted. @@ Not implemented!
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NVTT_API void setAlphaMode(AlphaMode alphaMode);
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// Set gamma settings.
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NVTT_API void setGamma(float inputGamma, float outputGamma);
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// Set texture wrapping mode.
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NVTT_API void setWrapMode(WrapMode mode);
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// Set mipmapping options.
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NVTT_API void setMipmapFilter(MipmapFilter filter);
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NVTT_API void setMipmapGeneration(bool enabled, int maxLevel = -1);
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NVTT_API void setKaiserParameters(float width, float alpha, float stretch);
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// Set normal map options.
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NVTT_API void setNormalMap(bool b);
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NVTT_API void setConvertToNormalMap(bool convert);
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NVTT_API void setHeightEvaluation(float redScale, float greenScale, float blueScale, float alphaScale);
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NVTT_API void setNormalFilter(float sm, float medium, float big, float large);
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NVTT_API void setNormalizeMipmaps(bool b);
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// Set resizing options.
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NVTT_API void setMaxExtents(int d);
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NVTT_API void setRoundMode(RoundMode mode);
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};
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// Output handler.
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struct OutputHandler
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{
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virtual ~OutputHandler() {}
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// Indicate the start of a new compressed image that's part of the final texture.
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virtual void beginImage(int size, int width, int height, int depth, int face, int miplevel) = 0;
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// Output data. Compressed data is output as soon as it's generated to minimize memory allocations.
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virtual bool writeData(const void * data, int size) = 0;
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// Indicate the end of the compressed image. (New in NVTT 2.1)
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virtual void endImage() = 0;
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};
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// Error codes.
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enum Error
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{
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Error_Unknown,
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Error_InvalidInput,
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Error_UnsupportedFeature,
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Error_CudaError,
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Error_FileOpen,
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Error_FileWrite,
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Error_UnsupportedOutputFormat,
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Error_Count
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};
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// Error handler.
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struct ErrorHandler
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{
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virtual ~ErrorHandler() {}
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// Signal error.
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virtual void error(Error e) = 0;
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};
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// Container.
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enum Container
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{
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Container_DDS,
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Container_DDS10,
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// Container_KTX, // Khronos Texture: http://www.khronos.org/opengles/sdk/tools/KTX/
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// Container_VTF, // Valve Texture Format: http://developer.valvesoftware.com/wiki/Valve_Texture_Format
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};
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// Output Options. This class holds pointers to the interfaces that are used to report the output of
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// the compressor to the user.
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struct OutputOptions
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{
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NVTT_FORBID_COPY(OutputOptions);
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NVTT_DECLARE_PIMPL(OutputOptions);
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NVTT_API OutputOptions();
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NVTT_API ~OutputOptions();
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// Set default options.
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NVTT_API void reset();
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NVTT_API void setFileName(const char * fileName);
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NVTT_API void setFileHandle(void * fp);
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NVTT_API void setOutputHandler(OutputHandler * outputHandler);
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NVTT_API void setErrorHandler(ErrorHandler * errorHandler);
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NVTT_API void setOutputHeader(bool outputHeader);
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NVTT_API void setContainer(Container container);
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NVTT_API void setUserVersion(int version);
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NVTT_API void setSrgbFlag(bool b);
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};
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// (New in NVTT 2.1)
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typedef void Task(void * context, int id);
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// (New in NVTT 2.1)
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struct TaskDispatcher
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{
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virtual ~TaskDispatcher() {}
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virtual void dispatch(Task * task, void * context, int count) = 0;
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};
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// Context.
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struct Compressor
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{
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NVTT_FORBID_COPY(Compressor);
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NVTT_DECLARE_PIMPL(Compressor);
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NVTT_API Compressor();
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NVTT_API ~Compressor();
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// Context settings.
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NVTT_API void enableCudaAcceleration(bool enable);
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NVTT_API bool isCudaAccelerationEnabled() const;
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NVTT_API void setTaskDispatcher(TaskDispatcher * disp); // (New in NVTT 2.1)
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// InputOptions API.
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NVTT_API bool process(const InputOptions & inputOptions, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API int estimateSize(const InputOptions & inputOptions, const CompressionOptions & compressionOptions) const;
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// Surface API. (New in NVTT 2.1)
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NVTT_API bool outputHeader(const Surface & img, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API bool compress(const Surface & img, int face, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API int estimateSize(const Surface & img, int mipmapCount, const CompressionOptions & compressionOptions) const;
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// CubeSurface API. (New in NVTT 2.1)
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NVTT_API bool outputHeader(const CubeSurface & cube, int mipmapCount, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API bool compress(const CubeSurface & cube, int mipmap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API int estimateSize(const CubeSurface & cube, int mipmapCount, const CompressionOptions & compressionOptions) const;
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// Raw API. (New in NVTT 2.1)
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NVTT_API bool outputHeader(TextureType type, int w, int h, int d, int arraySize, int mipmapCount, bool isNormalMap, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API bool compress(int w, int h, int d, int face, int mipmap, const float * rgba, const CompressionOptions & compressionOptions, const OutputOptions & outputOptions) const;
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NVTT_API int estimateSize(int w, int h, int d, int mipmapCount, const CompressionOptions & compressionOptions) const;
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};
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// "Compressor" is deprecated. This should have been called "Context"
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typedef Compressor Context;
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// (New in NVTT 2.1)
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enum NormalTransform {
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NormalTransform_Orthographic,
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NormalTransform_Stereographic,
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NormalTransform_Paraboloid,
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NormalTransform_Quartic
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//NormalTransform_DualParaboloid,
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};
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// (New in NVTT 2.1)
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enum ToneMapper {
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ToneMapper_Linear,
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ToneMapper_Reindhart,
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ToneMapper_Halo,
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ToneMapper_Lightmap,
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};
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// A surface is one level of a 2D or 3D texture. (New in NVTT 2.1)
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// @@ It would be nice to add support for texture borders for correct resizing of tiled textures and constrained DXT compression.
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struct Surface
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{
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NVTT_API Surface();
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NVTT_API Surface(const Surface & img);
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NVTT_API ~Surface();
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NVTT_API void operator=(const Surface & img);
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// Texture parameters.
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NVTT_API void setWrapMode(WrapMode mode);
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NVTT_API void setAlphaMode(AlphaMode alphaMode);
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NVTT_API void setNormalMap(bool isNormalMap);
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// Queries.
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NVTT_API bool isNull() const;
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NVTT_API int width() const;
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NVTT_API int height() const;
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NVTT_API int depth() const;
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NVTT_API TextureType type() const;
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NVTT_API WrapMode wrapMode() const;
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NVTT_API AlphaMode alphaMode() const;
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NVTT_API bool isNormalMap() const;
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NVTT_API int countMipmaps() const;
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NVTT_API int countMipmaps(int min_size) const;
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NVTT_API float alphaTestCoverage(float alphaRef = 0.5, int alpha_channel = 3) const;
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NVTT_API float average(int channel, int alpha_channel = -1, float gamma = 2.2f) const;
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NVTT_API const float * data() const;
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NVTT_API const float * channel(int i) const;
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NVTT_API void histogram(int channel, float rangeMin, float rangeMax, int binCount, int * binPtr) const;
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NVTT_API void range(int channel, float * rangeMin, float * rangeMax, int alpha_channel = -1, float alpha_ref = 0.f) const;
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// Texture data.
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NVTT_API bool load(const char * fileName, bool * hasAlpha = 0);
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NVTT_API bool save(const char * fileName, bool hasAlpha = 0, bool hdr = 0) const;
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NVTT_API bool setImage(int w, int h, int d);
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NVTT_API bool setImage(InputFormat format, int w, int h, int d, const void * data);
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NVTT_API bool setImage(InputFormat format, int w, int h, int d, const void * r, const void * g, const void * b, const void * a);
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NVTT_API bool setImage2D(Format format, Decoder decoder, int w, int h, const void * data);
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// Resizing methods.
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NVTT_API void resize(int w, int h, int d, ResizeFilter filter);
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NVTT_API void resize(int w, int h, int d, ResizeFilter filter, float filterWidth, const float * params = 0);
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NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter);
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NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter, float filterWidth, const float * params = 0);
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NVTT_API void resize_make_square(int maxExtent, RoundMode roundMode, ResizeFilter filter);
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NVTT_API bool buildNextMipmap(MipmapFilter filter, int min_size = 1);
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NVTT_API bool buildNextMipmap(MipmapFilter filter, float filterWidth, const float * params = 0, int min_size = 1);
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NVTT_API bool buildNextMipmapSolidColor(const float * const color_components);
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NVTT_API void canvasSize(int w, int h, int d);
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// associated to resizing:
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NVTT_API bool canMakeNextMipmap(int min_size = 1);
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// Color transforms.
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NVTT_API void toLinear(float gamma);
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NVTT_API void toGamma(float gamma);
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NVTT_API void toLinear(int channel, float gamma);
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NVTT_API void toGamma(int channel, float gamma);
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NVTT_API void toSrgb();
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NVTT_API void toLinearFromSrgb();
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NVTT_API void toXenonSrgb();
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NVTT_API void transform(const float w0[4], const float w1[4], const float w2[4], const float w3[4], const float offset[4]);
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NVTT_API void swizzle(int r, int g, int b, int a);
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NVTT_API void scaleBias(int channel, float scale, float bias);
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NVTT_API void clamp(int channel, float low = 0.0f, float high = 1.0f);
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NVTT_API void blend(float r, float g, float b, float a, float t);
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NVTT_API void premultiplyAlpha();
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NVTT_API void toGreyScale(float redScale, float greenScale, float blueScale, float alphaScale);
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NVTT_API void setBorder(float r, float g, float b, float a);
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NVTT_API void fill(float r, float g, float b, float a);
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NVTT_API void scaleAlphaToCoverage(float coverage, float alphaRef = 0.5f, int alpha_channel = 3);
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NVTT_API void toRGBM(float range = 1.0f, float threshold = 0.25f);
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NVTT_API void fromRGBM(float range = 1.0f, float threshold = 0.25f);
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NVTT_API void toLM(float range = 1.0f, float threshold = 0.0f);
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NVTT_API void toRGBE(int mantissaBits, int exponentBits);
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NVTT_API void fromRGBE(int mantissaBits, int exponentBits);
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NVTT_API void toYCoCg();
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NVTT_API void blockScaleCoCg(int bits = 5, float threshold = 0.0f);
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NVTT_API void fromYCoCg();
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NVTT_API void toLUVW(float range = 1.0f);
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NVTT_API void fromLUVW(float range = 1.0f);
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NVTT_API void abs(int channel);
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NVTT_API void convolve(int channel, int kernelSize, float * kernelData);
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NVTT_API void toLogScale(int channel, float base);
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NVTT_API void fromLogScale(int channel, float base);
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NVTT_API void setAtlasBorder(int w, int h, float r, float g, float b, float a);
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NVTT_API void toneMap(ToneMapper tm, float * parameters);
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//NVTT_API void blockLuminanceScale(float scale);
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// Color quantization.
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NVTT_API void binarize(int channel, float threshold, bool dither);
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NVTT_API void quantize(int channel, int bits, bool exactEndPoints, bool dither);
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|
|
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// Normal map transforms.
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NVTT_API void toNormalMap(float sm, float medium, float big, float large);
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NVTT_API void normalizeNormalMap();
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NVTT_API void transformNormals(NormalTransform xform);
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|
NVTT_API void reconstructNormals(NormalTransform xform);
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|
NVTT_API void toCleanNormalMap();
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|
NVTT_API void packNormals(float scale = 0.5f, float bias = 0.5f); // [-1,1] -> [ 0,1]
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|
NVTT_API void expandNormals(float scale = 2.0f, float bias = -1.0f); // [ 0,1] -> [-1,1]
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|
NVTT_API Surface createToksvigMap(float power) const;
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|
NVTT_API Surface createCleanMap() const;
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|
|
|
// Geometric transforms.
|
|
NVTT_API void flipX();
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|
NVTT_API void flipY();
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|
NVTT_API void flipZ();
|
|
NVTT_API Surface createSubImage(int x0, int x1, int y0, int y1, int z0, int z1) const;
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|
|
|
// Copy image data.
|
|
NVTT_API bool copyChannel(const Surface & srcImage, int srcChannel);
|
|
NVTT_API bool copyChannel(const Surface & srcImage, int srcChannel, int dstChannel);
|
|
|
|
NVTT_API bool addChannel(const Surface & img, int srcChannel, int dstChannel, float scale);
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|
|
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NVTT_API bool copy(const Surface & src, int xsrc, int ysrc, int zsrc, int xsize, int ysize, int zsize, int xdst, int ydst, int zdst);
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|
|
|
|
|
//private:
|
|
void detach();
|
|
|
|
struct Private;
|
|
Private * m;
|
|
};
|
|
|
|
|
|
// Cube layout formats. (New in NVTT 2.1)
|
|
enum CubeLayout {
|
|
CubeLayout_VerticalCross,
|
|
CubeLayout_HorizontalCross,
|
|
CubeLayout_Column,
|
|
CubeLayout_Row,
|
|
CubeLayout_LatitudeLongitude
|
|
};
|
|
|
|
// (New in NVTT 2.1)
|
|
enum EdgeFixup {
|
|
EdgeFixup_None,
|
|
EdgeFixup_Stretch,
|
|
EdgeFixup_Warp,
|
|
EdgeFixup_Average,
|
|
};
|
|
|
|
// A CubeSurface is one level of a cube map texture. (New in NVTT 2.1)
|
|
struct CubeSurface
|
|
{
|
|
NVTT_API CubeSurface();
|
|
NVTT_API CubeSurface(const CubeSurface & img);
|
|
NVTT_API ~CubeSurface();
|
|
|
|
NVTT_API void operator=(const CubeSurface & img);
|
|
|
|
// Queries.
|
|
NVTT_API bool isNull() const;
|
|
NVTT_API int edgeLength() const;
|
|
NVTT_API int countMipmaps() const;
|
|
|
|
// Texture data.
|
|
NVTT_API bool load(const char * fileName, int mipmap);
|
|
NVTT_API bool save(const char * fileName) const;
|
|
|
|
NVTT_API Surface & face(int face);
|
|
NVTT_API const Surface & face(int face) const;
|
|
|
|
// Layout conversion. @@ Not implemented.
|
|
NVTT_API void fold(const Surface & img, CubeLayout layout);
|
|
NVTT_API Surface unfold(CubeLayout layout) const;
|
|
|
|
// @@ Angular extent filtering.
|
|
|
|
// @@ Add resizing methods.
|
|
|
|
// @@ Add edge fixup methods.
|
|
|
|
NVTT_API float average(int channel) const;
|
|
NVTT_API void range(int channel, float * minimum_ptr, float * maximum_ptr) const;
|
|
NVTT_API void clamp(int channel, float low = 0.0f, float high = 1.0f);
|
|
|
|
|
|
// Filtering.
|
|
NVTT_API CubeSurface irradianceFilter(int size, EdgeFixup fixupMethod) const;
|
|
NVTT_API CubeSurface cosinePowerFilter(int size, float cosinePower, EdgeFixup fixupMethod) const;
|
|
|
|
NVTT_API CubeSurface fastResample(int size, EdgeFixup fixupMethod) const;
|
|
|
|
|
|
/*
|
|
NVTT_API void resize(int w, int h, ResizeFilter filter);
|
|
NVTT_API void resize(int w, int h, ResizeFilter filter, float filterWidth, const float * params = 0);
|
|
NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter);
|
|
NVTT_API void resize(int maxExtent, RoundMode mode, ResizeFilter filter, float filterWidth, const float * params = 0);
|
|
NVTT_API bool buildNextMipmap(MipmapFilter filter);
|
|
NVTT_API bool buildNextMipmap(MipmapFilter filter, float filterWidth, const float * params = 0);
|
|
*/
|
|
|
|
// Color transforms.
|
|
NVTT_API void toLinear(float gamma);
|
|
NVTT_API void toGamma(float gamma);
|
|
|
|
//private:
|
|
void detach();
|
|
|
|
struct Private;
|
|
Private * m;
|
|
};
|
|
|
|
|
|
// Return string for the given error code.
|
|
NVTT_API const char * errorString(Error e);
|
|
|
|
// Return NVTT version.
|
|
NVTT_API unsigned int version();
|
|
|
|
// Image comparison and error measurement functions. (New in NVTT 2.1)
|
|
NVTT_API float rmsError(const Surface & reference, const Surface & img);
|
|
NVTT_API float rmsAlphaError(const Surface & reference, const Surface & img);
|
|
NVTT_API float cieLabError(const Surface & reference, const Surface & img);
|
|
NVTT_API float angularError(const Surface & reference, const Surface & img);
|
|
NVTT_API Surface diff(const Surface & reference, const Surface & img, float scale);
|
|
|
|
NVTT_API float rmsToneMappedError(const Surface & reference, const Surface & img, float exposure);
|
|
|
|
|
|
NVTT_API Surface histogram(const Surface & img, int width, int height);
|
|
NVTT_API Surface histogram(const Surface & img, float minRange, float maxRange, int width, int height);
|
|
|
|
} // nvtt namespace
|
|
|
|
#endif // NVTT_H
|