2021-03-08 17:28:24 +01:00

23 lines
637 B
C++

#pragma once
#include <vector>
#include "GameLanguage.h"
class Zone;
class IGame
{
public:
IGame() = default;
virtual ~IGame() = default;
IGame(const IGame& other) = default;
IGame(IGame&& other) noexcept = default;
IGame& operator=(const IGame& other) = default;
IGame& operator=(IGame&& other) noexcept = default;
virtual std::string GetFullName() = 0;
virtual std::string GetShortName() = 0;
virtual void AddZone(Zone* zone) = 0;
virtual void RemoveZone(Zone* zone) = 0;
virtual std::vector<Zone*> GetZones() = 0;
virtual std::vector<GameLanguagePrefix> GetLanguagePrefixes() = 0;
};