2022-04-21 19:58:31 +02:00

3056 lines
73 KiB
C++

#pragma once
#ifndef __IW3_ASSETS_H
#define __IW3_ASSETS_H
#include "../../Utils/TypeAlignment.h"
#ifndef __zonecodegenerator
namespace IW3
{
#endif
enum XAssetType
{
ASSET_TYPE_XMODELPIECES = 0x0,
ASSET_TYPE_PHYSPRESET = 0x1,
ASSET_TYPE_XANIMPARTS = 0x2,
ASSET_TYPE_XMODEL = 0x3,
ASSET_TYPE_MATERIAL = 0x4,
ASSET_TYPE_TECHNIQUE_SET = 0x5,
ASSET_TYPE_IMAGE = 0x6,
ASSET_TYPE_SOUND = 0x7,
ASSET_TYPE_SOUND_CURVE = 0x8,
ASSET_TYPE_LOADED_SOUND = 0x9,
ASSET_TYPE_CLIPMAP = 0xA,
ASSET_TYPE_CLIPMAP_PVS = 0xB,
ASSET_TYPE_COMWORLD = 0xC,
ASSET_TYPE_GAMEWORLD_SP = 0xD,
ASSET_TYPE_GAMEWORLD_MP = 0xE,
ASSET_TYPE_MAP_ENTS = 0xF,
ASSET_TYPE_GFXWORLD = 0x10,
ASSET_TYPE_LIGHT_DEF = 0x11,
ASSET_TYPE_UI_MAP = 0x12,
ASSET_TYPE_FONT = 0x13,
ASSET_TYPE_MENULIST = 0x14,
ASSET_TYPE_MENU = 0x15,
ASSET_TYPE_LOCALIZE_ENTRY = 0x16,
ASSET_TYPE_WEAPON = 0x17,
ASSET_TYPE_SNDDRIVER_GLOBALS = 0x18,
ASSET_TYPE_FX = 0x19,
ASSET_TYPE_IMPACT_FX = 0x1A,
ASSET_TYPE_AITYPE = 0x1B,
ASSET_TYPE_MPTYPE = 0x1C,
ASSET_TYPE_CHARACTER = 0x1D,
ASSET_TYPE_XMODELALIAS = 0x1E,
ASSET_TYPE_RAWFILE = 0x1F,
ASSET_TYPE_STRINGTABLE = 0x20,
ASSET_TYPE_COUNT,
ASSET_TYPE_STRING = ASSET_TYPE_COUNT,
ASSET_TYPE_ASSETLIST,
ASSET_TYPE_FULLCOUNT
};
enum XFileBlock
{
XFILE_BLOCK_TEMP,
XFILE_BLOCK_RUNTIME,
XFILE_BLOCK_LARGE_RUNTIME,
XFILE_BLOCK_PHYSICAL_RUNTIME,
XFILE_BLOCK_VIRTUAL,
XFILE_BLOCK_LARGE,
XFILE_BLOCK_PHYSICAL,
XFILE_BLOCK_VERTEX,
XFILE_BLOCK_INDEX,
MAX_XFILE_COUNT
};
struct XModelPieces;
struct PhysPreset;
struct XAnimParts;
struct XModel;
struct Material;
struct MaterialPixelShader;
struct MaterialVertexShader;
struct MaterialTechniqueSet;
struct GfxImage;
struct snd_alias_list_t;
struct SndCurve;
struct LoadedSound;
struct clipMap_t;
struct ComWorld;
struct GameWorldSp;
struct GameWorldMp;
struct MapEnts;
struct GfxWorld;
struct GfxLightDef;
struct Font_s;
struct MenuList;
struct menuDef_t;
struct LocalizeEntry;
struct WeaponDef;
struct SndDriverGlobals;
struct FxEffectDef;
struct FxImpactTable;
struct RawFile;
struct StringTable;
union XAssetHeader
{
// XModelPieces *xmodelPieces; // NOT AN ASSET
PhysPreset *physPreset;
XAnimParts *parts;
XModel *model;
Material *material;
MaterialPixelShader *pixelShader;
MaterialVertexShader *vertexShader;
MaterialTechniqueSet *techniqueSet;
GfxImage *image;
snd_alias_list_t *sound;
SndCurve *sndCurve;
LoadedSound *loadSnd;
clipMap_t *clipMap;
ComWorld *comWorld;
GameWorldSp *gameWorldSp;
GameWorldMp *gameWorldMp;
MapEnts *mapEnts;
GfxWorld *gfxWorld;
GfxLightDef *lightDef;
Font_s *font;
MenuList *menuList;
menuDef_t *menu;
LocalizeEntry *localize;
WeaponDef *weapon;
SndDriverGlobals *sndDriverGlobals;
FxEffectDef *fx;
FxImpactTable *impactFx;
RawFile *rawfile;
StringTable *stringTable;
void *data;
};
typedef char cbrushedge_t;
typedef float vec2_t[2];
typedef float vec3_t[3];
typedef float vec4_t[4];
typedef tdef_align(128) unsigned int raw_uint128;
struct XModelPiece
{
XModel* model;
float offset[3];
};
struct XModelPieces
{
const char* name;
int numpieces;
XModelPiece* pieces;
};
struct PhysPreset
{
const char *name;
int type;
float mass;
float bounce;
float friction;
float bulletForceScale;
float explosiveForceScale;
const char *sndAliasPrefix;
float piecesSpreadFraction;
float piecesUpwardVelocity;
bool tempDefaultToCylinder;
};
union XAnimIndices
{
char* _1;
uint16_t* _2;
void* data;
};
struct XAnimNotifyInfo
{
uint16_t name;
float time;
};
typedef unsigned char ByteVec[3];
typedef tdef_align(4) unsigned short UShortVec[3];
union XAnimDynamicIndicesTrans
{
char _1[1];
uint16_t _2[1];
};
union XAnimDynamicFrames
{
ByteVec* _1;
UShortVec* _2;
};
struct XAnimPartTransFrames
{
float mins[3];
float size[3];
XAnimDynamicFrames frames;
XAnimDynamicIndicesTrans indices;
};
union XAnimPartTransData
{
XAnimPartTransFrames frames;
vec3_t frame0;
};
struct XAnimPartTrans
{
uint16_t size;
char smallTrans;
XAnimPartTransData u;
};
typedef tdef_align(4) short XQuat[2];
union XAnimDynamicIndicesQuat
{
char _1[1];
uint16_t _2[1];
};
struct XAnimDeltaPartQuatDataFrames
{
XQuat *frames;
XAnimDynamicIndicesQuat indices;
};
union XAnimDeltaPartQuatData
{
XAnimDeltaPartQuatDataFrames frames;
int16_t frame0[2];
};
struct XAnimDeltaPartQuat
{
uint16_t size;
XAnimDeltaPartQuatData u;
};
struct XAnimDeltaPart
{
XAnimPartTrans* trans;
XAnimDeltaPartQuat* quat;
};
struct XAnimParts
{
const char* name;
uint16_t dataByteCount;
uint16_t dataShortCount;
uint16_t dataIntCount;
uint16_t randomDataByteCount;
uint16_t randomDataIntCount;
uint16_t numframes;
bool bLoop;
bool bDelta;
unsigned char boneCount[10];
char notifyCount;
char assetType;
bool isDefault;
unsigned int randomDataShortCount;
unsigned int indexCount;
float framerate;
float frequency;
uint16_t* names;
char* dataByte;
int16_t* dataShort;
int* dataInt;
int16_t* randomDataShort;
char* randomDataByte;
int* randomDataInt;
XAnimIndices indices;
XAnimNotifyInfo* notify;
XAnimDeltaPart* deltaPart;
};
struct DObjSkelMat
{
float axis[3][4];
float origin[4];
};
struct DObjAnimMat
{
float quat[4];
float trans[3];
float transWeight;
};
struct XSurfaceCollisionAabb
{
uint16_t mins[3];
uint16_t maxs[3];
};
struct type_align(16) XSurfaceCollisionNode
{
XSurfaceCollisionAabb aabb;
uint16_t childBeginIndex;
uint16_t childCount;
};
struct XSurfaceCollisionLeaf
{
uint16_t triangleBeginIndex;
};
struct XSurfaceCollisionTree
{
float trans[3];
float scale[3];
unsigned int nodeCount;
XSurfaceCollisionNode* nodes;
unsigned int leafCount;
XSurfaceCollisionLeaf* leafs;
};
struct XRigidVertList
{
uint16_t boneOffset;
uint16_t vertCount;
uint16_t triOffset;
uint16_t triCount;
XSurfaceCollisionTree* collisionTree;
};
union GfxColor
{
unsigned int packed;
char array[4];
};
union PackedTexCoords
{
unsigned int packed;
};
union PackedUnitVec
{
unsigned int packed;
char array[4];
};
struct type_align(16) GfxPackedVertex
{
float xyz[3];
float binormalSign;
GfxColor color;
PackedTexCoords texCoord;
PackedUnitVec normal;
PackedUnitVec tangent;
};
struct XSurfaceVertexInfo
{
int16_t vertCount[4];
uint16_t* vertsBlend;
};
typedef tdef_align(16) uint16_t r_index16_t;
struct XSurface
{
char tileMode;
bool deformed;
uint16_t vertCount;
uint16_t triCount;
char zoneHandle;
uint16_t baseTriIndex;
uint16_t baseVertIndex;
r_index16_t(*triIndices)[3];
XSurfaceVertexInfo vertInfo;
GfxPackedVertex* verts0;
unsigned int vertListCount;
XRigidVertList* vertList;
int partBits[4];
};
struct XModelLodInfo
{
float dist;
uint16_t numsurfs;
uint16_t surfIndex;
int partBits[4];
char lod;
char smcIndexPlusOne;
char smcAllocBits;
char unused;
};
struct XModelCollTri_s
{
float plane[4];
float svec[4];
float tvec[4];
};
struct XModelCollSurf_s
{
XModelCollTri_s* collTris;
int numCollTris;
float mins[3];
float maxs[3];
int boneIdx;
int contents;
int surfFlags;
};
struct XBoneInfo
{
float bounds[2][3];
float offset[3];
float radiusSquared;
};
struct cplane_s
{
float normal[3];
float dist;
char type;
char signbits;
char pad[2];
};
struct cbrushside_t
{
cplane_s* plane;
unsigned int materialNum;
int16_t firstAdjacentSideOffset;
char edgeCount;
};
struct BrushWrapper
{
float mins[3];
int contents;
float maxs[3];
unsigned int numsides;
cbrushside_t* sides;
int16_t axialMaterialNum[2][3];
char* baseAdjacentSide;
int16_t firstAdjacentSideOffsets[2][3];
char edgeCount[2][3];
int totalEdgeCount;
cplane_s* planes;
};
struct PhysGeomInfo
{
BrushWrapper* brush;
int type;
float orientation[3][3];
float offset[3];
float halfLengths[3];
};
struct PhysMass
{
float centerOfMass[3];
float momentsOfInertia[3];
float productsOfInertia[3];
};
struct PhysGeomList
{
unsigned int count;
PhysGeomInfo* geoms;
PhysMass mass;
};
struct XModelStreamInfo
{
char pad;
};
struct XModel
{
const char* name;
unsigned char numBones;
unsigned char numRootBones;
unsigned char numsurfs;
char lodRampType;
uint16_t* boneNames;
char* parentList;
int16_t(*quats)[4];
float(*trans)[4];
char* partClassification;
DObjAnimMat* baseMat;
XSurface* surfs;
Material** materialHandles;
XModelLodInfo lodInfo[4];
XModelCollSurf_s* collSurfs;
int numCollSurfs;
int contents;
XBoneInfo* boneInfo;
float radius;
float mins[3];
float maxs[3];
uint16_t numLods;
uint16_t collLod;
XModelStreamInfo streamInfo;
int memUsage;
char flags;
bool bad;
PhysPreset* physPreset;
PhysGeomList* physGeoms;
};
enum GfxBlend
{
GFXS_BLEND_DISABLED = 0x0,
GFXS_BLEND_ZERO = 0x1,
GFXS_BLEND_ONE = 0x2,
GFXS_BLEND_SRCCOLOR = 0x3,
GFXS_BLEND_INVSRCCOLOR = 0x4,
GFXS_BLEND_SRCALPHA = 0x5,
GFXS_BLEND_INVSRCALPHA = 0x6,
GFXS_BLEND_DESTALPHA = 0x7,
GFXS_BLEND_INVDESTALPHA = 0x8,
GFXS_BLEND_DESTCOLOR = 0x9,
GFXS_BLEND_INVDESTCOLOR = 0xA,
GFXS_BLEND_MASK = 0xF,
};
enum GfxBlendOp
{
GFXS_BLENDOP_DISABLED = 0x0,
GFXS_BLENDOP_ADD = 0x1,
GFXS_BLENDOP_SUBTRACT = 0x2,
GFXS_BLENDOP_REVSUBTRACT = 0x3,
GFXS_BLENDOP_MIN = 0x4,
GFXS_BLENDOP_MAX = 0x5,
GFXS_BLENDOP_MASK = 0x7,
};
enum GfxStencilOp
{
GFXS_STENCILOP_KEEP = 0x0,
GFXS_STENCILOP_ZERO = 0x1,
GFXS_STENCILOP_REPLACE = 0x2,
GFXS_STENCILOP_INCRSAT = 0x3,
GFXS_STENCILOP_DECRSAT = 0x4,
GFXS_STENCILOP_INVERT = 0x5,
GFXS_STENCILOP_INCR = 0x6,
GFXS_STENCILOP_DECR = 0x7,
GFXS_STENCILOP_COUNT,
GFXS_STENCILOP_MASK = 0x7
};
enum GfxStateBitsEnum : unsigned int
{
GFXS0_SRCBLEND_RGB_SHIFT = 0x0,
GFXS0_SRCBLEND_RGB_MASK = 0xF,
GFXS0_DSTBLEND_RGB_SHIFT = 0x4,
GFXS0_DSTBLEND_RGB_MASK = 0xF0,
GFXS0_BLENDOP_RGB_SHIFT = 0x8,
GFXS0_BLENDOP_RGB_MASK = 0x700,
GFXS0_BLEND_RGB_MASK = 0x7FF,
GFXS0_ATEST_DISABLE = 0x800,
GFXS0_ATEST_GT_0 = 0x1000,
GFXS0_ATEST_LT_128 = 0x2000,
GFXS0_ATEST_GE_128 = 0x3000,
GFXS0_ATEST_MASK = 0x3000,
GFXS0_CULL_SHIFT = 0xE,
GFXS0_CULL_NONE = 0x4000,
GFXS0_CULL_BACK = 0x8000,
GFXS0_CULL_FRONT = 0xC000,
GFXS0_CULL_MASK = 0xC000,
GFXS0_SRCBLEND_ALPHA_SHIFT = 0x10,
GFXS0_SRCBLEND_ALPHA_MASK = 0xF0000,
GFXS0_DSTBLEND_ALPHA_SHIFT = 0x14,
GFXS0_DSTBLEND_ALPHA_MASK = 0xF00000,
GFXS0_BLENDOP_ALPHA_SHIFT = 0x18,
GFXS0_BLENDOP_ALPHA_MASK = 0x7000000,
GFXS0_BLEND_ALPHA_MASK = 0x7FF0000,
GFXS0_COLORWRITE_RGB = 0x8000000,
GFXS0_COLORWRITE_ALPHA = 0x10000000,
GFXS0_COLORWRITE_MASK = 0x18000000,
GFXS0_POLYMODE_LINE = 0x80000000,
GFXS1_DEPTHWRITE = 0x1,
GFXS1_DEPTHTEST_DISABLE = 0x2,
GFXS1_DEPTHTEST_SHIFT = 0x2,
GFXS1_DEPTHTEST_ALWAYS = 0x0,
GFXS1_DEPTHTEST_LESS = 0x4,
GFXS1_DEPTHTEST_EQUAL = 0x8,
GFXS1_DEPTHTEST_LESSEQUAL = 0xC,
GFXS1_DEPTHTEST_MASK = 0xC,
GFXS1_POLYGON_OFFSET_SHIFT = 0x4,
GFXS1_POLYGON_OFFSET_0 = 0x0,
GFXS1_POLYGON_OFFSET_1 = 0x10,
GFXS1_POLYGON_OFFSET_2 = 0x20,
GFXS1_POLYGON_OFFSET_SHADOWMAP = 0x30,
GFXS1_POLYGON_OFFSET_MASK = 0x30,
GFXS1_STENCIL_FRONT_ENABLE = 0x40,
GFXS1_STENCIL_BACK_ENABLE = 0x80,
GFXS1_STENCIL_MASK = 0xC0,
GFXS1_STENCIL_FRONT_PASS_SHIFT = 0x8,
GFXS1_STENCIL_FRONT_FAIL_SHIFT = 0xB,
GFXS1_STENCIL_FRONT_ZFAIL_SHIFT = 0xE,
GFXS1_STENCIL_FRONT_FUNC_SHIFT = 0x11,
GFXS1_STENCIL_FRONT_MASK = 0xFFF00,
GFXS1_STENCIL_BACK_PASS_SHIFT = 0x14,
GFXS1_STENCIL_BACK_FAIL_SHIFT = 0x17,
GFXS1_STENCIL_BACK_ZFAIL_SHIFT = 0x1A,
GFXS1_STENCIL_BACK_FUNC_SHIFT = 0x1D,
GFXS1_STENCIL_BACK_MASK = 0xFFF00000,
GFXS1_STENCILFUNC_FRONTBACK_MASK = 0xE00E0000,
GFXS1_STENCILOP_FRONTBACK_MASK = 0x1FF1FF00,
};
struct GfxStateBits
{
unsigned int loadBits[2];
};
struct type_align(16) MaterialConstantDef
{
unsigned int nameHash;
char name[12];
float literal[4];
};
struct complex_s
{
float real;
float imag;
};
struct WaterWritable
{
float floatTime;
};
struct water_t
{
WaterWritable writable;
complex_s* H0;
float* wTerm;
int M;
int N;
float Lx;
float Lz;
float gravity;
float windvel;
float winddir[2];
float amplitude;
float codeConstant[4];
GfxImage* image;
};
union MaterialTextureDefInfo
{
GfxImage* image;
water_t* water;
};
enum SamplerStateBits_e
{
SAMPLER_FILTER_SHIFT = 0x0,
SAMPLER_FILTER_NEAREST = 0x1,
SAMPLER_FILTER_LINEAR = 0x2,
SAMPLER_FILTER_ANISO2X = 0x3,
SAMPLER_FILTER_ANISO4X = 0x4,
SAMPLER_FILTER_MASK = 0x7,
SAMPLER_MIPMAP_SHIFT = 0x3,
SAMPLER_MIPMAP_DISABLED = 0x0,
SAMPLER_MIPMAP_NEAREST = 0x8,
SAMPLER_MIPMAP_LINEAR = 0x10,
SAMPLER_MIPMAP_COUNT = 0x3,
SAMPLER_MIPMAP_MASK = 0x18,
SAMPLER_CLAMP_U_SHIFT = 0x5,
SAMPLER_CLAMP_V_SHIFT = 0x6,
SAMPLER_CLAMP_W_SHIFT = 0x7,
SAMPLER_CLAMP_U = 0x20,
SAMPLER_CLAMP_V = 0x40,
SAMPLER_CLAMP_W = 0x80,
SAMPLER_CLAMP_MASK = 0xE0,
};
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
unsigned char samplerState; // SamplerStateBits_e
unsigned char semantic; // TextureSemantic
MaterialTextureDefInfo u;
};
struct gcc_align(8) GfxDrawSurfFields
{
uint64_t objectId : 16;
uint64_t reflectionProbeIndex : 8;
uint64_t customIndex : 5;
uint64_t materialSortedIndex : 11;
uint64_t prepass : 2;
uint64_t primaryLightIndex : 8;
uint64_t surfType : 4;
uint64_t primarySortKey : 6;
uint64_t unused : 4;
};
union GfxDrawSurf
{
gcc_align(8) GfxDrawSurfFields fields;
gcc_align(8) uint64_t packed;
};
enum materialSurfType_t
{
SURF_TYPE_DEFAULT,
SURF_TYPE_BARK,
SURF_TYPE_BRICK,
SURF_TYPE_CARPET,
SURF_TYPE_CLOTH,
SURF_TYPE_CONCRETE,
SURF_TYPE_DIRT,
SURF_TYPE_FLESH,
SURF_TYPE_FOLIAGE,
SURF_TYPE_GLASS,
SURF_TYPE_GRASS,
SURF_TYPE_GRAVEL,
SURF_TYPE_ICE,
SURF_TYPE_METAL,
SURF_TYPE_MUD,
SURF_TYPE_PAPER,
SURF_TYPE_PLASTER,
SURF_TYPE_ROCK,
SURF_TYPE_SAND,
SURF_TYPE_SNOW,
SURF_TYPE_WATER,
SURF_TYPE_WOOD,
SURF_TYPE_ASPHALT,
SURF_TYPE_CERAMIC,
SURF_TYPE_PLASTIC,
SURF_TYPE_RUBBER,
SURF_TYPE_CUSHION,
SURF_TYPE_FRUIT,
SURF_TYPE_PAINTED_METAL,
SURF_TYPE_NUM
};
struct MaterialInfo
{
const char* name;
unsigned char gameFlags;
unsigned char sortKey;
unsigned char textureAtlasRowCount;
unsigned char textureAtlasColumnCount;
GfxDrawSurf drawSurf;
unsigned int surfaceTypeBits;
uint16_t hashIndex;
};
struct Material
{
MaterialInfo info;
char stateBitsEntry[34];
unsigned char textureCount;
unsigned char constantCount;
unsigned char stateBitsCount;
unsigned char stateFlags;
unsigned char cameraRegion;
MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable;
GfxStateBits* stateBitsTable;
};
struct MaterialArgumentCodeConst
{
uint16_t index;
char firstRow;
char rowCount;
};
union MaterialArgumentDef
{
const float(*literalConst)[4];
MaterialArgumentCodeConst codeConst;
unsigned int codeSampler;
unsigned int nameHash;
};
enum MaterialShaderArgumentType
{
MTL_ARG_MATERIAL_VERTEX_CONST = 0x0,
MTL_ARG_LITERAL_VERTEX_CONST = 0x1,
MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2,
MTL_ARG_CODE_PRIM_BEGIN = 0x3,
MTL_ARG_CODE_VERTEX_CONST = 0x3,
MTL_ARG_CODE_PIXEL_SAMPLER = 0x4,
MTL_ARG_CODE_PIXEL_CONST = 0x5,
MTL_ARG_CODE_PRIM_END = 0x6,
MTL_ARG_MATERIAL_PIXEL_CONST = 0x6,
MTL_ARG_LITERAL_PIXEL_CONST = 0x7,
MLT_ARG_COUNT
};
struct MaterialShaderArgument
{
uint16_t type;
uint16_t dest;
MaterialArgumentDef u;
};
enum MaterialStreamStreamSource_e
{
STREAM_SRC_POSITION = 0x0,
STREAM_SRC_COLOR = 0x1,
STREAM_SRC_TEXCOORD_0 = 0x2,
STREAM_SRC_NORMAL = 0x3,
STREAM_SRC_TANGENT = 0x4,
STREAM_SRC_OPTIONAL_BEGIN = 0x5,
STREAM_SRC_PRE_OPTIONAL_BEGIN = 0x4,
STREAM_SRC_TEXCOORD_1 = 0x5,
STREAM_SRC_TEXCOORD_2 = 0x6,
STREAM_SRC_NORMAL_TRANSFORM_0 = 0x7,
STREAM_SRC_NORMAL_TRANSFORM_1 = 0x8,
STREAM_SRC_COUNT
};
enum MaterialStreamDestination_e
{
STREAM_DST_POSITION = 0x0,
STREAM_DST_NORMAL = 0x1,
STREAM_DST_COLOR_0 = 0x2,
STREAM_DST_COLOR_1 = 0x3,
STREAM_DST_TEXCOORD_0 = 0x4,
STREAM_DST_TEXCOORD_1 = 0x5,
STREAM_DST_TEXCOORD_2 = 0x6,
STREAM_DST_TEXCOORD_3 = 0x7,
STREAM_DST_TEXCOORD_4 = 0x8,
STREAM_DST_TEXCOORD_5 = 0x9,
STREAM_DST_TEXCOORD_6 = 0xA,
STREAM_DST_TEXCOORD_7 = 0xB,
STREAM_DST_COUNT
};
struct MaterialStreamRouting
{
unsigned char source;
unsigned char dest;
};
struct MaterialVertexStreamRouting
{
MaterialStreamRouting data[16];
void/*IDirect3DVertexDeclaration9*/* decl[16];
};
struct MaterialVertexDeclaration
{
char streamCount;
bool hasOptionalSource;
bool isLoaded;
MaterialVertexStreamRouting routing;
};
struct GfxVertexShaderLoadDef
{
unsigned int* program;
uint16_t programSize;
uint16_t loadForRenderer;
};
struct MaterialVertexShaderProgram
{
void/*IDirect3DVertexShader9*/* vs;
GfxVertexShaderLoadDef loadDef;
};
struct MaterialVertexShader
{
const char* name;
MaterialVertexShaderProgram prog;
};
struct GfxPixelShaderLoadDef
{
unsigned int* program;
uint16_t programSize;
uint16_t loadForRenderer;
};
struct MaterialPixelShaderProgram
{
void/*IDirect3DPixelShader9*/* ps;
GfxPixelShaderLoadDef loadDef;
};
struct MaterialPixelShader
{
const char* name;
MaterialPixelShaderProgram prog;
};
struct MaterialPass
{
MaterialVertexDeclaration* vertexDecl;
MaterialVertexShader* vertexShader;
MaterialPixelShader* pixelShader;
char perPrimArgCount;
char perObjArgCount;
char stableArgCount;
char customSamplerFlags;
MaterialShaderArgument* args;
};
struct MaterialTechnique
{
const char* name;
uint16_t flags;
uint16_t passCount;
MaterialPass passArray[1];
};
enum MaterialTechniqueType
{
TECHNIQUE_DEPTH_PREPASS = 0x0,
TECHNIQUE_BUILD_FLOAT_Z = 0x1,
TECHNIQUE_BUILD_SHADOWMAP_DEPTH = 0x2,
TECHNIQUE_BUILD_SHADOWMAP_COLOR = 0x3,
TECHNIQUE_UNLIT = 0x4,
TECHNIQUE_EMISSIVE = 0x5,
TECHNIQUE_EMISSIVE_SHADOW = 0x6,
TECHNIQUE_LIT_BEGIN = 0x7,
TECHNIQUE_LIT = 0x7,
TECHNIQUE_LIT_SUN = 0x8,
TECHNIQUE_LIT_SUN_SHADOW = 0x9,
TECHNIQUE_LIT_SPOT = 0xA,
TECHNIQUE_LIT_SPOT_SHADOW = 0xB,
TECHNIQUE_LIT_OMNI = 0xC,
TECHNIQUE_LIT_OMNI_SHADOW = 0xD,
TECHNIQUE_LIT_INSTANCED = 0xE,
TECHNIQUE_LIT_INSTANCED_SUN = 0xF,
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW = 0x10,
TECHNIQUE_LIT_INSTANCED_SPOT = 0x11,
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW = 0x12,
TECHNIQUE_LIT_INSTANCED_OMNI = 0x13,
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW = 0x14,
TECHNIQUE_LIT_END = 0x15,
TECHNIQUE_LIGHT_SPOT = 0x15,
TECHNIQUE_LIGHT_OMNI = 0x16,
TECHNIQUE_LIGHT_SPOT_SHADOW = 0x17,
TECHNIQUE_FAKELIGHT_NORMAL = 0x18,
TECHNIQUE_FAKELIGHT_VIEW = 0x19,
TECHNIQUE_SUNLIGHT_PREVIEW = 0x1A,
TECHNIQUE_CASE_TEXTURE = 0x1B,
TECHNIQUE_WIREFRAME_SOLID = 0x1C,
TECHNIQUE_WIREFRAME_SHADED = 0x1D,
TECHNIQUE_SHADOWCOOKIE_CASTER = 0x1E,
TECHNIQUE_SHADOWCOOKIE_RECEIVER = 0x1F,
TECHNIQUE_DEBUG_BUMPMAP = 0x20,
TECHNIQUE_DEBUG_BUMPMAP_INSTANCED = 0x21,
TECHNIQUE_COUNT = 0x22,
TECHNIQUE_TOTAL_COUNT = 0x23,
TECHNIQUE_NONE = 0x24,
};
struct MaterialTechniqueSet
{
const char* name;
char worldVertFormat;
bool hasBeenUploaded;
char unused[1];
MaterialTechniqueSet* remappedTechniqueSet;
MaterialTechnique* techniques[34];
};
struct CardMemory
{
int platform[2];
};
struct Picmip
{
char platform[2];
};
struct GfxImageLoadDef
{
char levelCount;
char flags;
int16_t dimensions[3];
int format;
int resourceSize;
char data[1];
};
union GfxTexture
{
//void/*IDirect3DBaseTexture9*/* basemap;
//void/*IDirect3DTexture9*/* map;
//void/*IDirect3DVolumeTexture9*/* volmap;
//void/*IDirect3DCubeTexture9*/* cubemap;
Texture* texture;
GfxImageLoadDef* loadDef;
};
enum MapType
{
MAPTYPE_NONE = 0x0,
MAPTYPE_INVALID1 = 0x1,
MAPTYPE_INVALID2 = 0x2,
MAPTYPE_2D = 0x3,
MAPTYPE_3D = 0x4,
MAPTYPE_CUBE = 0x5,
MAPTYPE_COUNT = 0x6,
};
enum TextureSemantic
{
TS_2D = 0x0,
TS_FUNCTION = 0x1,
TS_COLOR_MAP = 0x2,
TS_UNUSED_1 = 0x3,
TS_UNUSED_2 = 0x4,
TS_NORMAL_MAP = 0x5,
TS_UNUSED_3 = 0x6,
TS_UNUSED_4 = 0x7,
TS_SPECULAR_MAP = 0x8,
TS_UNUSED_5 = 0x9,
TS_UNUSED_6 = 0xA,
TS_WATER_MAP = 0xB,
};
enum ImageCategory
{
IMG_CATEGORY_UNKNOWN = 0x0,
IMG_CATEGORY_AUTO_GENERATED = 0x1,
IMG_CATEGORY_LIGHTMAP = 0x2,
IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
IMG_CATEGORY_RAW = 0x4,
IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
IMG_CATEGORY_WATER = 0x5,
IMG_CATEGORY_RENDERTARGET = 0x6,
IMG_CATEGORY_TEMP = 0x7,
};
struct GfxImage
{
MapType mapType;
GfxTexture texture;
Picmip picmip;
bool noPicmip;
char semantic;
char track;
CardMemory cardMemory;
uint16_t width;
uint16_t height;
uint16_t depth;
char category;
bool delayLoadPixels;
const char* name;
};
struct SndCurve
{
const char* filename;
int knotCount;
float knots[8][2];
};
struct MSSSpeakerLevels
{
int speaker;
int numLevels;
float levels[2];
};
struct MSSChannelMap
{
int speakerCount;
MSSSpeakerLevels speakers[6];
};
struct SpeakerMap
{
bool isDefault;
const char* name;
MSSChannelMap channelMaps[2][2];
};
struct StreamedSound
{
const char* dir;
const char* name;
};
union SoundFileRef
{
LoadedSound* loadSnd;
StreamedSound streamSnd;
};
enum snd_alias_type_t
{
SAT_UNKNOWN = 0x0,
SAT_LOADED = 0x1,
SAT_STREAMED = 0x2,
SAT_COUNT = 0x3,
};
struct SoundFile
{
char type;
char exists;
SoundFileRef u;
};
struct snd_alias_t
{
const char* aliasName;
const char* subtitle;
const char* secondaryAliasName;
const char* chainAliasName;
SoundFile* soundFile;
int sequence;
float volMin;
float volMax;
float pitchMin;
float pitchMax;
float distMin;
float distMax;
int flags;
float slavePercentage;
float probability;
float lfePercentage;
float centerPercentage;
int startDelay;
SndCurve* volumeFalloffCurve;
float envelopMin;
float envelopMax;
float envelopPercentage;
SpeakerMap* speakerMap;
};
struct snd_alias_list_t
{
const char* aliasName;
snd_alias_t* head;
int count;
};
struct AILSOUNDINFO
{
int format;
const void* data_ptr;
unsigned int data_len;
unsigned int rate;
int bits;
int channels;
unsigned int samples;
unsigned int block_size;
const void* initial_ptr;
};
struct MssSound
{
AILSOUNDINFO info;
char* data;
};
struct LoadedSound
{
const char* name;
MssSound sound;
};
struct cStaticModelWritable
{
uint16_t nextModelInWorldSector;
};
struct cStaticModel_s
{
cStaticModelWritable writable;
XModel* xmodel;
float origin[3];
float invScaledAxis[3][3];
float absmin[3];
float absmax[3];
};
struct dmaterial_t
{
char material[64];
int surfaceFlags;
int contentFlags;
};
struct cNode_t
{
cplane_s* plane;
int16_t children[2];
};
struct cLeaf_t
{
uint16_t firstCollAabbIndex;
uint16_t collAabbCount;
int brushContents;
int terrainContents;
float mins[3];
float maxs[3];
int leafBrushNode;
int16_t cluster;
};
struct cLeafBrushNodeChildren_t
{
float dist;
float range;
uint16_t childOffset[2];
};
struct cLeafBrushNodeLeaf_t
{
uint16_t* brushes;
};
union cLeafBrushNodeData_t
{
cLeafBrushNodeLeaf_t leaf;
cLeafBrushNodeChildren_t children;
};
struct cLeafBrushNode_s
{
char axis;
int16_t leafBrushCount;
int contents;
cLeafBrushNodeData_t data;
};
struct CollisionBorder
{
float distEq[3];
float zBase;
float zSlope;
float start;
float length;
};
struct CollisionPartition
{
unsigned char triCount;
unsigned char borderCount;
int firstTri;
CollisionBorder* borders;
};
union CollisionAabbTreeIndex
{
int firstChildIndex;
int partitionIndex;
};
struct CollisionAabbTree
{
float origin[3];
float halfSize[3];
uint16_t materialIndex;
uint16_t childCount;
CollisionAabbTreeIndex u;
};
struct cmodel_t
{
float mins[3];
float maxs[3];
float radius;
cLeaf_t leaf;
};
struct type_align(16) cbrush_t
{
float mins[3];
int contents;
float maxs[3];
unsigned int numsides;
cbrushside_t* sides;
int16_t axialMaterialNum[2][3];
char* baseAdjacentSide;
int16_t firstAdjacentSideOffsets[2][3];
char edgeCount[2][3];
};
struct GfxPlacement
{
float quat[4];
float origin[3];
};
enum DynEntityType
{
DYNENT_TYPE_INVALID = 0x0,
DYNENT_TYPE_CLUTTER = 0x1,
DYNENT_TYPE_DESTRUCT = 0x2,
DYNENT_TYPE_COUNT = 0x3,
};
struct DynEntityDef
{
DynEntityType type;
GfxPlacement pose;
XModel* xModel;
uint16_t brushModel;
uint16_t physicsBrushModel;
FxEffectDef* destroyFx;
XModelPieces* destroyPieces;
PhysPreset* physPreset;
int health;
PhysMass mass;
int contents;
};
struct DynEntityPose
{
GfxPlacement pose;
float radius;
};
struct DynEntityClient
{
int physObjId;
uint16_t flags;
uint16_t lightingHandle;
int health;
};
struct DynEntityColl
{
uint16_t sector;
uint16_t nextEntInSector;
float linkMins[2];
float linkMaxs[2];
};
typedef unsigned short LeafBrush;
typedef tdef_align(16) cbrush_t cbrush_array_t;
struct clipMap_t
{
const char* name;
int isInUse;
int planeCount;
cplane_s* planes;
unsigned int numStaticModels;
cStaticModel_s* staticModelList;
unsigned int numMaterials;
dmaterial_t* materials;
unsigned int numBrushSides;
cbrushside_t* brushsides;
unsigned int numBrushEdges;
cbrushedge_t* brushEdges;
unsigned int numNodes;
cNode_t* nodes;
unsigned int numLeafs;
cLeaf_t* leafs;
unsigned int leafbrushNodesCount;
cLeafBrushNode_s* leafbrushNodes;
unsigned int numLeafBrushes;
LeafBrush* leafbrushes;
unsigned int numLeafSurfaces;
unsigned int* leafsurfaces;
unsigned int vertCount;
vec3_t *verts;
int triCount;
uint16_t* triIndices;
char* triEdgeIsWalkable;
int borderCount;
CollisionBorder* borders;
int partitionCount;
CollisionPartition* partitions;
int aabbTreeCount;
CollisionAabbTree* aabbTrees;
unsigned int numSubModels;
cmodel_t* cmodels;
uint16_t numBrushes;
cbrush_t* brushes;
int numClusters;
int clusterBytes;
char* visibility;
int vised;
MapEnts* mapEnts;
cbrush_t* box_brush;
cmodel_t box_model;
uint16_t dynEntCount[2];
DynEntityDef* dynEntDefList[2];
DynEntityPose* dynEntPoseList[2];
DynEntityClient* dynEntClientList[2];
DynEntityColl* dynEntCollList[2];
unsigned int checksum;
};
struct ComPrimaryLight
{
char type;
char canUseShadowMap;
char exponent;
char unused;
float color[3];
float dir[3];
float origin[3];
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
float cosHalfFovExpanded;
float rotationLimit;
float translationLimit;
const char* defName;
};
struct ComWorld
{
const char* name;
int isInUse;
unsigned int primaryLightCount;
ComPrimaryLight* primaryLights;
};
struct pathnode_tree_nodes_t
{
int nodeCount;
uint16_t* nodes;
};
struct pathnode_t;
struct pathnode_tree_t;
union pathnode_tree_info_t
{
pathnode_tree_t* child[2];
pathnode_tree_nodes_t s;
};
struct pathnode_tree_t
{
int axis;
float dist;
pathnode_tree_info_t u;
};
struct type_align(16) pathbasenode_t
{
float vOrigin[3];
unsigned int type;
};
struct pathnode_transient_t
{
int iSearchFrame;
pathnode_t* pNextOpen;
pathnode_t* pPrevOpen;
pathnode_t* pParent;
float fCost;
float fHeuristic;
float costFactor;
};
struct pathnode_dynamic_t
{
void* pOwner;
int iFreeTime;
int iValidTime[3];
int inPlayerLOSTime;
int16_t wLinkCount;
int16_t wOverlapCount;
int16_t turretEntNumber;
int16_t userCount;
};
struct pathlink_s
{
float fDist;
uint16_t nodeNum;
char disconnectCount;
char negotiationLink;
char ubBadPlaceCount[4];
};
enum nodeType
{
NODE_BADNODE = 0x0,
NODE_PATHNODE = 0x1,
NODE_COVER_STAND = 0x2,
NODE_COVER_CROUCH = 0x3,
NODE_COVER_CROUCH_WINDOW = 0x4,
NODE_COVER_PRONE = 0x5,
NODE_COVER_RIGHT = 0x6,
NODE_COVER_LEFT = 0x7,
NODE_COVER_WIDE_RIGHT = 0x8,
NODE_COVER_WIDE_LEFT = 0x9,
NODE_CONCEALMENT_STAND = 0xA,
NODE_CONCEALMENT_CROUCH = 0xB,
NODE_CONCEALMENT_PRONE = 0xC,
NODE_REACQUIRE = 0xD,
NODE_BALCONY = 0xE,
NODE_SCRIPTED = 0xF,
NODE_NEGOTIATION_BEGIN = 0x10,
NODE_NEGOTIATION_END = 0x11,
NODE_TURRET = 0x12,
NODE_GUARD = 0x13,
NODE_NUMTYPES = 0x14,
NODE_DONTLINK = 0x14,
};
struct pathnode_constant_t
{
nodeType type;
uint16_t spawnflags;
uint16_t targetname;
uint16_t script_linkName;
uint16_t script_noteworthy;
uint16_t target;
uint16_t animscript;
int animscriptfunc;
float vOrigin[3];
float fAngle;
float forward[2];
float fRadius;
float minUseDistSq;
int16_t wOverlapNode[2];
int16_t wChainId;
int16_t wChainDepth;
int16_t wChainParent;
uint16_t totalLinkCount;
pathlink_s* Links;
};
struct pathnode_t
{
pathnode_constant_t constant;
pathnode_dynamic_t dynamic;
pathnode_transient_t transient;
};
struct PathData
{
unsigned int nodeCount;
pathnode_t* nodes;
pathbasenode_t* basenodes;
unsigned int chainNodeCount;
uint16_t* chainNodeForNode;
uint16_t* nodeForChainNode;
int visBytes;
char* pathVis;
int nodeTreeCount;
pathnode_tree_t* nodeTree;
};
struct GameWorldSp
{
const char* name;
PathData path;
};
struct GameWorldMp
{
const char* name;
};
struct MapEnts
{
const char* name;
char* entityString;
int numEntityChars;
};
struct GfxWorldVertex
{
float xyz[3];
float binormalSign;
GfxColor color;
float texCoord[2];
float lmapCoord[2];
PackedUnitVec normal;
PackedUnitVec tangent;
};
struct GfxWorldVertexData
{
GfxWorldVertex* vertices;
void/*IDirect3DVertexBuffer9*/* worldVb;
};
struct GfxWorldVertexLayerData
{
char* data;
void/*IDirect3DVertexBuffer9*/* layerVb;
};
struct SunLightParseParams
{
char name[64];
float ambientScale;
float ambientColor[3];
float diffuseFraction;
float sunLight;
float sunColor[3];
float diffuseColor[3];
bool diffuseColorHasBeenSet;
float angles[3];
};
struct GfxLightImage
{
GfxImage* image;
char samplerState;
};
struct GfxLightDef
{
const char* name;
GfxLightImage attenuation;
int lmapLookupStart;
};
struct GfxLight
{
char type;
char canUseShadowMap;
char unused[2];
float color[3];
float dir[3];
float origin[3];
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
int exponent;
unsigned int spotShadowIndex;
GfxLightDef* def;
};
struct GfxReflectionProbe
{
float origin[3];
GfxImage* reflectionImage;
};
struct GfxWorldDpvsPlanes
{
int cellCount;
cplane_s* planes;
uint16_t* nodes;
unsigned int* sceneEntCellBits;
};
struct DpvsPlane
{
float coeffs[4];
char side[3];
char pad;
};
struct GfxCell;
struct GfxPortal;
struct GfxPortalWritable
{
bool isQueued;
bool isAncestor;
char recursionDepth;
char hullPointCount;
float(*hullPoints)[2];
GfxPortal* queuedParent;
};
struct GfxPortal
{
GfxPortalWritable writable;
DpvsPlane plane;
GfxCell* cell;
vec3_t* vertices;
char vertexCount;
float hullAxis[2][3];
};
struct GfxAabbTree
{
float mins[3];
float maxs[3];
uint16_t childCount;
uint16_t surfaceCount;
uint16_t startSurfIndex;
uint16_t surfaceCountNoDecal;
uint16_t startSurfIndexNoDecal;
uint16_t smodelIndexCount;
uint16_t* smodelIndexes;
int childrenOffset;
};
struct GfxCell
{
float mins[3];
float maxs[3];
int aabbTreeCount;
GfxAabbTree* aabbTree;
int portalCount;
GfxPortal* portals;
int cullGroupCount;
int* cullGroups;
char reflectionProbeCount;
char* reflectionProbes;
};
struct GfxLightmapArray
{
GfxImage* primary;
GfxImage* secondary;
};
struct type_align(4) GfxLightGridEntry
{
uint16_t colorsIndex;
char primaryLightIndex;
char needsTrace;
};
struct type_align(4) GfxLightGridColors
{
char rgb[56][3];
};
struct GfxLightGrid
{
bool hasLightRegions;
unsigned int sunPrimaryLightIndex;
uint16_t mins[3];
uint16_t maxs[3];
unsigned int rowAxis;
unsigned int colAxis;
uint16_t* rowDataStart;
unsigned int rawRowDataSize;
char* rawRowData;
unsigned int entryCount;
GfxLightGridEntry* entries;
unsigned int colorCount;
GfxLightGridColors* colors;
};
struct GfxBrushModelWritable
{
float mins[3];
float maxs[3];
};
struct GfxBrushModel
{
GfxBrushModelWritable writable;
float bounds[2][3];
uint16_t surfaceCount;
uint16_t startSurfIndex;
uint16_t surfaceCountNoDecal;
};
struct MaterialMemory
{
Material* material;
int memory;
};
struct sunflare_t
{
bool hasValidData;
Material* spriteMaterial;
Material* flareMaterial;
float spriteSize;
float flareMinSize;
float flareMinDot;
float flareMaxSize;
float flareMaxDot;
float flareMaxAlpha;
int flareFadeInTime;
int flareFadeOutTime;
float blindMinDot;
float blindMaxDot;
float blindMaxDarken;
int blindFadeInTime;
int blindFadeOutTime;
float glareMinDot;
float glareMaxDot;
float glareMaxLighten;
int glareFadeInTime;
int glareFadeOutTime;
float sunFxPosition[3];
};
struct XModelDrawInfo
{
uint16_t lod;
uint16_t surfId;
};
struct GfxSceneDynModel
{
XModelDrawInfo info;
uint16_t dynEntId;
};
struct BModelDrawInfo
{
uint16_t surfId;
};
struct type_align(4) GfxSceneDynBrush
{
BModelDrawInfo info;
uint16_t dynEntId;
};
struct GfxShadowGeometry
{
uint16_t surfaceCount;
uint16_t smodelCount;
uint16_t* sortedSurfIndex;
uint16_t* smodelIndex;
};
struct GfxLightRegionAxis
{
float dir[3];
float midPoint;
float halfSize;
};
struct GfxLightRegionHull
{
float kdopMidPoint[9];
float kdopHalfSize[9];
unsigned int axisCount;
GfxLightRegionAxis* axis;
};
struct GfxLightRegion
{
unsigned int hullCount;
GfxLightRegionHull* hulls;
};
struct GfxPackedPlacement
{
float origin[3];
float axis[3][3];
float scale;
};
struct GfxStaticModelDrawInst
{
float cullDist;
GfxPackedPlacement placement;
XModel* model;
uint16_t smodelCacheIndex[4];
char reflectionProbeIndex;
char primaryLightIndex;
uint16_t lightingHandle;
char flags;
};
struct GfxStaticModelInst
{
float mins[3];
float maxs[3];
GfxColor groundLighting;
};
struct srfTriangles_t
{
int vertexLayerData;
int firstVertex;
uint16_t vertexCount;
uint16_t triCount;
int baseIndex;
};
struct GfxSurface
{
srfTriangles_t tris;
Material* material;
char lightmapIndex;
char reflectionProbeIndex;
char primaryLightIndex;
char flags;
float bounds[2][3];
};
struct GfxCullGroup
{
float mins[3];
float maxs[3];
int surfaceCount;
int startSurfIndex;
};
struct GfxWorldDpvsStatic
{
unsigned int smodelCount;
unsigned int staticSurfaceCount;
unsigned int staticSurfaceCountNoDecal;
unsigned int litSurfsBegin;
unsigned int litSurfsEnd;
unsigned int decalSurfsBegin;
unsigned int decalSurfsEnd;
unsigned int emissiveSurfsBegin;
unsigned int emissiveSurfsEnd;
unsigned int smodelVisDataCount;
unsigned int surfaceVisDataCount;
char* smodelVisData[3];
char* surfaceVisData[3];
raw_uint128* lodData;
uint16_t* sortedSurfIndex;
GfxStaticModelInst* smodelInsts;
GfxSurface* surfaces;
GfxCullGroup* cullGroups;
GfxStaticModelDrawInst* smodelDrawInsts;
GfxDrawSurf* surfaceMaterials;
raw_uint128* surfaceCastsSunShadow;
volatile int usageCount;
};
struct GfxWorldDpvsDynamic
{
unsigned int dynEntClientWordCount[2];
unsigned int dynEntClientCount[2];
unsigned int* dynEntCellBits[2];
char* dynEntVisData[2][3];
};
struct GfxWorldStreamInfo
{
char pad;
};
typedef tdef_align(4) GfxSceneDynModel GfxSceneDynModel4;
struct GfxWorld
{
const char* name;
const char* baseName;
int planeCount;
int nodeCount;
int indexCount;
uint16_t* indices;
int surfaceCount;
GfxWorldStreamInfo streamInfo;
int skySurfCount;
int* skyStartSurfs;
GfxImage* skyImage;
char skySamplerState;
unsigned int vertexCount;
GfxWorldVertexData vd;
unsigned int vertexLayerDataSize;
GfxWorldVertexLayerData vld;
SunLightParseParams sunParse;
GfxLight* sunLight;
float sunColorFromBsp[3];
unsigned int sunPrimaryLightIndex;
unsigned int primaryLightCount;
int cullGroupCount;
unsigned int reflectionProbeCount;
GfxReflectionProbe* reflectionProbes;
GfxTexture* reflectionProbeTextures;
GfxWorldDpvsPlanes dpvsPlanes;
int cellBitsCount;
GfxCell* cells;
int lightmapCount;
GfxLightmapArray* lightmaps;
GfxLightGrid lightGrid;
GfxTexture* lightmapPrimaryTextures;
GfxTexture* lightmapSecondaryTextures;
int modelCount;
GfxBrushModel* models;
float mins[3];
float maxs[3];
unsigned int checksum;
int materialMemoryCount;
MaterialMemory* materialMemory;
sunflare_t sun;
float outdoorLookupMatrix[4][4];
GfxImage* outdoorImage;
unsigned int* cellCasterBits;
GfxSceneDynModel4* sceneDynModel;
GfxSceneDynBrush* sceneDynBrush;
unsigned int* primaryLightEntityShadowVis;
unsigned int* primaryLightDynEntShadowVis[2];
char* nonSunPrimaryLightForModelDynEnt;
GfxShadowGeometry* shadowGeom;
GfxLightRegion* lightRegion;
GfxWorldDpvsStatic dpvs;
GfxWorldDpvsDynamic dpvsDyn;
};
struct Glyph
{
uint16_t letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
struct Font_s
{
const char* fontName;
int pixelHeight;
int glyphCount;
Material* material;
Material* glowMaterial;
Glyph* glyphs;
};
struct MenuList
{
const char* name;
int menuCount;
menuDef_t** menus;
};
struct rectDef_s
{
float x;
float y;
float w;
float h;
int horzAlign;
int vertAlign;
};
struct windowDef_t
{
const char* name;
rectDef_s rect;
rectDef_s rectClient;
const char* group;
int style;
int border;
int ownerDraw;
int ownerDrawFlags;
float borderSize;
int staticFlags;
int dynamicFlags[1];
int nextTime;
float foreColor[4];
float backColor[4];
float borderColor[4];
float outlineColor[4];
Material* background;
};
struct ItemKeyHandler
{
int key;
const char* action;
ItemKeyHandler* next;
};
union operandInternalDataUnion
{
int intVal;
float floatVal;
const char* stringVal;
};
enum expDataType
{
VAL_INT = 0x0,
VAL_FLOAT = 0x1,
VAL_STRING = 0x2,
};
struct Operand
{
expDataType dataType;
operandInternalDataUnion internals;
};
union entryInternalData
{
int op;
Operand operand;
};
enum expressionEntryType : int
{
EET_OPERATOR = 0x0,
EET_OPERAND = 0x1,
};
struct expressionEntry
{
int type;
entryInternalData data;
};
struct statement_s
{
int numEntries;
expressionEntry** entries;
};
struct columnInfo_s
{
int pos;
int width;
int maxChars;
int alignment;
};
struct listBoxDef_s
{
int mousePos;
int startPos[1];
int endPos[1];
int drawPadding;
float elementWidth;
float elementHeight;
int elementStyle;
int numColumns;
columnInfo_s columnInfo[16];
const char* doubleClick;
int notselectable;
int noScrollBars;
int usePaging;
float selectBorder[4];
float disableColor[4];
Material* selectIcon;
};
struct editFieldDef_s
{
float minVal;
float maxVal;
float defVal;
float range;
int maxChars;
int maxCharsGotoNext;
int maxPaintChars;
int paintOffset;
};
struct multiDef_s
{
const char* dvarList[32];
const char* dvarStr[32];
float dvarValue[32];
int count;
int strDef;
};
union itemDefData_t
{
listBoxDef_s* listBox;
editFieldDef_s* editField;
multiDef_s* multi;
const char* enumDvarName;
void* data;
};
enum ItemDefType
{
ITEM_TYPE_TEXT = 0x0,
ITEM_TYPE_BUTTON = 0x1,
ITEM_TYPE_RADIOBUTTON = 0x2,
ITEM_TYPE_CHECKBOX = 0x3,
ITEM_TYPE_EDITFIELD = 0x4,
ITEM_TYPE_COMBO = 0x5,
ITEM_TYPE_LISTBOX = 0x6,
ITEM_TYPE_MODEL = 0x7,
ITEM_TYPE_OWNERDRAW = 0x8,
ITEM_TYPE_NUMERICFIELD = 0x9,
ITEM_TYPE_SLIDER = 0xA,
ITEM_TYPE_YESNO = 0xB,
ITEM_TYPE_MULTI = 0xC,
ITEM_TYPE_DVARENUM = 0xD,
ITEM_TYPE_BIND = 0xE,
ITEM_TYPE_MENUMODEL = 0xF,
ITEM_TYPE_VALIDFILEFIELD = 0x10,
ITEM_TYPE_DECIMALFIELD = 0x11,
ITEM_TYPE_UPREDITFIELD = 0x12,
ITEM_TYPE_GAME_MESSAGE_WINDOW = 0x13
};
struct itemDef_s
{
windowDef_t window;
rectDef_s textRect[1];
int type;
int dataType;
int alignment;
int fontEnum;
int textAlignMode;
float textalignx;
float textaligny;
float textscale;
int textStyle;
int gameMsgWindowIndex;
int gameMsgWindowMode;
const char* text;
int itemFlags;
menuDef_t* parent;
const char* mouseEnterText;
const char* mouseExitText;
const char* mouseEnter;
const char* mouseExit;
const char* action;
const char* onAccept;
const char* onFocus;
const char* leaveFocus;
const char* dvar;
const char* dvarTest;
ItemKeyHandler* onKey;
const char* enableDvar;
int dvarFlags;
snd_alias_list_t* focusSound;
float special;
int cursorPos[1];
itemDefData_t typeData;
int imageTrack;
statement_s visibleExp;
statement_s textExp;
statement_s materialExp;
statement_s rectXExp;
statement_s rectYExp;
statement_s rectWExp;
statement_s rectHExp;
statement_s forecolorAExp;
};
struct menuDef_t
{
windowDef_t window;
const char* font;
int fullScreen;
int itemCount;
int fontIndex;
int cursorItem[1];
int fadeCycle;
float fadeClamp;
float fadeAmount;
float fadeInAmount;
float blurRadius;
const char* onOpen;
const char* onClose;
const char* onESC;
ItemKeyHandler* onKey;
statement_s visibleExp;
const char* allowedBinding;
const char* soundName;
int imageTrack;
float focusColor[4];
float disableColor[4];
statement_s rectXExp;
statement_s rectYExp;
itemDef_s** items;
};
struct LocalizeEntry
{
const char* value;
const char* name;
};
enum weapType_t
{
WEAPTYPE_BULLET = 0x0,
WEAPTYPE_GRENADE = 0x1,
WEAPTYPE_PROJECTILE = 0x2,
WEAPTYPE_BINOCULARS = 0x3,
WEAPTYPE_NUM = 0x4,
};
enum weapClass_t
{
WEAPCLASS_RIFLE = 0x0,
WEAPCLASS_MG = 0x1,
WEAPCLASS_SMG = 0x2,
WEAPCLASS_SPREAD = 0x3,
WEAPCLASS_PISTOL = 0x4,
WEAPCLASS_GRENADE = 0x5,
WEAPCLASS_ROCKETLAUNCHER = 0x6,
WEAPCLASS_TURRET = 0x7,
WEAPCLASS_NON_PLAYER = 0x8,
WEAPCLASS_ITEM = 0x9,
WEAPCLASS_NUM = 0xA,
};
enum PenetrateType
{
PENETRATE_TYPE_NONE = 0x0,
PENETRATE_TYPE_SMALL = 0x1,
PENETRATE_TYPE_MEDIUM = 0x2,
PENETRATE_TYPE_LARGE = 0x3,
PENETRATE_TYPE_COUNT = 0x4,
};
enum ImpactType
{
IMPACT_TYPE_NONE = 0x0,
IMPACT_TYPE_BULLET_SMALL = 0x1,
IMPACT_TYPE_BULLET_LARGE = 0x2,
IMPACT_TYPE_BULLET_AP = 0x3,
IMPACT_TYPE_SHOTGUN = 0x4,
IMPACT_TYPE_GRENADE_BOUNCE = 0x5,
IMPACT_TYPE_GRENADE_EXPLODE = 0x6,
IMPACT_TYPE_ROCKET_EXPLODE = 0x7,
IMPACT_TYPE_PROJECTILE_DUD = 0x8,
IMPACT_TYPE_COUNT = 0x9,
};
enum weapInventoryType_t
{
WEAPINVENTORY_PRIMARY = 0x0,
WEAPINVENTORY_OFFHAND = 0x1,
WEAPINVENTORY_ITEM = 0x2,
WEAPINVENTORY_ALTMODE = 0x3,
WEAPINVENTORYCOUNT = 0x4,
};
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPECOUNT = 0x5,
};
enum OffhandClass
{
OFFHAND_CLASS_NONE = 0x0,
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
OFFHAND_CLASS_COUNT = 0x4,
};
enum weapStance_t
{
WEAPSTANCE_STAND = 0x0,
WEAPSTANCE_DUCK = 0x1,
WEAPSTANCE_PRONE = 0x2,
WEAPSTANCE_NUM = 0x3,
};
enum activeReticleType_t
{
VEH_ACTIVE_RETICLE_NONE = 0x0,
VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
VEH_ACTIVE_RETICLE_COUNT = 0x3,
};
enum weaponIconRatioType_t
{
WEAPON_ICON_RATIO_1TO1 = 0x0,
WEAPON_ICON_RATIO_2TO1 = 0x1,
WEAPON_ICON_RATIO_4TO1 = 0x2,
WEAPON_ICON_RATIO_COUNT = 0x3,
};
enum ammoCounterClipType_t
{
AMMO_COUNTER_CLIP_NONE = 0x0,
AMMO_COUNTER_CLIP_MAGAZINE = 0x1,
AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2,
AMMO_COUNTER_CLIP_SHOTGUN = 0x3,
AMMO_COUNTER_CLIP_ROCKET = 0x4,
AMMO_COUNTER_CLIP_BELTFED = 0x5,
AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
AMMO_COUNTER_CLIP_COUNT = 0x7,
};
enum weapOverlayReticle_t
{
WEAPOVERLAYRETICLE_NONE = 0x0,
WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
WEAPOVERLAYRETICLE_NUM = 0x2,
};
enum WeapOverlayInteface_t
{
WEAPOVERLAYINTERFACE_NONE = 0x0,
WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
WEAPOVERLAYINTERFACECOUNT = 0x3,
};
enum weapProjExposion_t
{
WEAPPROJEXP_GRENADE = 0x0,
WEAPPROJEXP_ROCKET = 0x1,
WEAPPROJEXP_FLASHBANG = 0x2,
WEAPPROJEXP_NONE = 0x3,
WEAPPROJEXP_DUD = 0x4,
WEAPPROJEXP_SMOKE = 0x5,
WEAPPROJEXP_HEAVY = 0x6,
WEAPPROJEXP_NUM = 0x7,
};
enum WeapStickinessType
{
WEAPSTICKINESS_NONE = 0x0,
WEAPSTICKINESS_ALL = 0x1,
WEAPSTICKINESS_GROUND = 0x2,
WEAPSTICKINESS_GROUND_WITH_YAW = 0x3,
WEAPSTICKINESS_COUNT = 0x4,
};
enum guidedMissileType_t
{
MISSILE_GUIDANCE_NONE = 0x0,
MISSILE_GUIDANCE_SIDEWINDER = 0x1,
MISSILE_GUIDANCE_HELLFIRE = 0x2,
MISSILE_GUIDANCE_JAVELIN = 0x3,
MISSILE_GUIDANCE_COUNT = 0x4,
};
struct snd_alias_list_name
{
const char* soundName;
};
union SndAliasCustom
{
snd_alias_list_name* name;
snd_alias_list_t* sound;
};
struct WeaponDef
{
const char* szInternalName;
const char* szDisplayName;
const char* szOverlayName;
XModel* gunXModel[16];
XModel* handXModel;
const char* szXAnims[33];
const char* szModeName;
uint16_t hideTags[8];
uint16_t notetrackSoundMapKeys[16];
uint16_t notetrackSoundMapValues[16];
int playerAnimType;
weapType_t weapType;
weapClass_t weapClass;
PenetrateType penetrateType;
ImpactType impactType;
weapInventoryType_t inventoryType;
weapFireType_t fireType;
OffhandClass offhandClass;
weapStance_t stance;
FxEffectDef* viewFlashEffect;
FxEffectDef* worldFlashEffect;
SndAliasCustom pickupSound;
SndAliasCustom pickupSoundPlayer;
SndAliasCustom ammoPickupSound;
SndAliasCustom ammoPickupSoundPlayer;
SndAliasCustom projectileSound;
SndAliasCustom pullbackSound;
SndAliasCustom pullbackSoundPlayer;
SndAliasCustom fireSound;
SndAliasCustom fireSoundPlayer;
SndAliasCustom fireLoopSound;
SndAliasCustom fireLoopSoundPlayer;
SndAliasCustom fireStopSound;
SndAliasCustom fireStopSoundPlayer;
SndAliasCustom fireLastSound;
SndAliasCustom fireLastSoundPlayer;
SndAliasCustom emptyFireSound;
SndAliasCustom emptyFireSoundPlayer;
SndAliasCustom meleeSwipeSound;
SndAliasCustom meleeSwipeSoundPlayer;
SndAliasCustom meleeHitSound;
SndAliasCustom meleeMissSound;
SndAliasCustom rechamberSound;
SndAliasCustom rechamberSoundPlayer;
SndAliasCustom reloadSound;
SndAliasCustom reloadSoundPlayer;
SndAliasCustom reloadEmptySound;
SndAliasCustom reloadEmptySoundPlayer;
SndAliasCustom reloadStartSound;
SndAliasCustom reloadStartSoundPlayer;
SndAliasCustom reloadEndSound;
SndAliasCustom reloadEndSoundPlayer;
SndAliasCustom detonateSound;
SndAliasCustom detonateSoundPlayer;
SndAliasCustom nightVisionWearSound;
SndAliasCustom nightVisionWearSoundPlayer;
SndAliasCustom nightVisionRemoveSound;
SndAliasCustom nightVisionRemoveSoundPlayer;
SndAliasCustom altSwitchSound;
SndAliasCustom altSwitchSoundPlayer;
SndAliasCustom raiseSound;
SndAliasCustom raiseSoundPlayer;
SndAliasCustom firstRaiseSound;
SndAliasCustom firstRaiseSoundPlayer;
SndAliasCustom putawaySound;
SndAliasCustom putawaySoundPlayer;
SndAliasCustom* bounceSound;
FxEffectDef* viewShellEjectEffect;
FxEffectDef* worldShellEjectEffect;
FxEffectDef* viewLastShotEjectEffect;
FxEffectDef* worldLastShotEjectEffect;
Material* reticleCenter;
Material* reticleSide;
int iReticleCenterSize;
int iReticleSideSize;
int iReticleMinOfs;
activeReticleType_t activeReticleType;
float vStandMove[3];
float vStandRot[3];
float vDuckedOfs[3];
float vDuckedMove[3];
float vDuckedRot[3];
float vProneOfs[3];
float vProneMove[3];
float vProneRot[3];
float fPosMoveRate;
float fPosProneMoveRate;
float fStandMoveMinSpeed;
float fDuckedMoveMinSpeed;
float fProneMoveMinSpeed;
float fPosRotRate;
float fPosProneRotRate;
float fStandRotMinSpeed;
float fDuckedRotMinSpeed;
float fProneRotMinSpeed;
XModel* worldModel[16];
XModel* worldClipModel;
XModel* rocketModel;
XModel* knifeModel;
XModel* worldKnifeModel;
Material* hudIcon;
weaponIconRatioType_t hudIconRatio;
Material* ammoCounterIcon;
weaponIconRatioType_t ammoCounterIconRatio;
ammoCounterClipType_t ammoCounterClip;
int iStartAmmo;
const char* szAmmoName;
int iAmmoIndex;
const char* szClipName;
int iClipIndex;
int iMaxAmmo;
int iClipSize;
int shotCount;
const char* szSharedAmmoCapName;
int iSharedAmmoCapIndex;
int iSharedAmmoCap;
int damage;
int playerDamage;
int iMeleeDamage;
int iDamageType;
int iFireDelay;
int iMeleeDelay;
int meleeChargeDelay;
int iDetonateDelay;
int iFireTime;
int iRechamberTime;
int iRechamberBoltTime;
int iHoldFireTime;
int iDetonateTime;
int iMeleeTime;
int meleeChargeTime;
int iReloadTime;
int reloadShowRocketTime;
int iReloadEmptyTime;
int iReloadAddTime;
int iReloadStartTime;
int iReloadStartAddTime;
int iReloadEndTime;
int iDropTime;
int iRaiseTime;
int iAltDropTime;
int iAltRaiseTime;
int quickDropTime;
int quickRaiseTime;
int iFirstRaiseTime;
int iEmptyRaiseTime;
int iEmptyDropTime;
int sprintInTime;
int sprintLoopTime;
int sprintOutTime;
int nightVisionWearTime;
int nightVisionWearTimeFadeOutEnd;
int nightVisionWearTimePowerUp;
int nightVisionRemoveTime;
int nightVisionRemoveTimePowerDown;
int nightVisionRemoveTimeFadeInStart;
int fuseTime;
int aiFuseTime;
int requireLockonToFire;
int noAdsWhenMagEmpty;
int avoidDropCleanup;
float autoAimRange;
float aimAssistRange;
float aimAssistRangeAds;
float aimPadding;
float enemyCrosshairRange;
int crosshairColorChange;
float moveSpeedScale;
float adsMoveSpeedScale;
float sprintDurationScale;
float fAdsZoomFov;
float fAdsZoomInFrac;
float fAdsZoomOutFrac;
Material* overlayMaterial;
Material* overlayMaterialLowRes;
weapOverlayReticle_t overlayReticle;
WeapOverlayInteface_t overlayInterface;
float overlayWidth;
float overlayHeight;
float fAdsBobFactor;
float fAdsViewBobMult;
float fHipSpreadStandMin;
float fHipSpreadDuckedMin;
float fHipSpreadProneMin;
float hipSpreadStandMax;
float hipSpreadDuckedMax;
float hipSpreadProneMax;
float fHipSpreadDecayRate;
float fHipSpreadFireAdd;
float fHipSpreadTurnAdd;
float fHipSpreadMoveAdd;
float fHipSpreadDuckedDecay;
float fHipSpreadProneDecay;
float fHipReticleSidePos;
int iAdsTransInTime;
int iAdsTransOutTime;
float fAdsIdleAmount;
float fHipIdleAmount;
float adsIdleSpeed;
float hipIdleSpeed;
float fIdleCrouchFactor;
float fIdleProneFactor;
float fGunMaxPitch;
float fGunMaxYaw;
float swayMaxAngle;
float swayLerpSpeed;
float swayPitchScale;
float swayYawScale;
float swayHorizScale;
float swayVertScale;
float swayShellShockScale;
float adsSwayMaxAngle;
float adsSwayLerpSpeed;
float adsSwayPitchScale;
float adsSwayYawScale;
float adsSwayHorizScale;
float adsSwayVertScale;
int bRifleBullet;
int armorPiercing;
int bBoltAction;
int aimDownSight;
int bRechamberWhileAds;
float adsViewErrorMin;
float adsViewErrorMax;
int bCookOffHold;
int bClipOnly;
int adsFireOnly;
int cancelAutoHolsterWhenEmpty;
int suppressAmmoReserveDisplay;
int enhanced;
int laserSightDuringNightvision;
Material* killIcon;
weaponIconRatioType_t killIconRatio;
int flipKillIcon;
Material* dpadIcon;
weaponIconRatioType_t dpadIconRatio;
int bNoPartialReload;
int bSegmentedReload;
int iReloadAmmoAdd;
int iReloadStartAdd;
const char* szAltWeaponName;
unsigned int altWeaponIndex;
int iDropAmmoMin;
int iDropAmmoMax;
int blocksProne;
int silenced;
int iExplosionRadius;
int iExplosionRadiusMin;
int iExplosionInnerDamage;
int iExplosionOuterDamage;
float damageConeAngle;
int iProjectileSpeed;
int iProjectileSpeedUp;
int iProjectileSpeedForward;
int iProjectileActivateDist;
float projLifetime;
float timeToAccelerate;
float projectileCurvature;
XModel* projectileModel;
weapProjExposion_t projExplosion;
FxEffectDef* projExplosionEffect;
int projExplosionEffectForceNormalUp;
FxEffectDef* projDudEffect;
SndAliasCustom projExplosionSound;
SndAliasCustom projDudSound;
int bProjImpactExplode;
WeapStickinessType stickiness;
int hasDetonator;
int timedDetonation;
int rotate;
int holdButtonToThrow;
int freezeMovementWhenFiring;
float lowAmmoWarningThreshold;
float parallelBounce[29];
float perpendicularBounce[29];
FxEffectDef* projTrailEffect;
float vProjectileColor[3];
guidedMissileType_t guidedMissileType;
float maxSteeringAccel;
int projIgnitionDelay;
FxEffectDef* projIgnitionEffect;
SndAliasCustom projIgnitionSound;
float fAdsAimPitch;
float fAdsCrosshairInFrac;
float fAdsCrosshairOutFrac;
int adsGunKickReducedKickBullets;
float adsGunKickReducedKickPercent;
float fAdsGunKickPitchMin;
float fAdsGunKickPitchMax;
float fAdsGunKickYawMin;
float fAdsGunKickYawMax;
float fAdsGunKickAccel;
float fAdsGunKickSpeedMax;
float fAdsGunKickSpeedDecay;
float fAdsGunKickStaticDecay;
float fAdsViewKickPitchMin;
float fAdsViewKickPitchMax;
float fAdsViewKickYawMin;
float fAdsViewKickYawMax;
float fAdsViewKickCenterSpeed;
float fAdsViewScatterMin;
float fAdsViewScatterMax;
float fAdsSpread;
int hipGunKickReducedKickBullets;
float hipGunKickReducedKickPercent;
float fHipGunKickPitchMin;
float fHipGunKickPitchMax;
float fHipGunKickYawMin;
float fHipGunKickYawMax;
float fHipGunKickAccel;
float fHipGunKickSpeedMax;
float fHipGunKickSpeedDecay;
float fHipGunKickStaticDecay;
float fHipViewKickPitchMin;
float fHipViewKickPitchMax;
float fHipViewKickYawMin;
float fHipViewKickYawMax;
float fHipViewKickCenterSpeed;
float fHipViewScatterMin;
float fHipViewScatterMax;
float fightDist;
float maxDist;
// TODO: Order is accuracyGraphName[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ...
// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
//const char* accuracyGraphName[2];
const char* accuracyGraphName0;
const char* accuracyGraphName1;
//float(*accuracyGraphKnots[2])[2];
vec2_t* accuracyGraphKnots0;
vec2_t* accuracyGraphKnots1;
//float(*originalAccuracyGraphKnots[2])[2];
vec2_t* originalAccuracyGraphKnots0;
vec2_t* originalAccuracyGraphKnots1;
int accuracyGraphKnotCount[2];
int originalAccuracyGraphKnotCount[2];
int iPositionReloadTransTime;
float leftArc;
float rightArc;
float topArc;
float bottomArc;
float accuracy;
float aiSpread;
float playerSpread;
float minTurnSpeed[2];
float maxTurnSpeed[2];
float pitchConvergenceTime;
float yawConvergenceTime;
float suppressTime;
float maxRange;
float fAnimHorRotateInc;
float fPlayerPositionDist;
const char* szUseHintString;
const char* dropHintString;
int iUseHintStringIndex;
int dropHintStringIndex;
float horizViewJitter;
float vertViewJitter;
const char* szScript;
float fOOPosAnimLength[2];
int minDamage;
int minPlayerDamage;
float fMaxDamageRange;
float fMinDamageRange;
float destabilizationRateTime;
float destabilizationCurvatureMax;
int destabilizeDistance;
float locationDamageMultipliers[19];
const char* fireRumble;
const char* meleeImpactRumble;
float adsDofStart;
float adsDofEnd;
};
struct SndDriverGlobals
{
const char* name;
};
struct FxIntRange
{
int base;
int amplitude;
};
struct FxFloatRange
{
float base;
float amplitude;
};
struct FxSpawnDefOneShot
{
FxIntRange count;
};
struct FxSpawnDefLooping
{
int intervalMsec;
int count;
};
union FxSpawnDef
{
FxSpawnDefLooping looping;
FxSpawnDefOneShot oneShot;
};
struct FxElemAtlas
{
char behavior;
char index;
char fps;
char loopCount;
char colIndexBits;
char rowIndexBits;
int16_t entryCount;
};
struct FxElemVec3Range
{
float base[3];
float amplitude[3];
};
struct FxElemVelStateInFrame
{
FxElemVec3Range velocity;
FxElemVec3Range totalDelta;
};
struct FxElemVelStateSample
{
FxElemVelStateInFrame local;
FxElemVelStateInFrame world;
};
struct FxElemVisualState
{
char color[4];
float rotationDelta;
float rotationTotal;
float size[2];
float scale;
};
struct FxElemVisStateSample
{
FxElemVisualState base;
FxElemVisualState amplitude;
};
union FxEffectDefRef
{
FxEffectDef* handle;
const char* name;
};
enum FxElemType
{
FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0,
FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1,
FX_ELEM_TYPE_TAIL = 0x2,
FX_ELEM_TYPE_TRAIL = 0x3,
FX_ELEM_TYPE_CLOUD = 0x4,
FX_ELEM_TYPE_MODEL = 0x5,
FX_ELEM_TYPE_OMNI_LIGHT = 0x6,
FX_ELEM_TYPE_SPOT_LIGHT = 0x7,
FX_ELEM_TYPE_SOUND = 0x8,
FX_ELEM_TYPE_DECAL = 0x9,
FX_ELEM_TYPE_RUNNER = 0xA,
FX_ELEM_TYPE_COUNT = 0xB,
FX_ELEM_TYPE_LAST_SPRITE = 0x3,
FX_ELEM_TYPE_LAST_DRAWN = 0x7,
};
union FxElemVisuals
{
const void* anonymous;
Material* material;
XModel* model;
FxEffectDefRef effectDef;
const char* soundName;
};
struct FxElemMarkVisuals
{
Material* materials[2];
};
union FxElemDefVisuals
{
FxElemMarkVisuals* markArray;
FxElemVisuals* array;
FxElemVisuals instance;
};
struct FxTrailVertex
{
float pos[2];
float normal[2];
float texCoord;
};
struct FxTrailDef
{
int scrollTimeMsec;
int repeatDist;
int splitDist;
int vertCount;
FxTrailVertex* verts;
int indCount;
uint16_t* inds;
};
struct FxElemDef
{
int flags;
FxSpawnDef spawn;
FxFloatRange spawnRange;
FxFloatRange fadeInRange;
FxFloatRange fadeOutRange;
float spawnFrustumCullRadius;
FxIntRange spawnDelayMsec;
FxIntRange lifeSpanMsec;
FxFloatRange spawnOrigin[3];
FxFloatRange spawnOffsetRadius;
FxFloatRange spawnOffsetHeight;
FxFloatRange spawnAngles[3];
FxFloatRange angularVelocity[3];
FxFloatRange initialRotation;
FxFloatRange gravity;
FxFloatRange reflectionFactor;
FxElemAtlas atlas;
char elemType;
char visualCount;
char velIntervalCount;
char visStateIntervalCount;
FxElemVelStateSample* velSamples;
FxElemVisStateSample* visSamples;
FxElemDefVisuals visuals;
float collMins[3];
float collMaxs[3];
FxEffectDefRef effectOnImpact;
FxEffectDefRef effectOnDeath;
FxEffectDefRef effectEmitted;
FxFloatRange emitDist;
FxFloatRange emitDistVariance;
FxTrailDef* trailDef;
char sortOrder;
char lightingFrac;
char useItemClip;
char unused[1];
};
struct FxEffectDef
{
const char* name;
int flags;
int totalSize;
int msecLoopingLife;
int elemDefCountLooping;
int elemDefCountOneShot;
int elemDefCountEmission;
FxElemDef* elemDefs;
};
struct FxImpactEntry
{
FxEffectDef* nonflesh[29];
FxEffectDef* flesh[4];
};
struct FxImpactTable
{
const char* name;
FxImpactEntry* table;
};
struct RawFile
{
const char* name;
int len;
const char* buffer;
};
struct StringTable
{
const char* name;
int columnCount;
int rowCount;
const char** values;
};
#ifndef __zonecodegenerator
}
#endif
#endif
// EOF