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OpenAssetTools/src/ZoneLoading/Game/T6/ZoneLoaderFactoryT6.cpp
2025-10-27 21:01:04 +01:00

338 lines
15 KiB
C++

#include "ZoneLoaderFactoryT6.h"
#include "ContentLoaderT6.h"
#include "Game/GameLanguage.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/T6.h"
#include "Game/T6/ZoneConstantsT6.h"
#include "Loading/Processor/ProcessorXChunks.h"
#include "Loading/Steps/StepAddProcessor.h"
#include "Loading/Steps/StepAllocXBlocks.h"
#include "Loading/Steps/StepDumpData.h"
#include "Loading/Steps/StepLoadSignature.h"
#include "Loading/Steps/StepLoadZoneContent.h"
#include "Loading/Steps/StepLoadZoneSizes.h"
#include "Loading/Steps/StepSkipBytes.h"
#include "Loading/Steps/StepVerifyFileName.h"
#include "Loading/Steps/StepVerifyMagic.h"
#include "Loading/Steps/StepVerifySignature.h"
#include "Utils/Endianness.h"
#include "Utils/Logging/Log.h"
#include "Zone/XChunk/XChunkProcessorInflate.h"
#include "Zone/XChunk/XChunkProcessorLzxDecompress.h"
#include "Zone/XChunk/XChunkProcessorSalsa20Decryption.h"
#include <cassert>
#include <cstdint>
#include <cstring>
#include <filesystem>
#include <format>
#include <memory>
using namespace T6;
namespace fs = std::filesystem;
namespace
{
enum class ZoneCompressionTypeT6 : std::uint8_t
{
DEFLATE,
LZX
};
struct ZoneLoaderInspectionResultT6
{
ZoneLoaderInspectionResult m_generic_result;
ZoneCompressionTypeT6 m_compression_type;
};
std::optional<ZoneLoaderInspectionResultT6> InspectZoneHeaderT6(const ZoneHeader& header)
{
if (endianness::FromLittleEndian(header.m_version) == ZoneConstants::ZONE_VERSION_PC)
{
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_TREYARCH, 8))
{
return ZoneLoaderInspectionResultT6{
.m_generic_result =
ZoneLoaderInspectionResult{
.m_game_id = GameId::T6,
.m_endianness = GameEndianness::LE,
.m_word_size = GameWordSize::ARCH_32,
.m_platform = GamePlatform::PC,
.m_is_official = true,
.m_is_signed = true,
.m_is_encrypted = true,
},
.m_compression_type = ZoneCompressionTypeT6::DEFLATE,
};
}
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_OAT, 8))
{
return ZoneLoaderInspectionResultT6{
.m_generic_result =
ZoneLoaderInspectionResult{
.m_game_id = GameId::T6,
.m_endianness = GameEndianness::LE,
.m_word_size = GameWordSize::ARCH_32,
.m_platform = GamePlatform::PC,
.m_is_official = false,
.m_is_signed = true,
.m_is_encrypted = true,
},
.m_compression_type = ZoneCompressionTypeT6::DEFLATE,
};
}
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, 8))
{
return ZoneLoaderInspectionResultT6{
.m_generic_result =
ZoneLoaderInspectionResult{
.m_game_id = GameId::T6,
.m_endianness = GameEndianness::LE,
.m_word_size = GameWordSize::ARCH_32,
.m_platform = GamePlatform::PC,
.m_is_official = false,
.m_is_signed = false,
.m_is_encrypted = true,
},
.m_compression_type = ZoneCompressionTypeT6::DEFLATE,
};
}
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED_SERVER, 8))
{
return ZoneLoaderInspectionResultT6{
.m_generic_result =
ZoneLoaderInspectionResult{
.m_game_id = GameId::T6,
.m_endianness = GameEndianness::LE,
.m_word_size = GameWordSize::ARCH_32,
.m_platform = GamePlatform::PC,
.m_is_official = true,
.m_is_signed = false,
.m_is_encrypted = false,
},
.m_compression_type = ZoneCompressionTypeT6::DEFLATE,
};
}
}
else if (endianness::FromBigEndian(header.m_version) == ZoneConstants::ZONE_VERSION_XENON)
{
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_TREYARCH, 8))
{
return ZoneLoaderInspectionResultT6{
.m_generic_result =
ZoneLoaderInspectionResult{
.m_game_id = GameId::T6,
.m_endianness = GameEndianness::BE,
.m_word_size = GameWordSize::ARCH_32,
.m_platform = GamePlatform::XBOX,
.m_is_official = true,
.m_is_signed = true,
.m_is_encrypted = true,
},
.m_compression_type = ZoneCompressionTypeT6::DEFLATE,
};
}
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_LZX_TREYARCH, 8))
{
return ZoneLoaderInspectionResultT6{
.m_generic_result =
ZoneLoaderInspectionResult{
.m_game_id = GameId::T6,
.m_endianness = GameEndianness::BE,
.m_word_size = GameWordSize::ARCH_32,
.m_platform = GamePlatform::XBOX,
.m_is_official = true,
.m_is_signed = true,
.m_is_encrypted = true,
},
.m_compression_type = ZoneCompressionTypeT6::LZX,
};
}
}
return std::nullopt;
}
GameLanguage GetZoneLanguage(const std::string& zoneName)
{
const auto& languagePrefixes = IGame::GetGameById(GameId::T6)->GetLanguagePrefixes();
for (const auto& languagePrefix : languagePrefixes)
{
if (zoneName.starts_with(languagePrefix.m_prefix))
{
return languagePrefix.m_language;
}
}
return GameLanguage::LANGUAGE_NONE;
}
void SetupBlock(ZoneLoader& zoneLoader)
{
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlockType::BLOCK_TYPE_TEMP));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlockType::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlockType::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlockType::BLOCK_TYPE_DELAY));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlockType::BLOCK_TYPE_DELAY));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlockType::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlockType::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlockType::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF
}
std::unique_ptr<cryptography::IPublicKeyAlgorithm> SetupRsa(const bool isOfficial)
{
if (isOfficial)
{
auto rsa = cryptography::CreateRsa(cryptography::HashingAlgorithm::RSA_HASH_SHA256, cryptography::RsaPaddingMode::RSA_PADDING_PSS);
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH, sizeof(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH)))
{
con::error("Invalid public key for signature checking");
return nullptr;
}
return rsa;
}
else
{
assert(false);
// TODO: Load custom RSA key here
return nullptr;
}
}
ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader& zoneLoader, const std::string& fileName)
{
// Unsigned zones do not have an auth header
if (!isSecure)
return nullptr;
zoneLoader.AddLoadingStep(step::CreateStepVerifyMagic(ZoneConstants::MAGIC_AUTH_HEADER));
zoneLoader.AddLoadingStep(step::CreateStepSkipBytes(4)); // Loading Flags which are always zero
zoneLoader.AddLoadingStep(step::CreateStepVerifyFileName(fileName, 32));
auto signatureLoadStep = step::CreateStepLoadSignature(256);
auto* signatureLoadStepPtr = signatureLoadStep.get();
zoneLoader.AddLoadingStep(std::move(signatureLoadStep));
return signatureLoadStepPtr;
}
ICapturedDataProvider* AddXChunkProcessor(const ZoneLoaderInspectionResultT6& inspectResult, ZoneLoader& zoneLoader, const std::string& fileName)
{
ICapturedDataProvider* result = nullptr;
auto xChunkProcessor = processor::CreateProcessorXChunks(
ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, inspectResult.m_generic_result.m_endianness, ZoneConstants::VANILLA_BUFFER_SIZE);
const uint8_t (&salsa20Key)[32] = inspectResult.m_generic_result.m_platform == GamePlatform::XBOX ? ZoneConstants::SALSA20_KEY_TREYARCH_XENON
: ZoneConstants::SALSA20_KEY_TREYARCH_PC;
if (inspectResult.m_generic_result.m_is_encrypted)
{
// If zone is encrypted, the decryption is applied before the decompression. T6 Zones always use Salsa20.
auto chunkProcessorSalsa20 =
std::make_unique<XChunkProcessorSalsa20Decryption>(ZoneConstants::STREAM_COUNT, fileName, salsa20Key, sizeof(salsa20Key));
result = chunkProcessorSalsa20.get();
xChunkProcessor->AddChunkProcessor(std::move(chunkProcessorSalsa20));
}
if (inspectResult.m_compression_type == ZoneCompressionTypeT6::LZX)
{
// Decompress the chunks using lzx
xChunkProcessor->AddChunkProcessor(std::make_unique<XChunkProcessorLzxDecompress>(ZoneConstants::STREAM_COUNT));
}
else
{
// Decompress the chunks using zlib
xChunkProcessor->AddChunkProcessor(std::make_unique<XChunkProcessorInflate>());
}
zoneLoader.AddLoadingStep(step::CreateStepAddProcessor(std::move(xChunkProcessor)));
// If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
return result;
}
} // namespace
std::optional<ZoneLoaderInspectionResult> ZoneLoaderFactory::InspectZoneHeader(const ZoneHeader& header) const
{
auto resultT6 = InspectZoneHeaderT6(header);
if (!resultT6)
return std::nullopt;
return resultT6->m_generic_result;
}
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneHeader& header,
const std::string& fileName,
std::optional<std::unique_ptr<ProgressCallback>> progressCallback) const
{
const auto inspectResult = InspectZoneHeaderT6(header);
if (!inspectResult)
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, GameId::T6, inspectResult->m_generic_result.m_platform);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file.
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(*zoneLoader);
// If file is signed setup a RSA instance.
auto rsa = inspectResult->m_generic_result.m_is_signed ? SetupRsa(inspectResult->m_generic_result.m_is_official) : nullptr;
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
ISignatureProvider* signatureProvider = AddAuthHeaderSteps(inspectResult->m_generic_result.m_is_signed, *zoneLoader, fileName);
// Setup loading XChunks from the zone from this point on.
ICapturedDataProvider* signatureDataProvider = AddXChunkProcessor(*inspectResult, *zoneLoader, fileName);
if (inspectResult->m_generic_result.m_endianness == GameEndianness::LE)
{
// Start of the XFile struct
zoneLoader->AddLoadingStep(step::CreateStepLoadZoneSizes());
zoneLoader->AddLoadingStep(step::CreateStepAllocXBlocks());
// Start of the zone content
zoneLoader->AddLoadingStep(step::CreateStepLoadZoneContent(
[zonePtr](ZoneInputStream& stream)
{
return std::make_unique<ContentLoader>(*zonePtr, stream);
},
32u,
ZoneConstants::OFFSET_BLOCK_BIT_COUNT,
ZoneConstants::INSERT_BLOCK,
zonePtr->Memory(),
std::move(progressCallback)));
if (inspectResult->m_generic_result.m_is_signed)
zoneLoader->AddLoadingStep(step::CreateStepVerifySignature(std::move(rsa), signatureProvider, signatureDataProvider));
}
else
{
fs::path dumpFileNamePath = fs::path(fileName).filename();
dumpFileNamePath.replace_extension(".dat");
std::string dumpFileName = dumpFileNamePath.string();
con::warn("Dumping xbox assets is not supported, making a full fastfile data dump to {}", dumpFileName);
zoneLoader->AddLoadingStep(step::CreateStepDumpData(dumpFileName, 0xFFFFFFFF));
}
return zoneLoader;
}