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https://github.com/Laupetin/OpenAssetTools.git
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338 lines
15 KiB
C++
338 lines
15 KiB
C++
#include "ZoneLoaderFactoryT6.h"
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#include "ContentLoaderT6.h"
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#include "Game/GameLanguage.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/GameT6.h"
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#include "Game/T6/T6.h"
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#include "Game/T6/ZoneConstantsT6.h"
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#include "Loading/Processor/ProcessorXChunks.h"
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#include "Loading/Steps/StepAddProcessor.h"
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#include "Loading/Steps/StepAllocXBlocks.h"
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#include "Loading/Steps/StepDumpData.h"
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#include "Loading/Steps/StepLoadSignature.h"
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#include "Loading/Steps/StepLoadZoneContent.h"
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#include "Loading/Steps/StepLoadZoneSizes.h"
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#include "Loading/Steps/StepSkipBytes.h"
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#include "Loading/Steps/StepVerifyFileName.h"
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#include "Loading/Steps/StepVerifyMagic.h"
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#include "Loading/Steps/StepVerifySignature.h"
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#include "Utils/Endianness.h"
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#include "Utils/Logging/Log.h"
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#include "Zone/XChunk/XChunkProcessorInflate.h"
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#include "Zone/XChunk/XChunkProcessorLzxDecompress.h"
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#include "Zone/XChunk/XChunkProcessorSalsa20Decryption.h"
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#include <cassert>
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#include <cstdint>
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#include <cstring>
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#include <filesystem>
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#include <format>
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#include <memory>
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using namespace T6;
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namespace fs = std::filesystem;
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namespace
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{
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enum class ZoneCompressionTypeT6 : std::uint8_t
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{
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DEFLATE,
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LZX
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};
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struct ZoneLoaderInspectionResultT6
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{
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ZoneLoaderInspectionResult m_generic_result;
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ZoneCompressionTypeT6 m_compression_type;
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};
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std::optional<ZoneLoaderInspectionResultT6> InspectZoneHeaderT6(const ZoneHeader& header)
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{
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if (endianness::FromLittleEndian(header.m_version) == ZoneConstants::ZONE_VERSION_PC)
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{
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_TREYARCH, 8))
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{
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return ZoneLoaderInspectionResultT6{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::T6,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = true,
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.m_is_signed = true,
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.m_is_encrypted = true,
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},
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.m_compression_type = ZoneCompressionTypeT6::DEFLATE,
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};
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_OAT, 8))
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{
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return ZoneLoaderInspectionResultT6{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::T6,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = false,
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.m_is_signed = true,
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.m_is_encrypted = true,
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},
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.m_compression_type = ZoneCompressionTypeT6::DEFLATE,
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};
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, 8))
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{
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return ZoneLoaderInspectionResultT6{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::T6,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = false,
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.m_is_signed = false,
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.m_is_encrypted = true,
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},
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.m_compression_type = ZoneCompressionTypeT6::DEFLATE,
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};
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED_SERVER, 8))
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{
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return ZoneLoaderInspectionResultT6{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::T6,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = true,
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.m_is_signed = false,
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.m_is_encrypted = false,
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},
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.m_compression_type = ZoneCompressionTypeT6::DEFLATE,
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};
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}
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}
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else if (endianness::FromBigEndian(header.m_version) == ZoneConstants::ZONE_VERSION_XENON)
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{
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_TREYARCH, 8))
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{
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return ZoneLoaderInspectionResultT6{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::T6,
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.m_endianness = GameEndianness::BE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::XBOX,
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.m_is_official = true,
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.m_is_signed = true,
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.m_is_encrypted = true,
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},
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.m_compression_type = ZoneCompressionTypeT6::DEFLATE,
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};
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_LZX_TREYARCH, 8))
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{
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return ZoneLoaderInspectionResultT6{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::T6,
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.m_endianness = GameEndianness::BE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::XBOX,
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.m_is_official = true,
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.m_is_signed = true,
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.m_is_encrypted = true,
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},
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.m_compression_type = ZoneCompressionTypeT6::LZX,
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};
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}
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}
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return std::nullopt;
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}
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GameLanguage GetZoneLanguage(const std::string& zoneName)
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{
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const auto& languagePrefixes = IGame::GetGameById(GameId::T6)->GetLanguagePrefixes();
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for (const auto& languagePrefix : languagePrefixes)
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{
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if (zoneName.starts_with(languagePrefix.m_prefix))
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{
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return languagePrefix.m_language;
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}
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}
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return GameLanguage::LANGUAGE_NONE;
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}
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void SetupBlock(ZoneLoader& zoneLoader)
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{
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#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
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zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlockType::BLOCK_TYPE_TEMP));
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zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlockType::BLOCK_TYPE_RUNTIME));
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zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlockType::BLOCK_TYPE_RUNTIME));
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zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlockType::BLOCK_TYPE_DELAY));
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zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlockType::BLOCK_TYPE_DELAY));
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zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlockType::BLOCK_TYPE_NORMAL));
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zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlockType::BLOCK_TYPE_NORMAL));
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zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlockType::BLOCK_TYPE_NORMAL));
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#undef XBLOCK_DEF
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}
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std::unique_ptr<cryptography::IPublicKeyAlgorithm> SetupRsa(const bool isOfficial)
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{
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if (isOfficial)
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{
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auto rsa = cryptography::CreateRsa(cryptography::HashingAlgorithm::RSA_HASH_SHA256, cryptography::RsaPaddingMode::RSA_PADDING_PSS);
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if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH, sizeof(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH)))
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{
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con::error("Invalid public key for signature checking");
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return nullptr;
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}
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return rsa;
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}
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else
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{
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assert(false);
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// TODO: Load custom RSA key here
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return nullptr;
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}
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}
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ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader& zoneLoader, const std::string& fileName)
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{
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// Unsigned zones do not have an auth header
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if (!isSecure)
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return nullptr;
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zoneLoader.AddLoadingStep(step::CreateStepVerifyMagic(ZoneConstants::MAGIC_AUTH_HEADER));
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zoneLoader.AddLoadingStep(step::CreateStepSkipBytes(4)); // Loading Flags which are always zero
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zoneLoader.AddLoadingStep(step::CreateStepVerifyFileName(fileName, 32));
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auto signatureLoadStep = step::CreateStepLoadSignature(256);
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auto* signatureLoadStepPtr = signatureLoadStep.get();
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zoneLoader.AddLoadingStep(std::move(signatureLoadStep));
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return signatureLoadStepPtr;
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}
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ICapturedDataProvider* AddXChunkProcessor(const ZoneLoaderInspectionResultT6& inspectResult, ZoneLoader& zoneLoader, const std::string& fileName)
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{
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ICapturedDataProvider* result = nullptr;
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auto xChunkProcessor = processor::CreateProcessorXChunks(
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ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, inspectResult.m_generic_result.m_endianness, ZoneConstants::VANILLA_BUFFER_SIZE);
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const uint8_t (&salsa20Key)[32] = inspectResult.m_generic_result.m_platform == GamePlatform::XBOX ? ZoneConstants::SALSA20_KEY_TREYARCH_XENON
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: ZoneConstants::SALSA20_KEY_TREYARCH_PC;
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if (inspectResult.m_generic_result.m_is_encrypted)
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{
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// If zone is encrypted, the decryption is applied before the decompression. T6 Zones always use Salsa20.
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auto chunkProcessorSalsa20 =
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std::make_unique<XChunkProcessorSalsa20Decryption>(ZoneConstants::STREAM_COUNT, fileName, salsa20Key, sizeof(salsa20Key));
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result = chunkProcessorSalsa20.get();
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xChunkProcessor->AddChunkProcessor(std::move(chunkProcessorSalsa20));
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}
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if (inspectResult.m_compression_type == ZoneCompressionTypeT6::LZX)
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{
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// Decompress the chunks using lzx
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xChunkProcessor->AddChunkProcessor(std::make_unique<XChunkProcessorLzxDecompress>(ZoneConstants::STREAM_COUNT));
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}
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else
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{
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// Decompress the chunks using zlib
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xChunkProcessor->AddChunkProcessor(std::make_unique<XChunkProcessorInflate>());
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}
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zoneLoader.AddLoadingStep(step::CreateStepAddProcessor(std::move(xChunkProcessor)));
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// If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
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return result;
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}
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} // namespace
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std::optional<ZoneLoaderInspectionResult> ZoneLoaderFactory::InspectZoneHeader(const ZoneHeader& header) const
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{
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auto resultT6 = InspectZoneHeaderT6(header);
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if (!resultT6)
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return std::nullopt;
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return resultT6->m_generic_result;
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}
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std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneHeader& header,
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const std::string& fileName,
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std::optional<std::unique_ptr<ProgressCallback>> progressCallback) const
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{
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const auto inspectResult = InspectZoneHeaderT6(header);
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if (!inspectResult)
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::T6, inspectResult->m_generic_result.m_platform);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
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zone->m_language = GetZoneLanguage(fileName);
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// File is supported. Now setup all required steps for loading this file.
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auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
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SetupBlock(*zoneLoader);
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// If file is signed setup a RSA instance.
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auto rsa = inspectResult->m_generic_result.m_is_signed ? SetupRsa(inspectResult->m_generic_result.m_is_official) : nullptr;
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// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
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ISignatureProvider* signatureProvider = AddAuthHeaderSteps(inspectResult->m_generic_result.m_is_signed, *zoneLoader, fileName);
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// Setup loading XChunks from the zone from this point on.
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ICapturedDataProvider* signatureDataProvider = AddXChunkProcessor(*inspectResult, *zoneLoader, fileName);
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if (inspectResult->m_generic_result.m_endianness == GameEndianness::LE)
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{
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// Start of the XFile struct
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zoneLoader->AddLoadingStep(step::CreateStepLoadZoneSizes());
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zoneLoader->AddLoadingStep(step::CreateStepAllocXBlocks());
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// Start of the zone content
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zoneLoader->AddLoadingStep(step::CreateStepLoadZoneContent(
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[zonePtr](ZoneInputStream& stream)
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{
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return std::make_unique<ContentLoader>(*zonePtr, stream);
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},
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32u,
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ZoneConstants::OFFSET_BLOCK_BIT_COUNT,
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ZoneConstants::INSERT_BLOCK,
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zonePtr->Memory(),
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std::move(progressCallback)));
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if (inspectResult->m_generic_result.m_is_signed)
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zoneLoader->AddLoadingStep(step::CreateStepVerifySignature(std::move(rsa), signatureProvider, signatureDataProvider));
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}
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else
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{
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fs::path dumpFileNamePath = fs::path(fileName).filename();
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dumpFileNamePath.replace_extension(".dat");
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std::string dumpFileName = dumpFileNamePath.string();
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con::warn("Dumping xbox assets is not supported, making a full fastfile data dump to {}", dumpFileName);
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zoneLoader->AddLoadingStep(step::CreateStepDumpData(dumpFileName, 0xFFFFFFFF));
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}
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return zoneLoader;
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}
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