2021-10-31 14:53:05 +01:00

41 lines
1.3 KiB
C++

#include "LocalizeFileReader.h"
#include "LocalizeFileParser.h"
#include "Parsing/Impl/CommentRemovingStreamProxy.h"
#include "Parsing/Impl/ParserSingleInputStream.h"
LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language)
: m_file_name(std::move(fileName)),
m_stream(nullptr),
m_language(language)
{
OpenBaseStream(stream);
SetupStreamProxies();
m_stream = m_open_streams.back().get();
}
bool LocalizeFileReader::OpenBaseStream(std::istream& stream)
{
m_open_streams.emplace_back(std::make_unique<ParserSingleInputStream>(stream, m_file_name));
return true;
}
void LocalizeFileReader::SetupStreamProxies()
{
m_open_streams.emplace_back(std::make_unique<CommentRemovingStreamProxy>(m_open_streams.back().get()));
m_stream = m_open_streams.back().get();
}
std::vector<LocalizeFileEntry> LocalizeFileReader::ReadLocalizeFile()
{
const auto lexer = std::make_unique<SimpleLexer>(m_stream, SimpleLexer::Config{true, true, false});
const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language);
if (parser->Parse())
return parser->GetParsedValues();
std::cout << "Parsing localization file failed!" << std::endl;
return std::vector<LocalizeFileEntry>();
}