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OpenAssetTools/src/ZoneLoading/Game/T5/ZoneLoaderFactoryT5.h
T

18 lines
672 B
C++

#pragma once
#include "Loading/IZoneLoaderFactory.h"
#include <string>
namespace T5
{
class ZoneLoaderFactory final : public IZoneLoaderFactory
{
public:
[[nodiscard]] std::optional<ZoneLoaderInspectionResult> InspectZoneHeader(const ZoneHeader& header) const override;
[[nodiscard]] std::unique_ptr<ZoneLoader> CreateLoaderForHeader(const ZoneHeader& header,
const std::string& fileName,
std::optional<std::unique_ptr<ProgressCallback>> progressCallback) const override;
};
} // namespace T5