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https://github.com/Laupetin/OpenAssetTools.git
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66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Linker.h"
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#include "OatTestPaths.h"
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#include "SystemTestsPaths.h"
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#include "ZoneLoading.h"
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#include <catch2/catch_test_macros.hpp>
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#include <filesystem>
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#include <format>
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#include <memory>
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#include <string>
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namespace fs = std::filesystem;
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using namespace std::literals;
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namespace
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{
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TEST_CASE("Simple Zone(IW5)", "[iw5][system][simple]")
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{
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW5/Simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW5/Simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("SimpleZoneIW5").string();
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const char* argStrings[]{
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"SystemTests", // bin
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"--verbose",
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"--asset-search-path",
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assetSearchPath.c_str(),
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"--source-search-path",
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sourceSearchPath.c_str(),
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"--output-folder",
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outputPath.c_str(),
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"SimpleZoneIW5",
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};
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LinkerArgs args;
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bool shouldContinue = true;
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const auto couldParseArgs = args.ParseArgs(std::extent_v<decltype(argStrings)>, argStrings, shouldContinue);
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REQUIRE(couldParseArgs);
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REQUIRE(shouldContinue);
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const auto linker = Linker::Create(std::move(args));
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const auto linkerResult = linker->Start();
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REQUIRE(linkerResult);
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// x64 for now produces invalid zones, don't try to load them yet
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#ifdef ARCH_x86
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const auto expectedZonePath = (fs::path(outputPath) / "SimpleZoneIW5.ff").string();
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auto maybeZone = ZoneLoading::LoadZone(expectedZonePath, std::nullopt);
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REQUIRE(maybeZone);
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auto zone = std::move(*maybeZone);
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auto pools = dynamic_cast<GameAssetPoolIW5*>(zone->m_pools.get());
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REQUIRE(zone->m_game_id == GameId::IW5);
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REQUIRE(zone->m_platform == GamePlatform::PC);
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REQUIRE(zone->m_name == "SimpleZoneIW5");
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REQUIRE(pools->GetTotalAssetCount() == 1);
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REQUIRE(pools->m_raw_file->GetAsset("SimpleZone.txt"));
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#endif
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}
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} // namespace
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