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88 lines
3.0 KiB
Plaintext
88 lines
3.0 KiB
Plaintext
// Game: Modern Warfare 2 (IW4)
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game IW4;
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architecture x86;
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// Game Assets
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asset PhysPreset ASSET_TYPE_PHYSPRESET;
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asset PhysCollmap ASSET_TYPE_PHYSCOLLMAP;
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asset XAnimParts ASSET_TYPE_XANIMPARTS;
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asset XModel ASSET_TYPE_XMODEL;
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asset Material ASSET_TYPE_MATERIAL;
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asset MaterialPixelShader ASSET_TYPE_PIXELSHADER;
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asset MaterialVertexShader ASSET_TYPE_VERTEXSHADER;
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asset MaterialVertexDeclaration ASSET_TYPE_VERTEXDECL;
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asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
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asset GfxImage ASSET_TYPE_IMAGE;
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asset snd_alias_list_t ASSET_TYPE_SOUND;
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asset SndCurve ASSET_TYPE_SOUND_CURVE;
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asset LoadedSound ASSET_TYPE_LOADED_SOUND;
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asset clipMap_t ASSET_TYPE_CLIPMAP_MP;
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asset ComWorld ASSET_TYPE_COMWORLD;
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asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
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asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
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asset MapEnts ASSET_TYPE_MAP_ENTS;
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asset FxWorld ASSET_TYPE_FXWORLD;
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asset GfxWorld ASSET_TYPE_GFXWORLD;
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asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
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asset Font_s ASSET_TYPE_FONT;
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asset MenuList ASSET_TYPE_MENULIST;
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asset menuDef_t ASSET_TYPE_MENU;
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asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
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asset WeaponCompleteDef ASSET_TYPE_WEAPON;
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asset FxEffectDef ASSET_TYPE_FX;
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asset FxImpactTable ASSET_TYPE_IMPACT_FX;
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asset RawFile ASSET_TYPE_RAWFILE;
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asset StringTable ASSET_TYPE_STRINGTABLE;
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asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
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asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
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asset TracerDef ASSET_TYPE_TRACER;
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asset VehicleDef ASSET_TYPE_VEHICLE;
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asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
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// Setup blocks
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block temp XFILE_BLOCK_TEMP default;
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block normal XFILE_BLOCK_PHYSICAL;
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block runtime XFILE_BLOCK_RUNTIME default;
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block normal XFILE_BLOCK_VIRTUAL default;
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block normal XFILE_BLOCK_LARGE;
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block normal XFILE_BLOCK_CALLBACK;
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block normal XFILE_BLOCK_VERTEX;
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block normal XFILE_BLOCK_INDEX;
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#include "XAssets/PhysPreset.txt"
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#include "XAssets/PhysCollmap.txt"
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#include "XAssets/XAnimParts.txt"
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#include "XAssets/XModel.txt"
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#include "XAssets/Material.txt"
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#include "XAssets/MaterialTechniqueSet.txt"
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#include "XAssets/MaterialVertexDeclaration.txt"
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#include "XAssets/MaterialVertexShader.txt"
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#include "XAssets/MaterialPixelShader.txt"
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#include "XAssets/GfxImage.txt"
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#include "XAssets/snd_alias_list_t.txt"
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#include "XAssets/SndCurve.txt"
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#include "XAssets/LoadedSound.txt"
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#include "XAssets/clipMap_t.txt"
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#include "XAssets/ComWorld.txt"
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#include "XAssets/GameWorldSp.txt"
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#include "XAssets/GameWorldMp.txt"
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#include "XAssets/MapEnts.txt"
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#include "XAssets/FxWorld.txt"
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#include "XAssets/GfxWorld.txt"
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#include "XAssets/LocalizeEntry.txt"
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#include "XAssets/WeaponCompleteDef.txt"
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#include "XAssets/MenuList.txt"
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#include "XAssets/menuDef_t.txt"
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#include "XAssets/FxEffectDef.txt"
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#include "XAssets/FxImpactTable.txt"
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#include "XAssets/GfxLightDef.txt"
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#include "XAssets/Font_s.txt"
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#include "XAssets/RawFile.txt"
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#include "XAssets/StringTable.txt"
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#include "XAssets/LeaderboardDef.txt"
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#include "XAssets/StructuredDataDefSet.txt"
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#include "XAssets/TracerDef.txt"
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#include "XAssets/VehicleDef.txt"
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#include "XAssets/AddonMapEnts.txt"
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// EOF |