2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-07 03:37:48 +00:00
Files
OpenAssetTools/src/ObjLoading/Game/T6/BSP/Linker/ClipMapLinker.h
2025-11-09 22:45:38 +01:00

41 lines
1.5 KiB
C++

#pragma once
#include "Asset/IAssetCreator.h"
#include "Game/T6/BSP/BSP.h"
#include "Game/T6/BSP/BSPCalculation.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
namespace BSP
{
class ClipMapLinker
{
public:
ClipMapLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
T6::clipMap_t* linkClipMap(BSPData* bsp);
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
AssetCreationContext& m_context;
void loadBoxData(T6::clipMap_t* clipMap);
void loadVisibility(T6::clipMap_t* clipMap);
void loadDynEnts(T6::clipMap_t* clipMap);
void loadRopesAndConstraints(T6::clipMap_t* clipMap);
void loadSubModelCollision(T6::clipMap_t* clipMap, BSPData* bsp);
void loadXModelCollision(T6::clipMap_t* clipMap);
std::vector<T6::cplane_s> planeVec;
std::vector<T6::cNode_t> nodeVec;
std::vector<T6::cLeaf_s> leafVec;
std::vector<T6::CollisionAabbTree> AABBTreeVec;
size_t highestLeafObjectCount = 0;
void addAABBTreeFromLeaf(T6::clipMap_t* clipMap, BSPTree* tree, size_t* out_parentCount, size_t* out_parentStartIndex);
int16_t loadBSPNode(T6::clipMap_t* clipMap, BSPTree* tree);
void loadBSPTree(T6::clipMap_t* clipMap, BSPData* bsp);
bool loadPartitions(T6::clipMap_t* clipMap, BSPData* bsp);
bool loadWorldCollision(T6::clipMap_t* clipMap, BSPData* bsp);
};
} // namespace BSP