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// =========================================
// FxEffectDef
// =========================================
use FxEffectDef;
set string name;
set name name;
set count elemDefs elemDefCountLooping + elemDefCountOneShot + elemDefCountEmission;
// FxElemDef
use FxElemDef;
set count velSamples velIntervalCount + 1;
set count visSamples visStateIntervalCount + 1;
// FxElemDefVisuals
use FxElemDefVisuals;
set condition markArray FxElemDef::elemType == FX_ELEM_TYPE_DECAL;
set count markArray FxElemDef::visualCount;
set condition array FxElemDef::visualCount > 1;
set count array FxElemDef::visualCount;
// FxElemVisuals
use FxElemVisuals;
set condition anonymous never;
set condition model FxElemDef::elemType == FX_ELEM_TYPE_MODEL;
set condition effectDef FxElemDef::elemType == FX_ELEM_TYPE_RUNNER;
set condition soundName FxElemDef::elemType == FX_ELEM_TYPE_SOUND;
set string soundName;
set condition lightDef FxElemDef::elemType == FX_ELEM_TYPE_SPOT_LIGHT;
set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
|| FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_ORIENTED
|| FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_ROTATED
|| FxElemDef::elemType == FX_ELEM_TYPE_TAIL
|| FxElemDef::elemType == FX_ELEM_TYPE_LINE
|| FxElemDef::elemType == FX_ELEM_TYPE_TRAIL
|| FxElemDef::elemType == FX_ELEM_TYPE_CLOUD;
// FxEffectDefRef
use FxEffectDefRef;
set condition handle never;
set string name;
// FxElemExtendedDefPtr
use FxElemExtendedDefPtr;
set condition trailDef FxElemDef::elemType == FX_ELEM_TYPE_TRAIL;
set condition spotLightDef FxElemDef::elemType == FX_ELEM_TYPE_SPOT_LIGHT;
// FxTrailDef
use FxTrailDef;
set count verts vertCount;
set count inds indCount;
// FxElemSpawnSound
set string FxElemSpawnSound::spawnSound;