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25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
#pragma once
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/T6/T6.h"
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#include "SearchPath/ISearchPath.h"
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namespace T6
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{
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class AssetLoaderRawFile final : public BasicAssetLoader<AssetRawFile>
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{
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static constexpr size_t COMPRESSED_BUFFER_SIZE_PADDING = 64;
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static bool LoadAnimtree(
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const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
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static bool LoadDefault(
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const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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} // namespace T6
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