25 lines
1.1 KiB
C++

#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "AssetLoading/IAssetLoadingManager.h"
#include "Game/T6/T6.h"
#include "SearchPath/ISearchPath.h"
namespace T6
{
class AssetLoaderRawFile final : public BasicAssetLoader<AssetRawFile>
{
static constexpr size_t COMPRESSED_BUFFER_SIZE_PADDING = 64;
static bool LoadAnimtree(
const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
static bool LoadDefault(
const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
} // namespace T6