OpenAssetTools/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderSoundPatch.cpp

14 lines
335 B
C++

#include "AssetLoaderSoundPatch.h"
#include "Game/T6/T6.h"
#include "ObjLoading.h"
using namespace T6;
void* AssetLoaderSoundPatch::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* asset = memory->Alloc<AssetSoundPatch::Type>();
asset->name = memory->Dup(assetName.c_str());
return asset;
}