OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperStringTable.h

16 lines
463 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperStringTable final : public AbstractAssetDumper<StringTable>
{
protected:
bool ShouldDump(XAssetInfo<StringTable>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset) override;
void DumpAsset(Zone* zone, XAssetInfo<StringTable>* asset, FileAPI::File* out) override;
};
}