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27 lines
976 B
C++
27 lines
976 B
C++
#include "AssetLoader.h"
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#include <algorithm>
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#include <cassert>
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AssetLoader::AssetLoader(const asset_type_t assetType, Zone* zone, IZoneInputStream* stream)
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: ContentLoaderBase(zone, stream),
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m_asset_type(assetType),
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varScriptString(nullptr)
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{
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}
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XAssetInfoGeneric* AssetLoader::LinkAsset(std::string name,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> scriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences) const
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{
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return m_zone->m_pools->AddAsset(
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m_asset_type, std::move(name), asset, std::move(dependencies), std::move(scriptStrings), std::move(indirectAssetReferences));
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}
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XAssetInfoGeneric* AssetLoader::GetAssetInfo(const std::string& name) const
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{
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return m_zone->m_pools->GetAsset(m_asset_type, name);
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}
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