OpenAssetTools/src/ObjCompiling/Game/T6/ObjCompilerT6.cpp
2025-01-08 17:39:34 +00:00

54 lines
2.4 KiB
C++

#include "ObjCompilerT6.h"
#include "Game/T6/T6.h"
#include "Image/ImageIPakPostProcessor.h"
#include "Image/ImageIwdPostProcessor.h"
#include "KeyValuePairs/KeyValuePairsCompilerT6.h"
#include <memory>
using namespace T6;
namespace
{
void ConfigureCompilers(AssetCreatorCollection& collection,
Zone& zone,
const ZoneDefinitionContext& zoneDefinition,
ISearchPath& searchPath,
ZoneAssetCreationStateContainer& zoneStates)
{
auto& memory = *zone.GetMemory();
collection.AddAssetCreator(CreateKeyValuePairsCompiler(memory, zone, zoneDefinition.m_zone_definition, zoneStates));
}
void ConfigurePostProcessors(AssetCreatorCollection& collection,
Zone& zone,
const ZoneDefinitionContext& zoneDefinition,
ISearchPath& searchPath,
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir)
{
auto& memory = *zone.GetMemory();
if (ImageIPakPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
collection.AddAssetPostProcessor(std::make_unique<ImageIPakPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
}
} // namespace
void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
Zone& zone,
const ZoneDefinitionContext& zoneDefinition,
ISearchPath& searchPath,
IGdtQueryable& gdt,
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir,
IOutputPath& cacheDir) const
{
ConfigureCompilers(collection, zone, zoneDefinition, searchPath, zoneStates);
ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
}