mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-22 17:15:46 +00:00
1407 lines
35 KiB
Plaintext
1407 lines
35 KiB
Plaintext
// Game: Black Ops 2 (T6)
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game T6;
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// Game Assets
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asset PhysPreset ASSET_TYPE_PHYSPRESET;
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asset PhysConstraints ASSET_TYPE_PHYSCONSTRAINTS;
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asset DestructibleDef ASSET_TYPE_DESTRUCTIBLEDEF;
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asset XAnimParts ASSET_TYPE_XANIMPARTS;
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asset XModel ASSET_TYPE_XMODEL;
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asset Material ASSET_TYPE_MATERIAL;
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asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
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asset GfxImage ASSET_TYPE_IMAGE;
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asset SndBank ASSET_TYPE_SOUND;
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asset SndPatch ASSET_TYPE_SOUND_PATCH;
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asset clipMap_t ASSET_TYPE_CLIPMAP_PVS;
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asset ComWorld ASSET_TYPE_COMWORLD;
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asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
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asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
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asset MapEnts ASSET_TYPE_MAP_ENTS;
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asset GfxWorld ASSET_TYPE_GFXWORLD;
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asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
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asset Font_s ASSET_TYPE_FONT;
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asset FontIcon ASSET_TYPE_FONTICON;
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asset MenuList ASSET_TYPE_MENULIST;
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asset menuDef_t ASSET_TYPE_MENU;
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asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
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asset WeaponVariantDef ASSET_TYPE_WEAPON;
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asset WeaponAttachment ASSET_TYPE_ATTACHMENT;
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asset WeaponAttachmentUnique ASSET_TYPE_ATTACHMENT_UNIQUE;
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asset WeaponCamo ASSET_TYPE_WEAPON_CAMO;
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asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS;
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asset FxEffectDef ASSET_TYPE_FX;
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asset FxImpactTable ASSET_TYPE_IMPACT_FX;
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asset RawFile ASSET_TYPE_RAWFILE;
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asset StringTable ASSET_TYPE_STRINGTABLE;
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asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
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asset XGlobals ASSET_TYPE_XGLOBALS;
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asset ddlRoot_t ASSET_TYPE_DDL;
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asset Glasses ASSET_TYPE_GLASSES;
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asset EmblemSet ASSET_TYPE_EMBLEMSET;
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asset ScriptParseTree ASSET_TYPE_SCRIPTPARSETREE;
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asset KeyValuePairs ASSET_TYPE_KEYVALUEPAIRS;
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asset VehicleDef ASSET_TYPE_VEHICLEDEF;
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asset MemoryBlock ASSET_TYPE_MEMORYBLOCK;
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asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
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asset TracerDef ASSET_TYPE_TRACER;
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asset SkinnedVertsDef ASSET_TYPE_SKINNEDVERTS;
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asset Qdb ASSET_TYPE_QDB;
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asset Slug ASSET_TYPE_SLUG;
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asset FootstepTableDef ASSET_TYPE_FOOTSTEP_TABLE;
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asset FootstepFXTableDef ASSET_TYPE_FOOTSTEPFX_TABLE;
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asset ZBarrierDef ASSET_TYPE_ZBARRIER;
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// Setup blocks
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block temp XFILE_BLOCK_TEMP default;
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block runtime XFILE_BLOCK_RUNTIME_VIRTUAL default;
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block runtime XFILE_BLOCK_RUNTIME_PHYSICAL;
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block delay XFILE_BLOCK_DELAY_VIRTUAL default;
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block delay XFILE_BLOCK_DELAY_PHYSICAL;
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block normal XFILE_BLOCK_VIRTUAL default;
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block normal XFILE_BLOCK_PHYSICAL;
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// =========================================
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// XModelPieces
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// =========================================
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use XModelPieces;
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set string name;
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set name name;
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set count pieces numpieces;
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// =========================================
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// PhysPreset
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// =========================================
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use PhysPreset;
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set string name;
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set name name;
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set string sndAliasPrefix;
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// =========================================
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// PhysConstraints
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// =========================================
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use PhysConstraints;
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set string name;
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set name name;
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use PhysConstraint;
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set scriptstring targetname;
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set scriptstring target_ent1;
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set string target_bone1;
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set scriptstring target_ent2;
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set string target_bone2;
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// =========================================
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// DestructibleDef
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// =========================================
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use DestructibleDef;
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set string name;
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set name name;
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set count pieces numPieces;
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// DestructiblePiece
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use DestructiblePiece;
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set string damageSound;
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set string burnSound;
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set scriptstring enableLabel;
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// DestructibleStage
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use DestructibleStage;
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set string breakSound;
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set string breakNotify;
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set string loopSound;
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set scriptstring showBone;
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// =========================================
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// XAnimParts
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// =========================================
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use XAnimParts;
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set string name;
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set name name;
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set scriptstring names;
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set count names boneCount[9];
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set count notify notifyCount;
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set count deltaPart 1;
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set count dataByte dataByteCount;
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set count dataShort dataShortCount;
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set count dataInt dataIntCount;
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set count randomDataShort randomDataShortCount;
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set count randomDataByte randomDataByteCount;
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set count randomDataInt randomDataIntCount;
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set count indices::_1 indexCount;
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set count indices::_2 indexCount;
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set condition indices::_1 numframes < 256;
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set condition indices::data never;
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reorder:
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name
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names
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notify
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deltaPart
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dataByte
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dataShort
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dataInt
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randomDataShort
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randomDataByte
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randomDataInt
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indices;
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// XAnimNotifyInfo
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set scriptstring XAnimNotifyInfo::name;
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// XAnimDeltaPart
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use XAnimDeltaPart;
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set count trans 1;
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set count quat2 1;
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set count quat 1;
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// XAnimPartTrans
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use XAnimPartTrans;
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set condition u::frames size > 0;
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set condition u::frames::indices::_1 XAnimParts::numframes < 256;
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set arraysize u::frames::indices::_1 size + 1;
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set arraysize u::frames::indices::_2 size + 1;
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set condition u::frames::frames::_1 smallTrans;
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set count u::frames::frames::_1 size + 1;
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set count u::frames::frames::_2 size + 1;
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// XAnimPartTransFrames
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reorder XAnimPartTransFrames:
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indices
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frames;
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// XAnimDeltaPartQuat2
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use XAnimDeltaPartQuat2;
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set condition u::frames size > 0;
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set condition u::frames::indices::_1 XAnimParts::numframes < 256;
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set arraysize u::frames::indices::_1 size + 1;
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set arraysize u::frames::indices::_2 size + 1;
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set count u::frames::frames size + 1;
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// XAnimDeltaPartQuatDataFrames2
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reorder XAnimDeltaPartQuatDataFrames2:
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indices
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frames;
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// XAnimDeltaPartQuat
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use XAnimDeltaPartQuat;
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set condition u::frames size > 0;
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set condition u::frames::indices::_1 XAnimParts::numframes < 256;
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set arraysize u::frames::indices::_1 size + 1;
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set arraysize u::frames::indices::_2 size + 1;
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set count u::frames::frames size + 1;
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// XAnimDeltaPartQuatDataFrames
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reorder XAnimDeltaPartQuatDataFrames:
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indices
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frames;
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// =========================================
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// XModel
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// =========================================
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use XModel;
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set string name;
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set name name;
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set scriptstring boneNames;
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set reusable boneNames;
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set count boneNames numBones;
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set reusable parentList;
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set count parentList numBones - numRootBones;
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set reusable quats;
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set count quats numBones - numRootBones;
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set reusable trans;
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set count trans numBones - numRootBones;
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set reusable partClassification;
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set count partClassification numBones;
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set reusable baseMat;
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set count baseMat numBones;
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set count surfs numsurfs;
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set count materialHandles numsurfs;
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set count collSurfs numCollSurfs;
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set count boneInfo numBones;
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set count himipInvSqRadii numsurfs;
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set count collmaps numCollmaps;
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// XSurface
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use XSurface;
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set condition verts0 !(flags & 1);
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set reusable verts0;
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set count verts0 vertCount;
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set condition vb0 never;
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set reusable vertList;
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set count vertList vertListCount;
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set reusable triIndices;
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set count triIndices triCount;
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set condition indexBuffer never;
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reorder:
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vertInfo
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verts0
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vertList
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triIndices;
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// XSurfaceVertexInfo
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use XSurfaceVertexInfo;
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set reusable vertsBlend;
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set count vertsBlend vertCount[0]
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+ 3 * vertCount[1]
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+ 5 * vertCount[2]
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+ 7 * vertCount[3];
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set reusable tensionData;
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set count tensionData vertCount[0]
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+ vertCount[1]
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+ vertCount[2]
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+ vertCount[3];
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// XRigidVertList
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set reusable XRigidVertList::collisionTree;
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// XSurfaceCollisionTree
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use XSurfaceCollisionTree;
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set count nodes nodeCount;
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set count leafs leafCount;
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// XModelCollSurf_s
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set count XModelCollSurf_s::collTris numCollTris;
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// Collmap
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set count Collmap::geomList 1;
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// PhysGeomList
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set count PhysGeomList::geoms count;
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// PhysGeomInfo
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use PhysGeomInfo;
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set reusable brush;
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set count brush 1;
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// BrushWrapper
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use BrushWrapper;
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set count sides numsides;
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set reusable verts;
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set count verts numverts;
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set reusable planes;
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set count planes numsides;
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// cbrushside_t
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use cbrushside_t;
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set reusable plane;
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set count plane 1;
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// =========================================
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// Material
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// =========================================
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use Material;
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set string info::name;
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set name info::name;
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set reusable textureTable;
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set count textureTable textureCount;
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set reusable constantTable;
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set count constantTable constantCount;
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set reusable stateBitsTable;
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set count stateBitsTable stateBitsCount;
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// GfxStateBits
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use GfxStateBits;
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set condition blendState never;
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set condition depthStencilState never;
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set condition rasterizerState never;
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// =========================================
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// MaterialTechniqueSet
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// =========================================
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use MaterialTechniqueSet;
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set string name;
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set name name;
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set reusable techniques;
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// MaterialTechnique
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use MaterialTechnique;
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set string name;
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set arraysize passArray passCount;
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reorder:
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passArray
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name;
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// MaterialPass
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use MaterialPass;
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set count args perPrimArgCount + perObjArgCount + stableArgCount;
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set reusable vertexShader;
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set reusable vertexDecl;
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set reusable pixelShader;
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reorder:
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vertexShader
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vertexDecl
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pixelShader
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args;
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// MaterialVertexStreamRouting
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set condition MaterialVertexStreamRouting::decl never;
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// MaterialVertexShader
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set string MaterialVertexShader::name;
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// MaterialVertexShaderProgram
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set condition MaterialVertexShaderProgram::vs never;
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// GfxVertexShaderLoadDef
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set count GfxVertexShaderLoadDef::program programSize;
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// MaterialPixelShader;
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set string MaterialPixelShader::name;
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// MaterialPixelShaderProgram
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set condition MaterialPixelShaderProgram::ps never;
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// GfxPixelShaderLoadDef
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set count GfxPixelShaderLoadDef::program programSize;
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// MaterialShaderArgument
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use MaterialShaderArgument;
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set condition u::literalConst type == MTL_ARG_LITERAL_VERTEX_CONST
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|| type == MTL_ARG_LITERAL_PIXEL_CONST;
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set reusable u::literalConst;
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// =========================================
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// GfxImage
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// =========================================
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use GfxImage;
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set string name;
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set name name;
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set condition pixels never;
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reorder:
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name
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texture;
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// GfxTexture
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use GfxTexture;
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set reusable loadDef;
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set block loadDef XFILE_BLOCK_TEMP;
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set condition basemap never;
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// GfxImageLoadDef
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use GfxImageLoadDef;
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set arraysize data resourceSize;
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// =========================================
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// SndBank
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// =========================================
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use SndBank;
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set string name;
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set name name;
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set count alias aliasCount;
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set count aliasIndex aliasCount;
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set count radverbs radverbCount;
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set count ducks duckCount;
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set count scriptIdLookups scriptIdLookupCount;
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// SndAliasList
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use SndAliasList;
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set string name;
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set reusable head;
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set count head count;
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// SndAlias
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use SndAlias;
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set string name;
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set string subtitle;
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set string secondaryname;
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set string assetFileName;
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// SndDuck
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use SndDuck;
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set count attenuation 32;
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set count filter 32;
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// SndRuntimeAssetBank
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use SndRuntimeAssetBank;
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set string zone;
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set string language;
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// SndLoadedAssets
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use SndLoadedAssets;
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set string zone;
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set string language;
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set count entries entryCount;
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set count data dataSize;
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// =========================================
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// SndPatch
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// =========================================
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use SndPatch;
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set string name;
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set name name;
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set count elements elementCount;
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// =========================================
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// clipMap_t
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// =========================================
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use clipMap_t;
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set string name;
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set name name;
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set block pInfo XFILE_BLOCK_TEMP;
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set reusable pInfo;
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set count staticModelList numStaticModels;
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set count nodes numNodes;
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set count leafs numLeafs;
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set count verts vertCount;
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set count triIndices triCount;
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set count triEdgeIsWalkable ((3 * triCount + 31) / 32) * 4;
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set count partitions partitionCount;
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set count aabbTrees aabbTreeCount;
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set count cmodels numSubModels;
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set count visibility numClusters * clusterBytes;
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set reusable box_brush;
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set count dynEntDefList[0] dynEntCount[0];
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set count dynEntDefList[1] dynEntCount[1];
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set block dynEntPoseList XFILE_BLOCK_RUNTIME_VIRTUAL;
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set count dynEntPoseList[0] dynEntCount[0];
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set count dynEntPoseList[1] dynEntCount[1];
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set block dynEntClientList XFILE_BLOCK_RUNTIME_VIRTUAL;
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set count dynEntClientList[0] dynEntCount[0];
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set count dynEntClientList[1] dynEntCount[1];
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set block dynEntServerList XFILE_BLOCK_RUNTIME_VIRTUAL;
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set count dynEntServerList[0] dynEntCount[2];
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set count dynEntServerList[1] dynEntCount[3];
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set block dynEntCollList XFILE_BLOCK_RUNTIME_VIRTUAL;
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set count dynEntCollList[0] dynEntCount[0];
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set count dynEntCollList[1] dynEntCount[1];
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set count dynEntCollList[2] dynEntCount[2];
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set count dynEntCollList[3] dynEntCount[3];
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set count constraints num_constraints;
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set block ropes XFILE_BLOCK_RUNTIME_VIRTUAL;
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set count ropes max_ropes;
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// ClipInfo
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use ClipInfo;
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set reusable planes;
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set count planes planeCount;
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set reusable materials;
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set count materials numMaterials;
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set reusable brushsides;
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set count brushsides numBrushSides;
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set reusable leafbrushNodes;
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set count leafbrushNodes leafbrushNodesCount;
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set reusable leafbrushes;
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set count leafbrushes numLeafBrushes;
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set count brushVerts numBrushVerts;
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set count uinds nuinds;
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set reusable brushes;
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set count brushes numBrushes;
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set reusable brushBounds;
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set count brushBounds numBrushes;
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set reusable brushContents;
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set count brushContents numBrushes;
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// ClipMaterial
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set string ClipMaterial::name;
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// cbrushside_t
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set reusable cbrushside_t::plane;
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// cLeafBrushNode_s
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use cLeafBrushNode_s;
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set condition data::leaf leafBrushCount > 0;
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set reusable data::leaf::brushes;
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set count data::leaf::brushes leafBrushCount;
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// cbrush_t
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use cbrush_t;
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set reusable sides;
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set reusable verts;
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// cmodel_t
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use cmodel_t;
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set reusable info;
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set block info XFILE_BLOCK_TEMP;
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// cNode_t
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set reusable cNode_t::plane;
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// DynEntityDef
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use DynEntityDef;
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set reusable destroyPieces;
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set scriptstring targetname;
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set scriptstring target;
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// =========================================
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// ComWorld
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// =========================================
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use ComWorld;
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set string name;
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set name name;
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set count primaryLights primaryLightCount;
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// ComPrimaryLight
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set string ComPrimaryLight::defName;
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// =========================================
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// GameWorldSp
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// =========================================
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use GameWorldSp;
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set string name;
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set name name;
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// PathData
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use PathData;
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set count nodes nodeCount + 128;
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set block basenodes XFILE_BLOCK_RUNTIME_VIRTUAL;
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set count basenodes nodeCount + 128;
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set count pathVis visBytes;
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set count smoothCache smoothBytes;
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set count nodeTree nodeTreeCount;
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// pathnode_t
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set condition pathnode_t::transient never;
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// pathnode_constant_t
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|
use pathnode_constant_t;
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set scriptstring targetname;
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|
set scriptstring script_linkName;
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|
set scriptstring script_noteworthy;
|
|
set scriptstring target;
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|
set scriptstring animscript;
|
|
set count Links totalLinkCount;
|
|
|
|
// pathnode_tree_t
|
|
use pathnode_tree_t;
|
|
set condition u::s axis < 0;
|
|
set reusable u::child;
|
|
|
|
// pathnode_tree_nodes_t
|
|
use pathnode_tree_nodes_t;
|
|
set count nodes nodeCount;
|
|
|
|
// =========================================
|
|
// GameWorldMp
|
|
// =========================================
|
|
use GameWorldMp;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// MapEnts
|
|
// =========================================
|
|
use MapEnts;
|
|
set string name;
|
|
set name name;
|
|
set count entityString numEntityChars;
|
|
|
|
// MapTriggers
|
|
use MapTriggers;
|
|
set count models count;
|
|
set reusable models;
|
|
set count hulls hullCount;
|
|
set reusable hulls;
|
|
set count slabs slabCount;
|
|
set reusable slabs;
|
|
|
|
// =========================================
|
|
// GfxWorld
|
|
// =========================================
|
|
use GfxWorld;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// GfxLightDef
|
|
// =========================================
|
|
use GfxLightDef;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// Font_s
|
|
// =========================================
|
|
use Font_s;
|
|
set string fontName;
|
|
set name fontName;
|
|
set reusable glyphs;
|
|
set count glyphs glyphCount;
|
|
set reusable kerningPairs;
|
|
set count kerningPairs kerningPairsCount;
|
|
|
|
// =========================================
|
|
// FontIcon
|
|
// =========================================
|
|
use FontIcon;
|
|
set string name;
|
|
set name name;
|
|
set reusable fontIconEntry;
|
|
set count fontIconEntry numEntries;
|
|
set reusable fontIconAlias;
|
|
set count fontIconAlias numAliasEntries;
|
|
|
|
// FontIconName
|
|
set string FontIconName::string;
|
|
|
|
// =========================================
|
|
// MenuList
|
|
// =========================================
|
|
use MenuList;
|
|
set string name;
|
|
set name name;
|
|
set count menus menuCount;
|
|
|
|
// =========================================
|
|
// menuDef_t
|
|
// =========================================
|
|
use menuDef_t;
|
|
set string window::name;
|
|
set name window::name;
|
|
set string font;
|
|
set string allowedBinding;
|
|
set string soundName;
|
|
set count items itemCount;
|
|
|
|
// windowDef_t
|
|
use windowDef_t;
|
|
set string group;
|
|
|
|
// GenericEventHandler
|
|
use GenericEventHandler;
|
|
set string name;
|
|
|
|
// GenericEventScript
|
|
use GenericEventScript;
|
|
set string action;
|
|
|
|
// ExpressionStatement
|
|
use ExpressionStatement;
|
|
set string filename;
|
|
set count rpn numRpn;
|
|
set reusable rpn;
|
|
|
|
// expressionRpn
|
|
use expressionRpn;
|
|
set condition data::constant type == RPN_CONSTANT;
|
|
set condition data::cmd never;
|
|
|
|
// Operand
|
|
use Operand;
|
|
set condition internals::intVal dataType == VAL_INT;
|
|
set condition internals::floatVal dataType == VAL_FLOAT;
|
|
set condition internals::string dataType == VAL_STRING;
|
|
set string internals::string;
|
|
set condition internals::dvar never;
|
|
|
|
// itemDef_s
|
|
use itemDef_s;
|
|
set string dvar;
|
|
set string profileVar;
|
|
set string dvarTest;
|
|
set string enableDvar;
|
|
set condition parent never;
|
|
set condition typeData::textDef
|
|
type == 1 || type == 3 || type == 4
|
|
|| type == 5 || type == 7 || type == 8
|
|
|| type == 9 || type == 10 || type == 11
|
|
|| type == 12 || type == 13 || type == 14
|
|
|| type == 15 || type == 16 || type == 18
|
|
|| type == 20 || type == 22;
|
|
set condition typeData::imageDef type == 2;
|
|
set condition typeData::blankButtonDef type == 19 || type == 21;
|
|
set condition typeData::ownerDrawDef type == 6;
|
|
set condition typeData::data never;
|
|
|
|
// textDef_s
|
|
use textDef_s;
|
|
set string text;
|
|
set condition textTypeData::focusItemDef itemDef_s::type == 3
|
|
|| itemDef_s::type == 4 || itemDef_s::type == 5
|
|
|| itemDef_s::type == 7 || itemDef_s::type == 8
|
|
|| itemDef_s::type == 9 || itemDef_s::type == 10
|
|
|| itemDef_s::type == 11 || itemDef_s::type == 12
|
|
|| itemDef_s::type == 13 || itemDef_s::type == 14
|
|
|| itemDef_s::type == 16 || itemDef_s::type == 20
|
|
|| itemDef_s::type == 21 || itemDef_s::type == 22
|
|
|| itemDef_s::type == 30;
|
|
set condition textTypeData::gameMsgDef itemDef_s::type == 15;
|
|
set condition textTypeData::data never;
|
|
|
|
// focusItemDef_s
|
|
use focusItemDef_s;
|
|
set string mouseEnterText;
|
|
set string mouseExitText;
|
|
set string mouseEnter;
|
|
set string mouseExit;
|
|
set condition focusTypeData::listBox itemDef_s::type == 4;
|
|
set condition focusTypeData::multi itemDef_s::type == 10;
|
|
set condition focusTypeData::profileMulti itemDef_s::type == 22;
|
|
set condition focusTypeData::editField itemDef_s::type == 5
|
|
|| itemDef_s::type == 7
|
|
|| itemDef_s::type == 8
|
|
|| itemDef_s::type == 9
|
|
|| itemDef_s::type == 12
|
|
|| itemDef_s::type == 13
|
|
|| itemDef_s::type == 14
|
|
|| itemDef_s::type == 16
|
|
|| itemDef_s::type == 30;
|
|
set condition focusTypeData::enumDvar itemDef_s::type == 11;
|
|
set condition focusTypeData::data never;
|
|
|
|
// listBoxDef_s
|
|
use listBoxDef_s;
|
|
set count rows maxRows;
|
|
|
|
// MenuRow
|
|
use MenuRow;
|
|
set count cells listBoxDef_s::numColumns;
|
|
set count eventName 32;
|
|
set count onFocusEventName 32;
|
|
|
|
// MenuCell
|
|
use MenuCell;
|
|
set count stringValue maxChars;
|
|
|
|
// multiDef_s
|
|
use multiDef_s;
|
|
set string dvarList;
|
|
set string dvarStr;
|
|
|
|
// profileMultiDef_s
|
|
use profileMultiDef_s;
|
|
set string profileVarList;
|
|
set string profileVarStr;
|
|
|
|
// enumDvarDef_s
|
|
set string enumDvarDef_s::enumDvarName;
|
|
|
|
// UIAnimInfo
|
|
use UIAnimInfo;
|
|
set count animStates animStateCount;
|
|
set condition currentAnimState never;
|
|
set condition nextAnimState never;
|
|
|
|
// animParamsDef_t
|
|
use animParamsDef_t;
|
|
set string name;
|
|
|
|
// =========================================
|
|
// LocalizeEntry
|
|
// =========================================
|
|
use LocalizeEntry;
|
|
set string value;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// WeaponVariantDef
|
|
// =========================================
|
|
use WeaponVariantDef;
|
|
set string szInternalName;
|
|
set name szInternalName;
|
|
set reusable weapDef;
|
|
set string szDisplayName;
|
|
set string szAltWeaponName;
|
|
set string szAttachmentUnique;
|
|
set count attachments 63;
|
|
set reusable attachments;
|
|
set count attachmentUniques 95;
|
|
set reusable attachmentUniques;
|
|
set string szXAnims;
|
|
set count szXAnims 88;
|
|
set reusable szXAnims;
|
|
set scriptstring hideTags;
|
|
set count hideTags 32;
|
|
set reusable hideTags;
|
|
set count attachViewModel 8;
|
|
set reusable attachViewModel;
|
|
set count attachWorldModel 8;
|
|
set reusable attachWorldModel;
|
|
set string attachViewModelTag;
|
|
set count attachViewModelTag 8;
|
|
set reusable attachViewModelTag;
|
|
set string attachWorldModelTag;
|
|
set count attachWorldModelTag 8;
|
|
set reusable attachWorldModelTag;
|
|
set string szAmmoDisplayName;
|
|
set string szAmmoName;
|
|
set string szClipName;
|
|
|
|
// WeaponDef
|
|
use WeaponDef;
|
|
set string szOverlayName;
|
|
set count gunXModel 16;
|
|
set reusable gunXModel;
|
|
set string szModeName;
|
|
set scriptstring notetrackSoundMapKeys;
|
|
set count notetrackSoundMapKeys 20;
|
|
set reusable notetrackSoundMapKeys;
|
|
set scriptstring notetrackSoundMapValues;
|
|
set count notetrackSoundMapValues 20;
|
|
set reusable notetrackSoundMapValues;
|
|
set string parentWeaponName;
|
|
set string pickupSound;
|
|
set string pickupSoundPlayer;
|
|
set string ammoPickupSound;
|
|
set string ammoPickupSoundPlayer;
|
|
set string projectileSound;
|
|
set string pullbackSound;
|
|
set string pullbackSoundPlayer;
|
|
set string fireSound;
|
|
set string fireSoundPlayer;
|
|
set string fireLoopSound;
|
|
set string fireLoopSoundPlayer;
|
|
set string fireLoopEndSound;
|
|
set string fireLoopEndSoundPlayer;
|
|
set string fireStartSound;
|
|
set string fireStopSound;
|
|
set string fireKillcamSound;
|
|
set string fireStartSoundPlayer;
|
|
set string fireStopSoundPlayer;
|
|
set string fireKillcamSoundPlayer;
|
|
set string fireLastSound;
|
|
set string fireLastSoundPlayer;
|
|
set string emptyFireSound;
|
|
set string emptyFireSoundPlayer;
|
|
set string crackSound;
|
|
set string whizbySound;
|
|
set string meleeSwipeSound;
|
|
set string meleeSwipeSoundPlayer;
|
|
set string meleeHitSound;
|
|
set string meleeMissSound;
|
|
set string rechamberSound;
|
|
set string rechamberSoundPlayer;
|
|
set string reloadSound;
|
|
set string reloadSoundPlayer;
|
|
set string reloadEmptySound;
|
|
set string reloadEmptySoundPlayer;
|
|
set string reloadStartSound;
|
|
set string reloadStartSoundPlayer;
|
|
set string reloadEndSound;
|
|
set string reloadEndSoundPlayer;
|
|
set string rotateLoopSound;
|
|
set string rotateLoopSoundPlayer;
|
|
set string rotateStopSound;
|
|
set string rotateStopSoundPlayer;
|
|
set string deploySound;
|
|
set string deploySoundPlayer;
|
|
set string finishDeploySound;
|
|
set string finishDeploySoundPlayer;
|
|
set string breakdownSound;
|
|
set string breakdownSoundPlayer;
|
|
set string finishBreakdownSound;
|
|
set string finishBreakdownSoundPlayer;
|
|
set string detonateSound;
|
|
set string detonateSoundPlayer;
|
|
set string nightVisionWearSound;
|
|
set string nightVisionWearSoundPlayer;
|
|
set string nightVisionRemoveSound;
|
|
set string nightVisionRemoveSoundPlayer;
|
|
set string altSwitchSound;
|
|
set string altSwitchSoundPlayer;
|
|
set string raiseSound;
|
|
set string raiseSoundPlayer;
|
|
set string firstRaiseSound;
|
|
set string firstRaiseSoundPlayer;
|
|
set string adsRaiseSoundPlayer;
|
|
set string adsLowerSoundPlayer;
|
|
set string putawaySound;
|
|
set string putawaySoundPlayer;
|
|
set string overheatSound;
|
|
set string overheatSoundPlayer;
|
|
set string adsZoomSound;
|
|
set string shellCasing;
|
|
set string shellCasingPlayer;
|
|
set string bounceSound;
|
|
set count bounceSound 32;
|
|
set reusable bounceSound;
|
|
set string standMountedWeapdef;
|
|
set string crouchMountedWeapdef;
|
|
set string proneMountedWeapdef;
|
|
set count worldModel 16;
|
|
set reusable worldModel;
|
|
set string szSharedAmmoCapName;
|
|
set scriptstring explosionTag;
|
|
set string spinLoopSound;
|
|
set string spinLoopSoundPlayer;
|
|
set string startSpinSound;
|
|
set string startSpinSoundPlayer;
|
|
set string stopSpinSound;
|
|
set string stopSpinSoundPlayer;
|
|
set string stackSound;
|
|
set string szSpawnedGrenadeWeaponName;
|
|
set string szDualWieldWeaponName;
|
|
set string projExplosionSound;
|
|
set string projDudSound;
|
|
set string mortarShellSound;
|
|
set string tankShellSound;
|
|
set count parallelBounce 32;
|
|
set reusable parallelBounce;
|
|
set count perpendicularBounce 32;
|
|
set reusable perpendicularBounce;
|
|
set string projIgnitionSound;
|
|
set string accuracyGraphName0;
|
|
set string accuracyGraphName1;
|
|
set reusable accuracyGraphKnots0;
|
|
set reusable accuracyGraphKnots1;
|
|
set count accuracyGraphKnots0 accuracyGraphKnotCount[0];
|
|
set count accuracyGraphKnots1 accuracyGraphKnotCount[1];
|
|
set reusable originalAccuracyGraphKnots0;
|
|
set reusable originalAccuracyGraphKnots1;
|
|
set count originalAccuracyGraphKnots0 accuracyGraphKnotCount[0];
|
|
set count originalAccuracyGraphKnots1 accuracyGraphKnotCount[1];
|
|
set string szUseHintString;
|
|
set string dropHintString;
|
|
set string szScript;
|
|
set count locationDamageMultipliers 21;
|
|
set reusable locationDamageMultipliers;
|
|
set string fireRumble;
|
|
set string meleeImpactRumble;
|
|
set string reloadRumble;
|
|
set string explosionRumble;
|
|
set string flameTableFirstPerson;
|
|
set string flameTableThirdPerson;
|
|
set reusable flameTableFirstPersonPtr;
|
|
set reusable flameTableThirdPersonPtr;
|
|
set string throwBackType;
|
|
|
|
reorder:
|
|
...
|
|
accuracyGraphName0
|
|
accuracyGraphKnots0
|
|
originalAccuracyGraphKnots0
|
|
accuracyGraphName1
|
|
accuracyGraphKnots1
|
|
originalAccuracyGraphKnots1;
|
|
|
|
reorder:
|
|
...
|
|
killIcon
|
|
indicatorIcon;
|
|
|
|
// flameTable
|
|
use flameTable;
|
|
set string name;
|
|
set string flameOffLoopSound;
|
|
set string flameIgniteSound;
|
|
set string flameOnLoopSound;
|
|
set string flameCooldownSound;
|
|
|
|
// =========================================
|
|
// WeaponAttachment
|
|
// =========================================
|
|
use WeaponAttachment;
|
|
set string szInternalName;
|
|
set name szInternalName;
|
|
set string szDisplayName;
|
|
|
|
// =========================================
|
|
// WeaponAttachmentUnique
|
|
// =========================================
|
|
use WeaponAttachmentUnique;
|
|
set string szInternalName;
|
|
set name szInternalName;
|
|
set string szAltWeaponName;
|
|
set string szDualWieldWeaponName;
|
|
set scriptstring hideTags;
|
|
set count hideTags 32;
|
|
set reusable hideTags;
|
|
set string viewModelTag;
|
|
set string worldModelTag;
|
|
set string szXAnims;
|
|
set count szXAnims 88;
|
|
set reusable szXAnims;
|
|
set count locationDamageMultipliers 21;
|
|
set reusable locationDamageMultipliers;
|
|
set string fireSound;
|
|
set string fireSoundPlayer;
|
|
set string fireLoopSound;
|
|
set string fireLoopSoundPlayer;
|
|
set string fireLoopEndSound;
|
|
set string fireLoopEndSoundPlayer;
|
|
set string fireStartSound;
|
|
set string fireStopSound;
|
|
set string fireStartSoundPlayer;
|
|
set string fireStopSoundPlayer;
|
|
set string fireLastSound;
|
|
set string fireLastSoundPlayer;
|
|
set string fireKillcamSound;
|
|
set string fireKillcamSoundPlayer;
|
|
|
|
// =========================================
|
|
// WeaponCamo
|
|
// =========================================
|
|
use WeaponCamo;
|
|
set string name;
|
|
set name name;
|
|
set count camoSets numCamoSets;
|
|
set count camoMaterials numCamoMaterials;
|
|
|
|
// WeaponCamoMaterialSet
|
|
use WeaponCamoMaterialSet;
|
|
set count materials numMaterials;
|
|
|
|
// WeaponCamoMaterial
|
|
use WeaponCamoMaterial;
|
|
set count baseMaterials numBaseMaterials;
|
|
set count camoMaterials numBaseMaterials;
|
|
|
|
// =========================================
|
|
// SndDriverGlobals
|
|
// =========================================
|
|
use SndDriverGlobals;
|
|
set string name;
|
|
set name name;
|
|
set count groups groupCount;
|
|
set count curves curveCount;
|
|
set count pans panCount;
|
|
set count duckGroups duckGroupCount;
|
|
set count contexts contextCount;
|
|
set count masters masterCount;
|
|
set count voiceDucks voiceDuckCount;
|
|
set count futzes futzCount;
|
|
|
|
// =========================================
|
|
// FxEffectDef
|
|
// =========================================
|
|
use FxEffectDef;
|
|
set string name;
|
|
set name name;
|
|
set count elemDefs elemDefCountLooping + elemDefCountOneShot + elemDefCountEmission;
|
|
|
|
// FxElemDef
|
|
use FxElemDef;
|
|
set count velSamples velIntervalCount + 1;
|
|
set count visSamples visStateIntervalCount + 1;
|
|
|
|
// FxElemDefVisuals
|
|
use FxElemDefVisuals;
|
|
set condition markArray FxElemDef::elemType == FX_ELEM_TYPE_DECAL;
|
|
set count markArray FxElemDef::visualCount;
|
|
set condition array FxElemDef::visualCount > 1;
|
|
set count array FxElemDef::visualCount;
|
|
|
|
// FxElemVisuals
|
|
use FxElemVisuals;
|
|
set condition anonymous never;
|
|
set condition model FxElemDef::elemType == FX_ELEM_TYPE_MODEL;
|
|
set condition effectDef FxElemDef::elemType == FX_ELEM_TYPE_RUNNER;
|
|
set condition soundName FxElemDef::elemType == FX_ELEM_TYPE_SOUND;
|
|
set string soundName;
|
|
set condition lightDef FxElemDef::elemType == FX_ELEM_TYPE_SPOT_LIGHT;
|
|
set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_ORIENTED
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_ROTATED
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_TAIL
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_LINE
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_TRAIL
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_CLOUD;
|
|
|
|
// FxEffectDefRef
|
|
use FxEffectDefRef;
|
|
set condition handle never;
|
|
set string name;
|
|
|
|
// FxElemExtendedDefPtr
|
|
use FxElemExtendedDefPtr;
|
|
set condition trailDef FxElemDef::elemType == FX_ELEM_TYPE_TRAIL;
|
|
set condition spotLightDef FxElemDef::elemType == FX_ELEM_TYPE_SPOT_LIGHT;
|
|
|
|
// FxTrailDef
|
|
use FxTrailDef;
|
|
set count verts vertCount;
|
|
set count inds indCount;
|
|
|
|
// FxElemSpawnSound
|
|
set string FxElemSpawnSound::spawnSound;
|
|
|
|
// =========================================
|
|
// FxImpactTable
|
|
// =========================================
|
|
use FxImpactTable;
|
|
set string name;
|
|
set name name;
|
|
set count table 21;
|
|
|
|
// =========================================
|
|
// RawFile
|
|
// =========================================
|
|
use RawFile;
|
|
set string name;
|
|
set name name;
|
|
set count buffer len + 1;
|
|
|
|
// =========================================
|
|
// StringTable
|
|
// =========================================
|
|
use StringTable;
|
|
set string name;
|
|
set name name;
|
|
set count values columnCount * rowCount;
|
|
set count cellIndex columnCount * rowCount;
|
|
|
|
// StringTableCell
|
|
set string StringTableCell::string;
|
|
|
|
// =========================================
|
|
// LeaderboardDef
|
|
// =========================================
|
|
use LeaderboardDef;
|
|
set string name;
|
|
set name name;
|
|
set count columns columnCount;
|
|
|
|
// LbColumnDef
|
|
use LbColumnDef;
|
|
set string name;
|
|
set string statName;
|
|
set string localization;
|
|
|
|
// =========================================
|
|
// XGlobals
|
|
// =========================================
|
|
use XGlobals;
|
|
set string name;
|
|
set name name;
|
|
//set count gumps gumpsCount;
|
|
//set count overlays overlayCount;
|
|
|
|
// gump_info_t
|
|
set string gump_info_t::name;
|
|
|
|
// overlay_info_t
|
|
set string overlay_info_t::name;
|
|
|
|
// =========================================
|
|
// ddlRoot_t
|
|
// =========================================
|
|
use ddlRoot_t;
|
|
set string name;
|
|
set name name;
|
|
set count ddlDef 1;
|
|
|
|
// ddlDef_t
|
|
use ddlDef_t;
|
|
set count structList structCount;
|
|
set count enumList enumCount;
|
|
set count next 1;
|
|
|
|
// ddlStructDef_t
|
|
use ddlStructDef_t;
|
|
set string name;
|
|
set count members memberCount;
|
|
set count hashTable memberCount;
|
|
|
|
// ddlMemberDef_t
|
|
set string ddlMemberDef_t::name;
|
|
|
|
// ddlEnumDef_t
|
|
use ddlEnumDef_t;
|
|
set string name;
|
|
set string members;
|
|
set count members memberCount;
|
|
set count hashTable memberCount;
|
|
|
|
// =========================================
|
|
// Glasses
|
|
// =========================================
|
|
use Glasses;
|
|
set string name;
|
|
set name name;
|
|
set count glasses numGlasses;
|
|
set condition workMemory never;
|
|
|
|
// Glass
|
|
use Glass;
|
|
set reusable glassDef;
|
|
set count outline numOutlineVerts;
|
|
|
|
// GlassDef
|
|
use GlassDef;
|
|
set string name;
|
|
set string crackSound;
|
|
set string shatterShound;
|
|
set string autoShatterShound;
|
|
|
|
// =========================================
|
|
// EmblemSet
|
|
// =========================================
|
|
use EmblemSet;
|
|
set count layers layerCount;
|
|
set count categories categoryCount;
|
|
set count iconTypes iconTypeCount;
|
|
set count bgCategories iconTypeCount;
|
|
set count icons iconTypeCount;
|
|
set count backgrounds backgroundCount;
|
|
set count backgroundLookup backgroundLookupCount;
|
|
|
|
// EmblemCategory
|
|
use EmblemCategory;
|
|
set string name;
|
|
set string description;
|
|
|
|
// EmblemIconType
|
|
use EmblemIconType;
|
|
set string name;
|
|
set string description;
|
|
|
|
// EmblemBGCategory
|
|
use EmblemBGCategory;
|
|
set string name;
|
|
set string description;
|
|
|
|
// EmblemIcon
|
|
use EmblemIcon;
|
|
set string description;
|
|
|
|
// EmblemBackground
|
|
use EmblemBackground;
|
|
set string description;
|
|
|
|
// =========================================
|
|
// ScriptParseTree
|
|
// =========================================
|
|
use ScriptParseTree;
|
|
set string name;
|
|
set name name;
|
|
set count buffer len + 1;
|
|
|
|
// =========================================
|
|
// KeyValuePairs
|
|
// =========================================
|
|
use KeyValuePairs;
|
|
set string name;
|
|
set name name;
|
|
set count keyValuePairs numVariables;
|
|
|
|
// KeyValuePair
|
|
set string KeyValuePair::value;
|
|
|
|
// =========================================
|
|
// VehicleDef
|
|
// =========================================
|
|
use VehicleDef;
|
|
set string name;
|
|
set name name;
|
|
set string turretWeapon;
|
|
set string gunnerWeapon;
|
|
set string sndNames;
|
|
set string sndMaterialNames;
|
|
set string futzName;
|
|
set string animSet;
|
|
set scriptstring extraWheelTags;
|
|
set scriptstring driverHideTag;
|
|
set scriptstring attachmentTags;
|
|
set scriptstring deathAttachmentTags;
|
|
set scriptstring deathFxTag;
|
|
set string deathFxSound;
|
|
set scriptstring lightFxTag;
|
|
set scriptstring friendlyLightFxTag;
|
|
set scriptstring enemyLightFxTag;
|
|
set string shootShock;
|
|
set string shootRumble;
|
|
set string rumbleType;
|
|
set string compassIcon;
|
|
set string gasButtonName;
|
|
set string reverseBrakeButtonName;
|
|
set string handBrakeButtonName;
|
|
set string attackButtonName;
|
|
set string attackSecondaryButtonName;
|
|
set string boostButtonName;
|
|
set string moveUpButtonName;
|
|
set string moveDownButtonName;
|
|
set string switchSeatButtonName;
|
|
set string steerGraphName;
|
|
set condition steerGraph never;
|
|
set string accelGraphName;
|
|
set condition accelGraph never;
|
|
set string csvInclude;
|
|
|
|
// VehicleParameter
|
|
use VehicleParameter;
|
|
set string m_name;
|
|
|
|
// VehicleDriveBySound
|
|
use VehicleDriveBySound;
|
|
set string name;
|
|
|
|
// VehicleEngineSound
|
|
use VehicleEngineSound;
|
|
set string name;
|
|
|
|
// =========================================
|
|
// MemoryBlock
|
|
// =========================================
|
|
use MemoryBlock;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// AddonMapEnts
|
|
// =========================================
|
|
use AddonMapEnts;
|
|
set string name;
|
|
set name name;
|
|
set count entityString numEntityChars;
|
|
set reusable info;
|
|
set count cmodels numSubModels;
|
|
set count models numSubModels;
|
|
|
|
// cmodel_t2
|
|
set reusable cmodel_t2::info;
|
|
|
|
// MapTriggers: See MapEnts
|
|
// ClipInfo: See clipMap_t
|
|
|
|
// GfxBrushModel: See GfxWorld
|
|
|
|
// =========================================
|
|
// TracerDef
|
|
// =========================================
|
|
use TracerDef;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// SkinnedVertsDef
|
|
// =========================================
|
|
use SkinnedVertsDef;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// Qdb
|
|
// =========================================
|
|
use Qdb;
|
|
set string name;
|
|
set name name;
|
|
set count buffer len + 1;
|
|
|
|
// =========================================
|
|
// Slug
|
|
// =========================================
|
|
use Slug;
|
|
set string name;
|
|
set name name;
|
|
set count buffer len + 1;
|
|
|
|
// =========================================
|
|
// FootstepTableDef
|
|
// =========================================
|
|
use FootstepTableDef;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// FootstepFXTableDef
|
|
// =========================================
|
|
use FootstepFXTableDef;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// ZBarrierDef
|
|
// =========================================
|
|
use ZBarrierDef;
|
|
set string name;
|
|
set name name;
|
|
set scriptstring zombieTauntAnimState;
|
|
set scriptstring zombieReachThroughAnimState;
|
|
|
|
// ZBarrierBoard
|
|
use ZBarrierBoard;
|
|
set string pTearAnim;
|
|
set string pBoardAnim;
|
|
set scriptstring zombieBoardTearStateName;
|
|
set scriptstring zombieBoardTearSubStateName;
|
|
|
|
// EOF |