OpenAssetTools/src/ObjCompiling.lua
2025-01-02 17:59:49 +01:00

59 lines
1.1 KiB
Lua

ObjCompiling = {}
function ObjCompiling:include(includes)
if includes:handle(self:name()) then
ObjCommon:include(includes)
ObjLoading:include(includes)
ObjImage:include(includes)
ZoneCommon:include(includes)
includedirs {
path.join(ProjectFolder(), "ObjCompiling")
}
end
end
function ObjCompiling:link(links)
links:add(self:name())
links:linkto(minilzo)
links:linkto(Utils)
links:linkto(ObjCommon)
links:linkto(ObjLoading)
links:linkto(ObjImage)
links:linkto(ZoneCommon)
end
function ObjCompiling:use()
end
function ObjCompiling:name()
return "ObjCompiling"
end
function ObjCompiling:project()
local folder = ProjectFolder()
local includes = Includes:create()
project(self:name())
targetdir(TargetDirectoryLib)
location "%{wks.location}/src/%{prj.name}"
kind "StaticLib"
language "C++"
files {
path.join(folder, "ObjCompiling/**.h"),
path.join(folder, "ObjCompiling/**.cpp")
}
vpaths {
["*"] = {
path.join(folder, "ObjCompiling")
}
}
self:include(includes)
minilzo:include(includes)
Utils:include(includes)
json:include(includes)
end