mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-03 17:51:54 +00:00
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
#include "LoaderMaterialIW5.h"
|
|
|
|
#include "Game/IW5/IW5.h"
|
|
#include "Game/IW5/Material/JsonMaterialLoaderIW5.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstring>
|
|
#include <format>
|
|
#include <iostream>
|
|
|
|
using namespace IW5;
|
|
|
|
namespace
|
|
{
|
|
class MaterialLoader final : public AssetCreator<AssetMaterial>
|
|
{
|
|
public:
|
|
MaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
|
|
: m_memory(memory),
|
|
m_search_path(searchPath)
|
|
{
|
|
}
|
|
|
|
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
|
{
|
|
const auto file = m_search_path.Open(GetFileNameForAsset(assetName));
|
|
if (!file.IsOpen())
|
|
return AssetCreationResult::NoAction();
|
|
|
|
auto* material = m_memory.Alloc<Material>();
|
|
material->info.name = m_memory.Dup(assetName.c_str());
|
|
|
|
AssetRegistration<AssetMaterial> registration(assetName, material);
|
|
if (!LoadMaterialAsJson(*file.m_stream, *material, m_memory, context, registration))
|
|
{
|
|
std::cerr << std::format("Failed to load material \"{}\"\n", assetName);
|
|
return AssetCreationResult::Failure();
|
|
}
|
|
|
|
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
|
}
|
|
|
|
private:
|
|
std::string GetFileNameForAsset(const std::string& assetName)
|
|
{
|
|
std::string sanitizedFileName(assetName);
|
|
if (sanitizedFileName[0] == '*')
|
|
{
|
|
std::ranges::replace(sanitizedFileName, '*', '_');
|
|
const auto parenthesisPos = sanitizedFileName.find('(');
|
|
if (parenthesisPos != std::string::npos)
|
|
sanitizedFileName.erase(parenthesisPos);
|
|
sanitizedFileName = std::format("generated/{}", sanitizedFileName);
|
|
}
|
|
|
|
return std::format("materials/{}.json", sanitizedFileName);
|
|
}
|
|
|
|
MemoryManager& m_memory;
|
|
ISearchPath& m_search_path;
|
|
};
|
|
} // namespace
|
|
|
|
namespace IW5
|
|
{
|
|
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
|
|
{
|
|
return std::make_unique<MaterialLoader>(memory, searchPath);
|
|
}
|
|
} // namespace IW5
|