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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-07-21 15:30:33 +00:00
Code Activity
Files
dd359d8f6adbfb7f849c1352bfb1665998d8f11a
OpenAssetTools/src/ObjLoading
T
History
Jan dd359d8f6a Load source shaders for vertex shaders
2023-06-18 14:14:49 +02:00
..
AssetLoading
Add material loading for tools materials
2022-08-07 12:06:02 +02:00
Game
Load source shaders for vertex shaders
2023-06-18 14:14:49 +02:00
Image
Load T5 fastfiles
2021-05-12 21:47:34 +02:00
InfoString
Use new helper functions ParseAsArray and ParseAsPairs of InfoStringToStructConverterBase to parse notetracksoundmap and hidetags
2021-03-26 12:12:32 +01:00
Menu
Add command line argument for disable menu optimizations on loading
2021-12-28 18:26:41 +01:00
ObjContainer
fix iw3 gcc compatibility
2021-04-15 18:35:36 +02:00
Parsing
Apply statemaps to materials
2022-08-20 19:23:49 +02:00
SearchPath
Include filesize when opening a file with searchpaths
2021-03-13 10:27:18 +01:00
StateMap
Add missing algorithm header
2022-08-21 12:49:24 +02:00
StructuredDataDef
Add option to not parse floating point numbers when using SimpleLexer
2022-03-30 19:07:54 +02:00
Techset
Load state maps when loading techniques
2022-08-13 20:50:40 +02:00
IObjLoader.h
Finalize menu assets after loading all assets
2021-12-29 00:20:54 +01:00
ObjLoading.cpp
Finalize menu assets after loading all assets
2021-12-29 00:20:54 +01:00
ObjLoading.h
Finalize menu assets after loading all assets
2021-12-29 00:20:54 +01:00
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