OpenAssetTools/test/ObjLoadingTests/Game/IW4/AssetLoaders/LoaderStringTableIW4Test.cpp

55 lines
2.0 KiB
C++

#include "Game/IW4/StringTable/LoaderStringTableIW4.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/GameIW4.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW4;
using namespace std::literals;
namespace
{
TEST_CASE("AssetLoaderStringTable(IW4): Can parse string table", "[iw4][stringtable][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("mp/cooltable.csv",
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(&zone, &creatorCollection, &ignoredAssetLookup);
auto loader = CreateStringTableLoader(memory, searchPath);
auto result = loader->CreateAsset("mp/cooltable.csv", context);
REQUIRE(result.HasBeenSuccessful());
const auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(result.GetAssetInfo());
const auto* stringTable = assetInfo->Asset();
REQUIRE(stringTable->name == "mp/cooltable.csv"s);
REQUIRE(stringTable->columnCount == 3);
REQUIRE(stringTable->rowCount == 2);
CHECK(stringTable->values[0].string == "test"s);
CHECK(stringTable->values[0].hash == 0x364492);
CHECK(stringTable->values[1].string == "data"s);
CHECK(stringTable->values[1].hash == 0x2eefaa);
CHECK(stringTable->values[2].string == "lol"s);
CHECK(stringTable->values[2].hash == 0x1a349);
CHECK(stringTable->values[3].string == "lorem"s);
CHECK(stringTable->values[3].hash == 0x6261837);
CHECK(stringTable->values[4].string == "ipsum"s);
CHECK(stringTable->values[4].hash == 0x5fc4bc4);
CHECK(stringTable->values[5].string == ""s);
CHECK(stringTable->values[5].hash == 0x0);
}
} // namespace