mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
627 lines
20 KiB
C++
627 lines
20 KiB
C++
#include "Linker.h"
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#include <set>
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#include <regex>
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#include <filesystem>
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#include <fstream>
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#include <deque>
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#include "Utils/ClassUtils.h"
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#include "Utils/Arguments/ArgumentParser.h"
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#include "ZoneLoading.h"
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#include "ObjWriting.h"
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#include "ObjLoading.h"
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#include "SearchPath/SearchPaths.h"
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#include "SearchPath/SearchPathFilesystem.h"
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#include "ObjContainer/IWD/IWD.h"
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#include "LinkerArgs.h"
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#include "ZoneWriting.h"
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#include "Game/IW3/ZoneCreatorIW3.h"
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#include "ZoneCreation/ZoneCreationContext.h"
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#include "ZoneCreation/IZoneCreator.h"
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#include "Game/IW4/ZoneCreatorIW4.h"
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#include "Game/IW5/ZoneCreatorIW5.h"
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#include "Game/T5/ZoneCreatorT5.h"
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#include "Game/T6/ZoneCreatorT6.h"
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#include "Utils/ObjFileStream.h"
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#include "Zone/AssetList/AssetList.h"
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#include "Zone/AssetList/AssetListStream.h"
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#include "Zone/Definition/ZoneDefinitionStream.h"
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namespace fs = std::filesystem;
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const IZoneCreator* const ZONE_CREATORS[]
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{
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new IW3::ZoneCreator(),
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new IW4::ZoneCreator(),
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new IW5::ZoneCreator(),
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new T5::ZoneCreator(),
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new T6::ZoneCreator()
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};
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class Linker::Impl
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{
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static constexpr const char* METADATA_NAME = "name";
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static constexpr const char* METADATA_GAME = "game";
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static constexpr const char* METADATA_GDT = "gdt";
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LinkerArgs m_args;
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std::vector<std::unique_ptr<ISearchPath>> m_loaded_project_search_paths;
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SearchPaths m_asset_search_paths;
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SearchPaths m_gdt_search_paths;
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SearchPaths m_source_search_paths;
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std::vector<std::unique_ptr<Zone>> m_loaded_zones;
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/**
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* \brief Loads a search path.
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* \param searchPath The search path to load.
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*/
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void LoadSearchPath(ISearchPath* searchPath) const
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{
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if (m_args.m_verbose)
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{
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printf("Loading search path: \"%s\"\n", searchPath->GetPath().c_str());
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}
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ObjLoading::LoadIWDsInSearchPath(searchPath);
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}
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/**
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* \brief Unloads a search path.
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* \param searchPath The search path to unload.
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*/
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void UnloadSearchPath(ISearchPath* searchPath) const
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{
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if (m_args.m_verbose)
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{
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printf("Unloading search path: \"%s\"\n", searchPath->GetPath().c_str());
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}
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ObjLoading::UnloadIWDsInSearchPath(searchPath);
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}
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SearchPaths GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName)
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{
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SearchPaths searchPathsForProject;
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for (const auto& searchPathStr : m_args.GetAssetSearchPathsForProject(gameName, projectName))
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{
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auto absolutePath = fs::absolute(searchPathStr);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Adding asset search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding asset search path: " << absolutePath.string() << std::endl;
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auto searchPath = std::make_unique<SearchPathFilesystem>(searchPathStr);
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LoadSearchPath(searchPath.get());
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searchPathsForProject.IncludeSearchPath(searchPath.get());
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m_loaded_project_search_paths.emplace_back(std::move(searchPath));
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}
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searchPathsForProject.IncludeSearchPath(&m_asset_search_paths);
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for (auto* iwd : IWD::Repository)
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{
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searchPathsForProject.IncludeSearchPath(iwd);
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}
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return searchPathsForProject;
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}
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SearchPaths GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName)
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{
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SearchPaths searchPathsForProject;
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for (const auto& searchPathStr : m_args.GetGdtSearchPathsForProject(gameName, projectName))
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{
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auto absolutePath = fs::absolute(searchPathStr);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Adding gdt search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding gdt search path: " << absolutePath.string() << std::endl;
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searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
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}
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searchPathsForProject.IncludeSearchPath(&m_gdt_search_paths);
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return searchPathsForProject;
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}
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SearchPaths GetSourceSearchPathsForProject(const std::string& projectName)
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{
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SearchPaths searchPathsForProject;
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for (const auto& searchPathStr : m_args.GetSourceSearchPathsForProject(projectName))
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{
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auto absolutePath = fs::absolute(searchPathStr);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Adding source search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding source search path: " << absolutePath.string() << std::endl;
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searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
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}
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searchPathsForProject.IncludeSearchPath(&m_source_search_paths);
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return searchPathsForProject;
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}
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/**
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* \brief Initializes the Linker object's search paths based on the user's input.
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* \return \c true if building the search paths was successful, otherwise \c false.
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*/
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bool BuildProjectIndependentSearchPaths()
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{
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for (const auto& path : m_args.GetProjectIndependentAssetSearchPaths())
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{
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auto absolutePath = fs::absolute(path);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Adding asset search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding asset search path: " << absolutePath.string() << std::endl;
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auto searchPath = std::make_unique<SearchPathFilesystem>(absolutePath.string());
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LoadSearchPath(searchPath.get());
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m_asset_search_paths.CommitSearchPath(std::move(searchPath));
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}
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for (const auto& path : m_args.GetProjectIndependentGdtSearchPaths())
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{
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auto absolutePath = fs::absolute(path);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Loading gdt search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding gdt search path: " << absolutePath.string() << std::endl;
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m_gdt_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
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}
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for (const auto& path : m_args.GetProjectIndependentSourceSearchPaths())
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{
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auto absolutePath = fs::absolute(path);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Loading source search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding source search path: " << absolutePath.string() << std::endl;
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m_source_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
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}
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return true;
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}
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bool IncludeAdditionalZoneDefinitions(const std::string& initialFileName, ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const
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{
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std::set<std::string> sourceNames;
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sourceNames.emplace(initialFileName);
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std::deque<std::string> toIncludeQueue;
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for (const auto& include : zoneDefinition.m_includes)
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toIncludeQueue.emplace_back(include);
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while (!toIncludeQueue.empty())
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{
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const auto& source = toIncludeQueue.front();
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if (sourceNames.find(source) == sourceNames.end())
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{
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sourceNames.emplace(source);
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std::unique_ptr<ZoneDefinition> includeDefinition;
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{
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const auto definitionFileName = source + ".zone";
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const auto definitionStream = sourceSearchPath->Open(definitionFileName);
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if (!definitionStream.IsOpen())
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{
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std::cout << "Could not find zone definition file for project \"" << source << "\"." << std::endl;
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return false;
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}
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ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, definitionFileName, m_args.m_verbose);
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includeDefinition = zoneDefinitionInputStream.ReadDefinition();
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}
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if (!includeDefinition)
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{
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std::cout << "Failed to read zone definition file for project \"" << source << "\"." << std::endl;
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return false;
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}
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for (const auto& include : includeDefinition->m_includes)
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toIncludeQueue.emplace_back(include);
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zoneDefinition.Include(*includeDefinition);
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}
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toIncludeQueue.pop_front();
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}
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return true;
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}
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static bool GetNameFromZoneDefinition(std::string& name, const std::string& projectName, const ZoneDefinition& zoneDefinition)
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{
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auto firstNameEntry = true;
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const auto [rangeBegin, rangeEnd] = zoneDefinition.m_metadata_lookup.equal_range(METADATA_NAME);
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for (auto i = rangeBegin; i != rangeEnd; ++i)
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{
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if (firstNameEntry)
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{
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name = i->second->m_value;
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firstNameEntry = false;
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}
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else
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{
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if (name != i->second->m_value)
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{
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std::cout << "Conflicting names in project \"" << projectName << "\": " << name << " != " << i->second << std::endl;
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return false;
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}
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}
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}
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if (firstNameEntry)
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name = projectName;
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return true;
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}
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std::unique_ptr<ZoneDefinition> ReadZoneDefinition(const std::string& projectName, ISearchPath* sourceSearchPath) const
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{
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std::unique_ptr<ZoneDefinition> zoneDefinition;
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{
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const auto definitionFileName = projectName + ".zone";
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const auto definitionStream = sourceSearchPath->Open(definitionFileName);
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if (!definitionStream.IsOpen())
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{
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std::cout << "Could not find zone definition file for project \"" << projectName << "\"." << std::endl;
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return nullptr;
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}
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ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, definitionFileName, m_args.m_verbose);
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zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
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}
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if (!zoneDefinition)
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{
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std::cout << "Failed to read zone definition file for project \"" << projectName << "\"." << std::endl;
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return nullptr;
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}
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if (!GetNameFromZoneDefinition(zoneDefinition->m_name, projectName, *zoneDefinition))
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return nullptr;
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if (!IncludeAdditionalZoneDefinitions(projectName, *zoneDefinition, sourceSearchPath))
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return nullptr;
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return zoneDefinition;
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}
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bool ReadAssetList(const std::string& zoneName, std::vector<AssetListEntry>& assetList, ISearchPath* sourceSearchPath) const
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{
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{
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const auto assetListFileName = "assetlist/" + zoneName + ".csv";
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const auto assetListStream = sourceSearchPath->Open(assetListFileName);
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if (assetListStream.IsOpen())
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{
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const AssetListInputStream stream(*assetListStream.m_stream);
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AssetListEntry entry;
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while (stream.NextEntry(entry))
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{
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assetList.emplace_back(std::move(entry));
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}
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return true;
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}
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}
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{
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const auto zoneDefinition = ReadZoneDefinition(zoneName, sourceSearchPath);
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if (zoneDefinition)
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{
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for (const auto& entry : zoneDefinition->m_assets)
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{
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assetList.emplace_back(entry.m_asset_type, entry.m_asset_name);
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}
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return true;
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}
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}
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return false;
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}
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bool ProcessZoneDefinitionIgnores(const std::string& projectName, ZoneCreationContext& context, ISearchPath* sourceSearchPath) const
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{
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if (context.m_definition->m_ignores.empty())
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return true;
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std::map<std::string, std::reference_wrapper<ZoneDefinitionEntry>> zoneDefinitionAssetsByName;
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for (auto& entry : context.m_definition->m_assets)
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{
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zoneDefinitionAssetsByName.try_emplace(entry.m_asset_name, entry);
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}
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for (const auto& ignore : context.m_definition->m_ignores)
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{
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if (ignore == projectName)
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continue;
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std::vector<AssetListEntry> assetList;
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if (!ReadAssetList(ignore, context.m_ignored_assets, sourceSearchPath))
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{
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std::cout << "Failed to read asset listing for ignoring assets of project \"" << ignore << "\"." << std::endl;
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return false;
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}
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}
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return true;
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}
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static bool GetGameNameFromZoneDefinition(std::string& gameName, const std::string& projectName, const ZoneDefinition& zoneDefinition)
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{
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auto firstGameEntry = true;
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const auto [rangeBegin, rangeEnd] = zoneDefinition.m_metadata_lookup.equal_range(METADATA_GAME);
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for (auto i = rangeBegin; i != rangeEnd; ++i)
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{
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if (firstGameEntry)
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{
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gameName = i->second->m_value;
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firstGameEntry = false;
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}
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else
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{
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if (gameName != i->second->m_value)
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{
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std::cout << "Conflicting game names in project \"" << projectName << "\": " << gameName << " != " << i->second << std::endl;
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return false;
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}
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}
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}
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if (firstGameEntry)
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{
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std::cout << "No game name was specified for project \"" << projectName << "\"" << std::endl;
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return false;
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}
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return true;
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}
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static bool LoadGdtFilesFromZoneDefinition(std::vector<std::unique_ptr<Gdt>>& gdtList, const ZoneDefinition& zoneDefinition, ISearchPath* gdtSearchPath)
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{
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const auto [rangeBegin, rangeEnd] = zoneDefinition.m_metadata_lookup.equal_range(METADATA_GDT);
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for (auto i = rangeBegin; i != rangeEnd; ++i)
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{
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const auto gdtFile = gdtSearchPath->Open(i->second->m_value + ".gdt");
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if (!gdtFile.IsOpen())
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{
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std::cout << "Failed to open file for gdt \"" << i->second->m_value << "\"" << std::endl;
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return false;
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}
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GdtReader gdtReader(*gdtFile.m_stream);
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auto gdt = std::make_unique<Gdt>();
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if (!gdtReader.Read(*gdt))
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{
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std::cout << "Failed to read gdt file \"" << i->second << "\"" << std::endl;
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return false;
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}
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gdtList.emplace_back(std::move(gdt));
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}
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return true;
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}
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std::unique_ptr<Zone> CreateZoneForDefinition(const std::string& projectName, ZoneDefinition& zoneDefinition, ISearchPath* assetSearchPath, ISearchPath* gdtSearchPath,
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ISearchPath* sourceSearchPath) const
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{
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const auto context = std::make_unique<ZoneCreationContext>(assetSearchPath, &zoneDefinition);
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if (!ProcessZoneDefinitionIgnores(projectName, *context, sourceSearchPath))
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return nullptr;
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if (!GetGameNameFromZoneDefinition(context->m_game_name, projectName, zoneDefinition))
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return nullptr;
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if (!LoadGdtFilesFromZoneDefinition(context->m_gdt_files, zoneDefinition, gdtSearchPath))
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return nullptr;
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for (const auto* assetLoader : ZONE_CREATORS)
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{
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if (assetLoader->SupportsGame(context->m_game_name))
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return assetLoader->CreateZoneForDefinition(*context);
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}
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return nullptr;
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}
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bool WriteZoneToFile(const std::string& projectName, Zone* zone) const
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{
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const fs::path zoneFolderPath(m_args.GetOutputFolderPathForProject(projectName));
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auto zoneFilePath(zoneFolderPath);
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zoneFilePath.append(zone->m_name + ".ff");
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fs::create_directories(zoneFolderPath);
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std::ofstream stream(zoneFilePath, std::fstream::out | std::fstream::binary);
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if (!stream.is_open())
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return false;
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if (!ZoneWriting::WriteZone(stream, zone))
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{
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std::cout << "Writing zone failed." << std::endl;
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stream.close();
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return false;
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}
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std::cout << "Created zone \"" << zoneFilePath.string() << "\"\n";
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stream.close();
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return true;
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}
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bool BuildProject(const std::string& projectName)
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{
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auto sourceSearchPaths = GetSourceSearchPathsForProject(projectName);
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const auto zoneDefinition = ReadZoneDefinition(projectName, &sourceSearchPaths);
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if (!zoneDefinition)
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return false;
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std::string gameName;
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if (!GetGameNameFromZoneDefinition(gameName, projectName, *zoneDefinition))
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return false;
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for (auto& c : gameName)
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c = static_cast<char>(std::tolower(c));
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auto assetSearchPaths = GetAssetSearchPathsForProject(gameName, projectName);
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auto gdtSearchPaths = GetGdtSearchPathsForProject(gameName, projectName);
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const auto zone = CreateZoneForDefinition(projectName, *zoneDefinition, &assetSearchPaths, &gdtSearchPaths, &sourceSearchPaths);
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auto result = zone != nullptr;
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if (zone)
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result = WriteZoneToFile(projectName, zone.get());
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for (const auto& loadedSearchPath : m_loaded_project_search_paths)
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{
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UnloadSearchPath(loadedSearchPath.get());
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}
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m_loaded_project_search_paths.clear();
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return result;
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}
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|
|
|
bool LoadZones()
|
|
{
|
|
for (const auto& zonePath : m_args.m_zones_to_load)
|
|
{
|
|
if (!fs::is_regular_file(zonePath))
|
|
{
|
|
std::cout << "Could not find zone file to load \"" << zonePath << "\".\n";
|
|
return false;
|
|
}
|
|
|
|
auto absoluteZoneDirectory = absolute(std::filesystem::path(zonePath).remove_filename()).string();
|
|
|
|
auto zone = std::unique_ptr<Zone>(ZoneLoading::LoadZone(zonePath));
|
|
if (zone == nullptr)
|
|
{
|
|
std::cout << "Failed to load zone \"" << zonePath << "\".\n";
|
|
return false;
|
|
}
|
|
|
|
if (m_args.m_verbose)
|
|
{
|
|
std::cout << "Load zone \"" << zone->m_name << "\"\n";
|
|
}
|
|
|
|
m_loaded_zones.emplace_back(std::move(zone));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void UnloadZones()
|
|
{
|
|
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
|
|
{
|
|
auto& loadedZone = *i;
|
|
std::string zoneName = loadedZone->m_name;
|
|
|
|
loadedZone.reset();
|
|
|
|
if (m_args.m_verbose)
|
|
std::cout << "Unloaded zone \"" << zoneName << "\"\n";
|
|
}
|
|
m_loaded_zones.clear();
|
|
}
|
|
|
|
public:
|
|
Impl()
|
|
= default;
|
|
|
|
/**
|
|
* \copydoc Linker::Start
|
|
*/
|
|
bool Start(const int argc, const char** argv)
|
|
{
|
|
if (!m_args.ParseArgs(argc, argv))
|
|
return false;
|
|
|
|
if (!BuildProjectIndependentSearchPaths())
|
|
return false;
|
|
|
|
if (!LoadZones())
|
|
return false;
|
|
|
|
auto result = true;
|
|
for (const auto& projectName : m_args.m_projects_to_build)
|
|
{
|
|
if (!BuildProject(projectName))
|
|
{
|
|
result = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
UnloadZones();
|
|
|
|
return result;
|
|
}
|
|
};
|
|
|
|
Linker::Linker()
|
|
{
|
|
m_impl = new Impl();
|
|
}
|
|
|
|
Linker::~Linker()
|
|
{
|
|
delete m_impl;
|
|
m_impl = nullptr;
|
|
}
|
|
|
|
bool Linker::Start(const int argc, const char** argv) const
|
|
{
|
|
return m_impl->Start(argc, argv);
|
|
}
|