mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-04-21 10:58:44 +00:00
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#include "ShaderIncludeHandler.h"
|
|
|
|
#include "Shader/ShaderCommon.h"
|
|
#include "Utils/Logging/Log.h"
|
|
|
|
#include <iostream>
|
|
#include <utility>
|
|
|
|
#ifdef _WIN32
|
|
|
|
namespace techset
|
|
{
|
|
ShaderIncludeHandler::ShaderIncludeHandler(ISearchPath& searchPath)
|
|
: m_search_path(searchPath)
|
|
{
|
|
}
|
|
|
|
HRESULT ShaderIncludeHandler::Open(D3D_INCLUDE_TYPE includeType, const LPCSTR pFileName, LPCVOID pParentData, LPCVOID* ppData, UINT* pBytes)
|
|
{
|
|
const auto fileName = shader::GetSourceFileNameForShaderAssetName(pFileName);
|
|
auto file = m_search_path.Open(fileName);
|
|
if (!file.IsOpen() || file.m_length <= 0)
|
|
return E_FAIL;
|
|
|
|
if (std::cmp_greater(file.m_length, MAX_SHADER_SIZE))
|
|
{
|
|
con::error("Invalid shader source \"{}\": File too big: {}\n", pFileName, file.m_length);
|
|
return E_FAIL;
|
|
}
|
|
|
|
const auto shaderSize = static_cast<size_t>(file.m_length);
|
|
auto shaderData = std::make_unique<char[]>(shaderSize);
|
|
file.m_stream->read(shaderData.get(), static_cast<std::streamsize>(shaderSize));
|
|
file.m_stream.reset();
|
|
|
|
*ppData = shaderData.get();
|
|
*pBytes = static_cast<UINT>(shaderSize);
|
|
|
|
m_file_buffers_in_use.push_back(std::move(shaderData));
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT ShaderIncludeHandler::Close(const LPCVOID pData)
|
|
{
|
|
for (auto i = m_file_buffers_in_use.begin(); i != m_file_buffers_in_use.end(); ++i)
|
|
{
|
|
if (i->get() == pData)
|
|
{
|
|
m_file_buffers_in_use.erase(i);
|
|
return S_OK;
|
|
}
|
|
}
|
|
|
|
return E_FAIL;
|
|
}
|
|
} // namespace techset
|
|
|
|
#endif
|