OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperVehicle.cpp

723 lines
54 KiB
C++

#include "AssetDumperVehicle.h"
#include <cassert>
#include <type_traits>
#include "Game/T6/InfoStringT6.h"
using namespace T6;
cspField_t AssetDumperVehicle::vehicle_fields[]
{
{"type", offsetof(VehicleDef, type), VFT_TYPE},
{"remoteControl", offsetof(VehicleDef, remoteControl), CSPFT_QBOOLEAN},
{"bulletDamage", offsetof(VehicleDef, bulletDamage), CSPFT_QBOOLEAN},
{"armorPiercingDamage", offsetof(VehicleDef, armorPiercingDamage), CSPFT_QBOOLEAN},
{"grenadeDamage", offsetof(VehicleDef, grenadeDamage), CSPFT_QBOOLEAN},
{"projectileDamage", offsetof(VehicleDef, projectileDamage), CSPFT_QBOOLEAN},
{"projectileSplashDamage", offsetof(VehicleDef, projectileSplashDamage), CSPFT_QBOOLEAN},
{"heavyExplosiveDamage", offsetof(VehicleDef, heavyExplosiveDamage), CSPFT_QBOOLEAN},
{"cameraMode", offsetof(VehicleDef, cameraMode), VFT_CAMERAMODE},
{"autoRecenterOnAccel", offsetof(VehicleDef, autoRecenterOnAccel), CSPFT_QBOOLEAN},
{"thirdPersonDriver", offsetof(VehicleDef, thirdPersonDriver), CSPFT_QBOOLEAN},
{"thirdPersonUseVehicleRoll", offsetof(VehicleDef, thirdPersonUseVehicleRoll), CSPFT_QBOOLEAN},
{"thirdPersonCameraPitchVehicleRelative", offsetof(VehicleDef, thirdPersonCameraPitchVehicleRelative), CSPFT_QBOOLEAN},
{"thirdPersonCameraHeightWorldRelative", offsetof(VehicleDef, thirdPersonCameraHeightWorldRelative), CSPFT_QBOOLEAN},
{"thirdPersonCameraHeightMin", offsetof(VehicleDef, thirdPersonCameraHeight[0]), CSPFT_FLOAT},
{"thirdPersonCameraPitchMin", offsetof(VehicleDef, thirdPersonCameraPitch[0]), CSPFT_FLOAT},
{"thirdPersonCameraRange", offsetof(VehicleDef, thirdPersonCameraRange), CSPFT_FLOAT},
{"thirdPersonCameraHeight", offsetof(VehicleDef, thirdPersonCameraHeight[1]), CSPFT_FLOAT},
{"thirdPersonCameraPitch", offsetof(VehicleDef, thirdPersonCameraPitch[1]), CSPFT_FLOAT},
{"thirdPersonCameraMinPitchClamp", offsetof(VehicleDef, thirdPersonCameraMinPitchClamp), CSPFT_FLOAT},
{"thirdPersonCameraMaxPitchClamp", offsetof(VehicleDef, thirdPersonCameraMaxPitchClamp), CSPFT_FLOAT},
{"cameraAlwaysAutoCenter", offsetof(VehicleDef, cameraAlwaysAutoCenter), CSPFT_QBOOLEAN},
{"cameraAutoCenterLerpRate", offsetof(VehicleDef, cameraAutoCenterLerpRate), CSPFT_FLOAT},
{"cameraAutoCenterMaxLerpRate", offsetof(VehicleDef, cameraAutoCenterMaxLerpRate), CSPFT_FLOAT},
{"thirdPersonCameraSpringDistance", offsetof(VehicleDef, thirdPersonCameraSpringDistance), CSPFT_FLOAT},
{"thirdPersonCameraSpringTime", offsetof(VehicleDef, thirdPersonCameraSpringTime), CSPFT_FLOAT},
{"thirdPersonCameraHandbrakeTurnRateInc", offsetof(VehicleDef, thirdPersonCameraHandbrakeTurnRateInc), CSPFT_FLOAT},
{"cameraRollFraction", offsetof(VehicleDef, cameraRollFraction), CSPFT_FLOAT},
{"cameraFOV", offsetof(VehicleDef, cameraFOV), CSPFT_FLOAT},
{"viewInfluence", offsetof(VehicleDef, viewInfluence), CSPFT_FLOAT},
{"tagPlayerOffsetX", offsetof(VehicleDef, tagPlayerOffset.x), CSPFT_FLOAT},
{"tagPlayerOffsetY", offsetof(VehicleDef, tagPlayerOffset.y), CSPFT_FLOAT},
{"tagPlayerOffsetZ", offsetof(VehicleDef, tagPlayerOffset.z), CSPFT_FLOAT},
{"killcamCollision", offsetof(VehicleDef, killcamCollision), CSPFT_QBOOLEAN},
{"killcamDist", offsetof(VehicleDef, killcamDist), CSPFT_FLOAT},
{"killcamZDist", offsetof(VehicleDef, killcamZDist), CSPFT_FLOAT},
{"killcamMinDist", offsetof(VehicleDef, killcamMinDist), CSPFT_FLOAT},
{"killcamZTargetOffset", offsetof(VehicleDef, killcamZTargetOffset), CSPFT_FLOAT},
{"killcamFOV", offsetof(VehicleDef, killcamFOV), CSPFT_FLOAT},
{"killcamNearBlur", offsetof(VehicleDef, killcamNearBlur), CSPFT_FLOAT},
{"killcamNearBlurStart", offsetof(VehicleDef, killcamNearBlurStart), CSPFT_FLOAT},
{"killcamNearBlurEnd", offsetof(VehicleDef, killcamNearBlurEnd), CSPFT_FLOAT},
{"killcamFarBlur", offsetof(VehicleDef, killcamFarBlur), CSPFT_FLOAT},
{"killcamFarBlurStart", offsetof(VehicleDef, killcamFarBlurStart), CSPFT_FLOAT},
{"killcamFarBlurEnd", offsetof(VehicleDef, killcamFarBlurEnd), CSPFT_FLOAT},
{"isDrivable", offsetof(VehicleDef, isDrivable), CSPFT_QBOOLEAN},
{"numberOfSeats", offsetof(VehicleDef, numberOfSeats), CSPFT_INT},
{"numberOfGunners", offsetof(VehicleDef, numberOfGunners), CSPFT_INT},
{"driverControlledGunPos", offsetof(VehicleDef, driverControlledGunPos), CSPFT_INT},
{"seatSwitchOrder1", offsetof(VehicleDef, seatSwitchOrder[0]), CSPFT_INT},
{"seatSwitchOrder2", offsetof(VehicleDef, seatSwitchOrder[1]), CSPFT_INT},
{"seatSwitchOrder3", offsetof(VehicleDef, seatSwitchOrder[2]), CSPFT_INT},
{"seatSwitchOrder4", offsetof(VehicleDef, seatSwitchOrder[3]), CSPFT_INT},
{"seatSwitchOrder5", offsetof(VehicleDef, seatSwitchOrder[4]), CSPFT_INT},
{"seatSwitchOrder6", offsetof(VehicleDef, seatSwitchOrder[5]), CSPFT_INT},
{"seatSwitchOrder7", offsetof(VehicleDef, seatSwitchOrder[6]), CSPFT_INT},
{"seatSwitchOrder8", offsetof(VehicleDef, seatSwitchOrder[7]), CSPFT_INT},
{"seatSwitchOrder9", offsetof(VehicleDef, seatSwitchOrder[8]), CSPFT_INT},
{"seatSwitchOrder10", offsetof(VehicleDef, seatSwitchOrder[9]), CSPFT_INT},
{"seatSwitchOrder11", offsetof(VehicleDef, seatSwitchOrder[10]), CSPFT_INT},
{"texureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT},
{"wheelRotRate", offsetof(VehicleDef, wheelRotRate), CSPFT_FLOAT},
{"extraWheelRotScale", offsetof(VehicleDef, extraWheelRotScale), CSPFT_FLOAT},
{"wheelChildTakesSteerYaw", offsetof(VehicleDef, wheelChildTakesSteerYaw), CSPFT_QBOOLEAN},
{"enterRadiusDriver", offsetof(VehicleDef, entryPointRadius[VEH_POS_DRIVER]), CSPFT_FLOAT},
{"enterRadiusGunner1", offsetof(VehicleDef, entryPointRadius[VEH_POS_GUNNER_1]), CSPFT_FLOAT},
{"enterRadiusGunner2", offsetof(VehicleDef, entryPointRadius[VEH_POS_GUNNER_2]), CSPFT_FLOAT},
{"enterRadiusGunner3", offsetof(VehicleDef, entryPointRadius[VEH_POS_GUNNER_3]), CSPFT_FLOAT},
{"enterRadiusGunner4", offsetof(VehicleDef, entryPointRadius[VEH_POS_GUNNER_4]), CSPFT_FLOAT},
{"maxSpeed", offsetof(VehicleDef, maxSpeed), VFT_MPH_TO_INCHES_PER_SECOND},
{"maxSpeedVertical", offsetof(VehicleDef, maxSpeedVertical), VFT_MPH_TO_INCHES_PER_SECOND},
{"accel", offsetof(VehicleDef, accel), VFT_MPH_TO_INCHES_PER_SECOND},
{"accelVertical", offsetof(VehicleDef, accelVertical), VFT_MPH_TO_INCHES_PER_SECOND},
{"rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT},
{"rotAccel", offsetof(VehicleDef, rotAccel), CSPFT_FLOAT},
{"collisionDamage", offsetof(VehicleDef, collisionDamage), CSPFT_FLOAT},
{"collisionSpeed", offsetof(VehicleDef, collisionSpeed), VFT_MPH_TO_INCHES_PER_SECOND},
{"suspensionTravel", offsetof(VehicleDef, suspensionTravel), CSPFT_FLOAT},
{"maxBodyPitch", offsetof(VehicleDef, maxBodyPitch), CSPFT_FLOAT},
{"maxBodyRoll", offsetof(VehicleDef, maxBodyRoll), CSPFT_FLOAT},
{"heliCollisionScalar", offsetof(VehicleDef, heliCollisionScalar), CSPFT_FLOAT},
{"viewPitchOffset", offsetof(VehicleDef, viewPitchOffset), CSPFT_FLOAT},
{"tiltFromAccelerationPitch", offsetof(VehicleDef, tiltFromAcceleration[0]), CSPFT_FLOAT},
{"tiltFromAccelerationRoll", offsetof(VehicleDef, tiltFromAcceleration[1]), CSPFT_FLOAT},
{"tiltFromDecelerationPitch", offsetof(VehicleDef, tiltFromDeceleration[0]), CSPFT_FLOAT},
{"tiltFromDecelerationRoll", offsetof(VehicleDef, tiltFromDeceleration[1]), CSPFT_FLOAT},
{"tiltFromVelocityPitch", offsetof(VehicleDef, tiltFromVelocity[0]), CSPFT_FLOAT},
{"tiltFromVelocityRoll", offsetof(VehicleDef, tiltFromVelocity[1]), CSPFT_FLOAT},
{"tiltSpeedPitch", offsetof(VehicleDef, tiltSpeed[0]), CSPFT_FLOAT},
{"tiltSpeedRoll", offsetof(VehicleDef, tiltSpeed[1]), CSPFT_FLOAT},
{"tracerOffsetForward", offsetof(VehicleDef, tracerOffset[0]), CSPFT_FLOAT},
{"tracerOffsetUp", offsetof(VehicleDef, tracerOffset[1]), CSPFT_FLOAT},
{"turretWeapon", offsetof(VehicleDef, turretWeapon), CSPFT_STRING},
{"turretHorizSpanLeft", offsetof(VehicleDef, turretViewLimits.horizSpanLeft), CSPFT_FLOAT},
{"turretHorizSpanRight", offsetof(VehicleDef, turretViewLimits.horizSpanRight), CSPFT_FLOAT},
{"turretVertSpanUp", offsetof(VehicleDef, turretViewLimits.vertSpanUp), CSPFT_FLOAT},
{"turretVertSpanDown", offsetof(VehicleDef, turretViewLimits.vertSpanDown), CSPFT_FLOAT},
{"turretHorizResistLeft", offsetof(VehicleDef, turretViewLimits.horizResistLeft), CSPFT_FLOAT},
{"turretHorizResistRight", offsetof(VehicleDef, turretViewLimits.horizResistRight), CSPFT_FLOAT},
{"turretVertResistUp", offsetof(VehicleDef, turretViewLimits.vertResistUp), CSPFT_FLOAT},
{"turretVertResistDown", offsetof(VehicleDef, turretViewLimits.vertResistDown), CSPFT_FLOAT},
{"turretRotRate", offsetof(VehicleDef, turretRotRate), CSPFT_FLOAT},
{"turretClampPlayerView", offsetof(VehicleDef, turretClampPlayerView), CSPFT_QBOOLEAN},
{"turretLockTurretToPlayerView", offsetof(VehicleDef, turretLockTurretToPlayerView), CSPFT_QBOOLEAN},
{"gunnerWeapon", offsetof(VehicleDef, gunnerWeapon[0]), CSPFT_STRING},
{"gunnerWeapon1", offsetof(VehicleDef, gunnerWeapon[1]), CSPFT_STRING},
{"gunnerWeapon2", offsetof(VehicleDef, gunnerWeapon[2]), CSPFT_STRING},
{"gunnerWeapon3", offsetof(VehicleDef, gunnerWeapon[3]), CSPFT_STRING},
{"gunnerRotRate", offsetof(VehicleDef, gunnerRotRate), CSPFT_FLOAT},
{"passenger1HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[0].horizSpanLeft), CSPFT_FLOAT},
{"passenger1HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[0].horizSpanRight), CSPFT_FLOAT},
{"passenger1VertSpanUp", offsetof(VehicleDef, passengerViewLimits[0].vertSpanUp), CSPFT_FLOAT},
{"passenger1VertSpanDown", offsetof(VehicleDef, passengerViewLimits[0].vertSpanDown), CSPFT_FLOAT},
{"passenger2HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[1].horizSpanLeft), CSPFT_FLOAT},
{"passenger2HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[1].horizSpanRight), CSPFT_FLOAT},
{"passenger2VertSpanUp", offsetof(VehicleDef, passengerViewLimits[1].vertSpanUp), CSPFT_FLOAT},
{"passenger2VertSpanDown", offsetof(VehicleDef, passengerViewLimits[1].vertSpanDown), CSPFT_FLOAT},
{"passenger3HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[2].horizSpanLeft), CSPFT_FLOAT},
{"passenger3HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[2].horizSpanRight), CSPFT_FLOAT},
{"passenger3VertSpanUp", offsetof(VehicleDef, passengerViewLimits[2].vertSpanUp), CSPFT_FLOAT},
{"passenger3VertSpanDown", offsetof(VehicleDef, passengerViewLimits[2].vertSpanDown), CSPFT_FLOAT},
{"passenger4HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[3].horizSpanLeft), CSPFT_FLOAT},
{"passenger4HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[3].horizSpanRight), CSPFT_FLOAT},
{"passenger4VertSpanUp", offsetof(VehicleDef, passengerViewLimits[3].vertSpanUp), CSPFT_FLOAT},
{"passenger4VertSpanDown", offsetof(VehicleDef, passengerViewLimits[3].vertSpanDown), CSPFT_FLOAT},
{"passenger5HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[4].horizSpanLeft), CSPFT_FLOAT},
{"passenger5HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[4].horizSpanRight), CSPFT_FLOAT},
{"passenger5VertSpanUp", offsetof(VehicleDef, passengerViewLimits[4].vertSpanUp), CSPFT_FLOAT},
{"passenger5VertSpanDown", offsetof(VehicleDef, passengerViewLimits[4].vertSpanDown), CSPFT_FLOAT},
{"passenger6HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[5].horizSpanLeft), CSPFT_FLOAT},
{"passenger6HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[5].horizSpanRight), CSPFT_FLOAT},
{"passenger6VertSpanUp", offsetof(VehicleDef, passengerViewLimits[5].vertSpanUp), CSPFT_FLOAT},
{"passenger6VertSpanDown", offsetof(VehicleDef, passengerViewLimits[5].vertSpanDown), CSPFT_FLOAT},
{"turretSpinSnd", offsetof(VehicleDef, sndNames[VEH_TURRET_SPIN_SND]), CSPFT_STRING},
{"turretStopSnd", offsetof(VehicleDef, sndNames[VEH_TURRET_STOP_SND]), CSPFT_STRING},
{"wheelRoadNoiseSnd", offsetof(VehicleDef, sndMaterialNames[VEH_WHEEL_ROAD_NOISE]), CSPFT_STRING},
{"wheelSlidingSnd", offsetof(VehicleDef, sndMaterialNames[VEH_WHEEL_SLIDING]), CSPFT_STRING},
{"wheelPeelingOutSnd", offsetof(VehicleDef, sndMaterialNames[VEH_WHEEL_PEELING_OUT]), CSPFT_STRING},
{"futzSnd", offsetof(VehicleDef, futzName), CSPFT_STRING},
{"futzBlend", offsetof(VehicleDef, futzBlend), CSPFT_FLOAT},
{"skidSpeedMin", offsetof(VehicleDef, skidSpeedMin), CSPFT_FLOAT},
{"skidSpeedMax", offsetof(VehicleDef, skidSpeedMax), CSPFT_FLOAT},
{"animType", offsetof(VehicleDef, animType), CSPFT_INT},
{"animSet", offsetof(VehicleDef, animSet), CSPFT_STRING},
{"scriptedAnimationEntry", offsetof(VehicleDef, scriptedAnimationEntry), CSPFT_QBOOLEAN},
{"mantleAngleFront", offsetof(VehicleDef, mantleAngles[MANTLE_ANGLE_FRONT]), CSPFT_FLOAT},
{"mantleAngleBack", offsetof(VehicleDef, mantleAngles[MANTLE_ANGLE_BACK]), CSPFT_FLOAT},
{"mantleAngleLeft", offsetof(VehicleDef, mantleAngles[MANTLE_ANGLE_LEFT]), CSPFT_FLOAT},
{"mantleAngleRight", offsetof(VehicleDef, mantleAngles[MANTLE_ANGLE_RIGHT]), CSPFT_FLOAT},
{"driverHideTag1", offsetof(VehicleDef, driverHideTag), CSPFT_SCRIPT_STRING},
{"extraWheelLeft1", offsetof(VehicleDef, extraWheelTags[FL_WHEEL]), CSPFT_SCRIPT_STRING},
{"extraWheelRight1", offsetof(VehicleDef, extraWheelTags[FR_WHEEL]), CSPFT_SCRIPT_STRING},
{"extraWheelLeft2", offsetof(VehicleDef, extraWheelTags[BL_WHEEL]), CSPFT_SCRIPT_STRING},
{"extraWheelRight2", offsetof(VehicleDef, extraWheelTags[BR_WHEEL]), CSPFT_SCRIPT_STRING},
{"mod0", offsetof(VehicleDef, attachmentModels[0]), CSPFT_XMODEL},
{"tag0", offsetof(VehicleDef, attachmentTags[0]), CSPFT_SCRIPT_STRING},
{"mod1", offsetof(VehicleDef, attachmentModels[1]), CSPFT_XMODEL},
{"tag1", offsetof(VehicleDef, attachmentTags[1]), CSPFT_SCRIPT_STRING},
{"mod2", offsetof(VehicleDef, attachmentModels[2]), CSPFT_XMODEL},
{"tag2", offsetof(VehicleDef, attachmentTags[2]), CSPFT_SCRIPT_STRING},
{"mod3", offsetof(VehicleDef, attachmentModels[3]), CSPFT_XMODEL},
{"tag3", offsetof(VehicleDef, attachmentTags[3]), CSPFT_SCRIPT_STRING},
{"dmod0", offsetof(VehicleDef, deathAttachmentModels[0]), CSPFT_XMODEL},
{"dtag0", offsetof(VehicleDef, deathAttachmentTags[0]), CSPFT_SCRIPT_STRING},
{"dmod1", offsetof(VehicleDef, deathAttachmentModels[1]), CSPFT_XMODEL},
{"dtag1", offsetof(VehicleDef, deathAttachmentTags[1]), CSPFT_SCRIPT_STRING},
{"dmod2", offsetof(VehicleDef, deathAttachmentModels[2]), CSPFT_XMODEL},
{"dtag2", offsetof(VehicleDef, deathAttachmentTags[2]), CSPFT_SCRIPT_STRING},
{"dmod3", offsetof(VehicleDef, deathAttachmentModels[3]), CSPFT_XMODEL},
{"dtag3", offsetof(VehicleDef, deathAttachmentTags[3]), CSPFT_SCRIPT_STRING},
{"worldModel", offsetof(VehicleDef, model), CSPFT_XMODEL},
{"viewModel", offsetof(VehicleDef, viewModel), CSPFT_XMODEL},
{"deathModel", offsetof(VehicleDef, deathModel), CSPFT_XMODEL},
{"enemyModel", offsetof(VehicleDef, enemyModel), CSPFT_XMODEL},
{"modelSwapDelay", offsetof(VehicleDef, modelSwapDelay), CSPFT_FLOAT},
{"exhaustFx", offsetof(VehicleDef, exhaustFx), CSPFT_FX},
{"oneExhaust", offsetof(VehicleDef, oneExhaust), CSPFT_QBOOLEAN},
{"treadFxAsphalt", offsetof(VehicleDef, treadFx[SURF_TYPE_ASPHALT]), CSPFT_FX},
{"treadFxBark", offsetof(VehicleDef, treadFx[SURF_TYPE_BARK]), CSPFT_FX},
{"treadFxBrick", offsetof(VehicleDef, treadFx[SURF_TYPE_BRICK]), CSPFT_FX},
{"treadFxCarpet", offsetof(VehicleDef, treadFx[SURF_TYPE_CARPET]), CSPFT_FX},
{"treadFxCeramic", offsetof(VehicleDef, treadFx[SURF_TYPE_CERAMIC]), CSPFT_FX},
{"treadFxCloth", offsetof(VehicleDef, treadFx[SURF_TYPE_CLOTH]), CSPFT_FX},
{"treadFxConcrete", offsetof(VehicleDef, treadFx[SURF_TYPE_CONCRETE]), CSPFT_FX},
{"treadFxCushion", offsetof(VehicleDef, treadFx[SURF_TYPE_CUSHION]), CSPFT_FX},
{"treadFxDefault", offsetof(VehicleDef, treadFx[SURF_TYPE_DEFAULT]), CSPFT_FX},
{"treadFxDirt", offsetof(VehicleDef, treadFx[SURF_TYPE_DIRT]), CSPFT_FX},
{"treadFxFlesh", offsetof(VehicleDef, treadFx[SURF_TYPE_FLESH]), CSPFT_FX},
{"treadFxFoliage", offsetof(VehicleDef, treadFx[SURF_TYPE_FOLIAGE]), CSPFT_FX},
{"treadFxFruit", offsetof(VehicleDef, treadFx[SURF_TYPE_FRUIT]), CSPFT_FX},
{"treadFxGlass", offsetof(VehicleDef, treadFx[SURF_TYPE_GLASS]), CSPFT_FX},
{"treadFxGrass", offsetof(VehicleDef, treadFx[SURF_TYPE_GRASS]), CSPFT_FX},
{"treadFxGravel", offsetof(VehicleDef, treadFx[SURF_TYPE_GRAVEL]), CSPFT_FX},
{"treadFxIce", offsetof(VehicleDef, treadFx[SURF_TYPE_ICE]), CSPFT_FX},
{"treadFxMetal", offsetof(VehicleDef, treadFx[SURF_TYPE_METAL]), CSPFT_FX},
{"treadFxMud", offsetof(VehicleDef, treadFx[SURF_TYPE_MUD]), CSPFT_FX},
{"treadFxPaintedMetal", offsetof(VehicleDef, treadFx[SURF_TYPE_PAINTED_METAL]), CSPFT_FX},
{"treadFxPaper", offsetof(VehicleDef, treadFx[SURF_TYPE_PAPER]), CSPFT_FX},
{"treadFxPlaster", offsetof(VehicleDef, treadFx[SURF_TYPE_PLASTER]), CSPFT_FX},
{"treadFxPlastic", offsetof(VehicleDef, treadFx[SURF_TYPE_PLASTIC]), CSPFT_FX},
{"treadFxRock", offsetof(VehicleDef, treadFx[SURF_TYPE_ROCK]), CSPFT_FX},
{"treadFxRubber", offsetof(VehicleDef, treadFx[SURF_TYPE_RUBBER]), CSPFT_FX},
{"treadFxSand", offsetof(VehicleDef, treadFx[SURF_TYPE_SAND]), CSPFT_FX},
{"treadFxSnow", offsetof(VehicleDef, treadFx[SURF_TYPE_SNOW]), CSPFT_FX},
{"treadFxWater", offsetof(VehicleDef, treadFx[SURF_TYPE_WATER]), CSPFT_FX},
{"treadFxWood", offsetof(VehicleDef, treadFx[SURF_TYPE_WOOD]), CSPFT_FX},
{"deathFxName", offsetof(VehicleDef, deathFx), CSPFT_FX},
{"deathFxTag", offsetof(VehicleDef, deathFxTag), CSPFT_SCRIPT_STRING},
{"deathFxSound", offsetof(VehicleDef, deathFxSound), CSPFT_STRING},
{"lightFxName1", offsetof(VehicleDef, lightFx[0]), CSPFT_FX},
{"lightFxTag1", offsetof(VehicleDef, lightFxTag[0]), CSPFT_SCRIPT_STRING},
{"lightFxName2", offsetof(VehicleDef, lightFx[1]), CSPFT_FX},
{"lightFxTag2", offsetof(VehicleDef, lightFxTag[1]), CSPFT_SCRIPT_STRING},
{"lightFxName3", offsetof(VehicleDef, lightFx[2]), CSPFT_FX},
{"lightFxTag3", offsetof(VehicleDef, lightFxTag[2]), CSPFT_SCRIPT_STRING},
{"lightFxName4", offsetof(VehicleDef, lightFx[3]), CSPFT_FX},
{"lightFxTag4", offsetof(VehicleDef, lightFxTag[3]), CSPFT_SCRIPT_STRING},
{"FriendlyLightFxName", offsetof(VehicleDef, friendlyLightFx), CSPFT_FX},
{"FriendlyLightFxTag", offsetof(VehicleDef, friendlyLightFxTag), CSPFT_SCRIPT_STRING},
{"EnemyLightFxName", offsetof(VehicleDef, enemyLightFx), CSPFT_FX},
{"EnemyLightFxTag", offsetof(VehicleDef, enemyLightFxTag), CSPFT_SCRIPT_STRING},
{"radiusDamageMin", offsetof(VehicleDef, radiusDamageMin), CSPFT_FLOAT},
{"radiusDamageMax", offsetof(VehicleDef, radiusDamageMax), CSPFT_FLOAT},
{"radiusDamageRadius", offsetof(VehicleDef, radiusDamageRadius), CSPFT_FLOAT},
{"shootShock", offsetof(VehicleDef, shootShock), CSPFT_STRING},
{"shootRumble", offsetof(VehicleDef, shootRumble), CSPFT_STRING},
{"deathQuakeScale", offsetof(VehicleDef, deathQuakeScale), CSPFT_FLOAT},
{"deathQuakeDuration", offsetof(VehicleDef, deathQuakeDuration), CSPFT_FLOAT},
{"deathQuakeRadius", offsetof(VehicleDef, deathQuakeRadius), CSPFT_FLOAT},
{"rumbleType", offsetof(VehicleDef, rumbleType), CSPFT_STRING},
{"rumbleScale", offsetof(VehicleDef, rumbleScale), CSPFT_FLOAT},
{"rumbleDuration", offsetof(VehicleDef, rumbleDuration), CSPFT_FLOAT},
{"rumbleRadius", offsetof(VehicleDef, rumbleRadius), CSPFT_FLOAT},
{"rumbleBaseTime", offsetof(VehicleDef, rumbleBaseTime), CSPFT_FLOAT},
{"rumbleAdditionalTime", offsetof(VehicleDef, rumbleAdditionalTime), CSPFT_FLOAT},
{"healthDefault", offsetof(VehicleDef, healthDefault), CSPFT_INT},
{"healthMin", offsetof(VehicleDef, healthMin), CSPFT_INT},
{"healthMax", offsetof(VehicleDef, healthMax), CSPFT_INT},
{"team", offsetof(VehicleDef, eTeam), VFT_TEAM},
{"boostAccelMultiplier", offsetof(VehicleDef, boostAccelMultiplier), CSPFT_INT},
{"boostDuration", offsetof(VehicleDef, boostDuration), CSPFT_FLOAT},
{"boostSpeedIncrease", offsetof(VehicleDef, boostSpeedIncrease), CSPFT_FLOAT},
{"addToCompass", offsetof(VehicleDef, addToCompass), CSPFT_QBOOLEAN},
{"addToCompassEnemy", offsetof(VehicleDef, addToCompassEnemy), CSPFT_QBOOLEAN},
{"compassIcon", offsetof(VehicleDef, compassIcon), CSPFT_STRING},
{"gasButton", offsetof(VehicleDef, gasButtonName), CSPFT_STRING},
{"reverseBrakeButton", offsetof(VehicleDef, reverseBrakeButtonName), CSPFT_STRING},
{"handBrakeButton", offsetof(VehicleDef, handBrakeButtonName), CSPFT_STRING},
{"attackButton", offsetof(VehicleDef, attackButtonName), CSPFT_STRING},
{"attackSecondaryButton", offsetof(VehicleDef, attackSecondaryButtonName), CSPFT_STRING},
{"moveUpButton", offsetof(VehicleDef, moveUpButtonName), CSPFT_STRING},
{"moveDownButton", offsetof(VehicleDef, moveDownButtonName), CSPFT_STRING},
{"switchSeatButton", offsetof(VehicleDef, switchSeatButtonName), CSPFT_STRING},
{"boostButton", offsetof(VehicleDef, boostButtonName), CSPFT_STRING},
{"steerGraph", offsetof(VehicleDef, steerGraphName), CSPFT_STRING},
{"accelGraph", offsetof(VehicleDef, accelGraphName), CSPFT_STRING},
{"isNitrous", offsetof(VehicleDef, isNitrous), CSPFT_QBOOLEAN},
{"isFourWheelSteering", offsetof(VehicleDef, isFourWheelSteering), CSPFT_QBOOLEAN},
{"useCollmap", offsetof(VehicleDef, useCollmap), CSPFT_QBOOLEAN},
{"radius", offsetof(VehicleDef, radius), CSPFT_FLOAT},
{"minHeight", offsetof(VehicleDef, minHeight), CSPFT_FLOAT},
{"maxHeight", offsetof(VehicleDef, maxHeight), CSPFT_FLOAT},
{"noDirectionalDamage", offsetof(VehicleDef, noDirectionalDamage), CSPFT_QBOOLEAN},
{"max_fric_tilt_angle", offsetof(VehicleDef, max_fric_tilt_angle), CSPFT_FLOAT},
{"max_fric_tilt", offsetof(VehicleDef, max_fric_tilt), CSPFT_FLOAT},
{"fakeBodyStabilizer", offsetof(VehicleDef, fakeBodyStabilizer), CSPFT_QBOOLEAN},
{"vehHelicopterBoundsRadius", offsetof(VehicleDef, vehHelicopterBoundsRadius), CSPFT_FLOAT},
{"vehHelicopterDecelerationFwd", offsetof(VehicleDef, vehHelicopterDecelerationFwd), CSPFT_FLOAT},
{"vehHelicopterDecelerationSide", offsetof(VehicleDef, vehHelicopterDecelerationSide), CSPFT_FLOAT},
{"vehHelicopterDecelerationUp", offsetof(VehicleDef, vehHelicopterDecelerationUp), CSPFT_FLOAT},
{"vehHelicopterTiltFromControllerAxes", offsetof(VehicleDef, vehHelicopterTiltFromControllerAxes), CSPFT_FLOAT},
{"vehHelicopterTiltFromFwdAndYaw", offsetof(VehicleDef, vehHelicopterTiltFromFwdAndYaw), CSPFT_FLOAT},
{"vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt", offsetof(VehicleDef, vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt), CSPFT_FLOAT},
{"vehHelicopterTiltMomentum", offsetof(VehicleDef, vehHelicopterTiltMomentum), CSPFT_FLOAT},
{"vehHelicopterQuadRotor", offsetof(VehicleDef, vehHelicopterQuadRotor), CSPFT_QBOOLEAN},
{"vehHelicopterAccelTwardsView", offsetof(VehicleDef, vehHelicopterAccelTwardsView), CSPFT_QBOOLEAN},
{"maxRotorArmMovementAngle", offsetof(VehicleDef, maxRotorArmMovementAngle), CSPFT_FLOAT},
{"maxRotorArmRotationAngle", offsetof(VehicleDef, maxRotorArmRotationAngle), CSPFT_FLOAT},
{"vehHelicopterMaintainHeight", offsetof(VehicleDef, vehHelicopterMaintainHeight), CSPFT_QBOOLEAN},
{"vehHelicopterMaintainMaxHeight", offsetof(VehicleDef, vehHelicopterMaintainMaxHeight), CSPFT_QBOOLEAN},
{"vehHelicopterMaintainHeightLimit", offsetof(VehicleDef, vehHelicopterMaintainHeightLimit), CSPFT_FLOAT},
{"vehHelicopterMaintainHeightAccel", offsetof(VehicleDef, vehHelicopterMaintainHeightAccel), CSPFT_FLOAT},
{"vehHelicopterMaintainHeightMinimum", offsetof(VehicleDef, vehHelicopterMaintainHeightMinimum), CSPFT_FLOAT},
{"vehHelicopterMaintainHeightMaximum", offsetof(VehicleDef, vehHelicopterMaintainHeightMaximum), CSPFT_FLOAT},
{"vehHelicopterMaintainCeilingMinimum", offsetof(VehicleDef, vehHelicopterMaintainCeilingMinimum), CSPFT_FLOAT},
{"joltVehicle", offsetof(VehicleDef, joltVehicle), CSPFT_QBOOLEAN},
{"joltVehicleDriver", offsetof(VehicleDef, joltVehicleDriver), CSPFT_QBOOLEAN},
{"joltMaxTime", offsetof(VehicleDef, joltMaxTime), CSPFT_FLOAT},
{"joltTime", offsetof(VehicleDef, joltTime), CSPFT_FLOAT},
{"joltWaves", offsetof(VehicleDef, joltWaves), CSPFT_FLOAT},
{"joltIntensity", offsetof(VehicleDef, joltIntensity), CSPFT_FLOAT},
{"nitrous_max_speed", offsetof(VehicleDef, nitrousVehParams.m_speed_max), VFT_MPH_TO_INCHES_PER_SECOND},
{"nitrous_accel", offsetof(VehicleDef, nitrousVehParams.m_accel_max), VFT_MPH_TO_INCHES_PER_SECOND},
{"nitrous_auto_handbrake_min_speed", offsetof(VehicleDef, nitrousVehParams.m_auto_hand_brake_min_speed), VFT_MPH_TO_INCHES_PER_SECOND},
{"nitrous_steer_angle_max", offsetof(VehicleDef, nitrousVehParams.m_steer_angle_max), CSPFT_FLOAT},
{"nitrous_steer_angle_speed_scale", offsetof(VehicleDef, nitrousVehParams.m_steer_angle_speed_scale), CSPFT_FLOAT},
{"nitrous_steer_speed", offsetof(VehicleDef, nitrousVehParams.m_steer_speed), CSPFT_FLOAT},
{"nitrous_body_mass", offsetof(VehicleDef, nitrousVehParams.m_body_mass), VFT_POUNDS_TO_GAME_MASS},
{"nitrous_wheel_radius", offsetof(VehicleDef, nitrousVehParams.m_wheel_radius), CSPFT_FLOAT},
{"nitrous_susp_adj", offsetof(VehicleDef, nitrousVehParams.m_susp_adj), CSPFT_FLOAT},
{"nitrous_susp_spring_k", offsetof(VehicleDef, nitrousVehParams.m_susp_spring_k), CSPFT_FLOAT},
{"nitrous_susp_damp_k", offsetof(VehicleDef, nitrousVehParams.m_susp_damp_k), CSPFT_FLOAT},
{"nitrous_susp_hard_limit", offsetof(VehicleDef, nitrousVehParams.m_susp_hard_limit), CSPFT_FLOAT},
{"nitrous_susp_min_height", offsetof(VehicleDef, nitrousVehParams.m_susp_min_height), CSPFT_FLOAT},
{"nitrous_tire_damp_hand", offsetof(VehicleDef, nitrousVehParams.m_tire_damp_hand), CSPFT_FLOAT},
{"nitrous_tire_damp_brake", offsetof(VehicleDef, nitrousVehParams.m_tire_damp_brake), CSPFT_FLOAT},
{"nitrous_tire_damp_coast", offsetof(VehicleDef, nitrousVehParams.m_tire_damp_coast), CSPFT_FLOAT},
{"nitrous_tire_fric_brake", offsetof(VehicleDef, nitrousVehParams.m_tire_fric_brake), CSPFT_FLOAT},
{"nitrous_tire_fric_hand_brake", offsetof(VehicleDef, nitrousVehParams.m_tire_fric_hand_brake), CSPFT_FLOAT},
{"nitrous_tire_fric_fwd", offsetof(VehicleDef, nitrousVehParams.m_tire_fric_fwd), CSPFT_FLOAT},
{"nitrous_tire_fric_side", offsetof(VehicleDef, nitrousVehParams.m_tire_fric_side), CSPFT_FLOAT},
{"nitrous_roll_stability", offsetof(VehicleDef, nitrousVehParams.m_roll_stability), CSPFT_FLOAT},
{"nitrous_pitch_stability", offsetof(VehicleDef, nitrousVehParams.m_pitch_stability), CSPFT_FLOAT},
{"nitrous_roll_resistance", offsetof(VehicleDef, nitrousVehParams.m_pitch_roll_resistance), CSPFT_FLOAT},
{"nitrous_yaw_resistance", offsetof(VehicleDef, nitrousVehParams.m_yaw_resistance), CSPFT_FLOAT},
{"nitrous_upright_strength", offsetof(VehicleDef, nitrousVehParams.m_upright_strength), CSPFT_FLOAT},
{"nitrous_tilt_fakey", offsetof(VehicleDef, nitrousVehParams.m_tilt_fakey), CSPFT_FLOAT},
{"nitrous_traction_type", offsetof(VehicleDef, nitrousVehParams.m_traction_type), VFT_TRACTION_TYPE},
{"nitrous_peel_out_max_speed", offsetof(VehicleDef, nitrousVehParams.m_peel_out_max_speed), CSPFT_FLOAT},
{"nitrous_tire_fric_side_max", offsetof(VehicleDef, nitrousVehParams.m_tire_fric_side_max), CSPFT_FLOAT},
{"nitrous_reverse_scale", offsetof(VehicleDef, nitrousVehParams.m_reverse_scale), CSPFT_FLOAT},
{"nitrous_water_speed_max", offsetof(VehicleDef, nitrousVehParams.m_water_speed_max), VFT_MPH_TO_INCHES_PER_SECOND},
{"nitrous_water_accel_max", offsetof(VehicleDef, nitrousVehParams.m_water_accel_max), CSPFT_FLOAT},
{"nitrous_water_turn_accel", offsetof(VehicleDef, nitrousVehParams.m_water_turn_accel), CSPFT_FLOAT},
{"nitrous_water_turn_speed_max", offsetof(VehicleDef, nitrousVehParams.m_water_turn_speed_max), CSPFT_FLOAT},
{"nitrous_boat_ebrake_power", offsetof(VehicleDef, nitrousVehParams.m_water_ebrake_power), CSPFT_FLOAT},
{"nitrous_bbox_min_x", offsetof(VehicleDef, nitrousVehParams.m_bbox_min.x), CSPFT_FLOAT},
{"nitrous_bbox_min_y", offsetof(VehicleDef, nitrousVehParams.m_bbox_min.y), CSPFT_FLOAT},
{"nitrous_bbox_min_z", offsetof(VehicleDef, nitrousVehParams.m_bbox_min.z), CSPFT_FLOAT},
{"nitrous_bbox_max_x", offsetof(VehicleDef, nitrousVehParams.m_bbox_max.x), CSPFT_FLOAT},
{"nitrous_bbox_max_y", offsetof(VehicleDef, nitrousVehParams.m_bbox_max.y), CSPFT_FLOAT},
{"nitrous_bbox_max_z", offsetof(VehicleDef, nitrousVehParams.m_bbox_max.z), CSPFT_FLOAT},
{"nitrous_mass_center_offset_x", offsetof(VehicleDef, nitrousVehParams.m_mass_center_offset.x), CSPFT_FLOAT},
{"nitrous_mass_center_offset_y", offsetof(VehicleDef, nitrousVehParams.m_mass_center_offset.y), CSPFT_FLOAT},
{"nitrous_mass_center_offset_z", offsetof(VehicleDef, nitrousVehParams.m_mass_center_offset.z), CSPFT_FLOAT},
{"nitrous_buoyancybox_min_x", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_min.x), CSPFT_FLOAT},
{"nitrous_buoyancybox_min_y", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_min.y), CSPFT_FLOAT},
{"nitrous_buoyancybox_min_z", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_min.z), CSPFT_FLOAT},
{"nitrous_buoyancybox_max_x", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_max.x), CSPFT_FLOAT},
{"nitrous_buoyancybox_max_y", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_max.y), CSPFT_FLOAT},
{"nitrous_buoyancybox_max_z", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_max.z), CSPFT_FLOAT},
{"nitrous_boat_speed_rise", offsetof(VehicleDef, nitrousVehParams.m_boat_speed_rise), CSPFT_FLOAT},
{"nitrous_boat_speed_tilt", offsetof(VehicleDef, nitrousVehParams.m_boat_speed_tilt), CSPFT_FLOAT},
{"nitrous_boat_motor_offset_x", offsetof(VehicleDef, nitrousVehParams.m_boat_motor_offset.x), CSPFT_FLOAT},
{"nitrous_boat_motor_offset_y", offsetof(VehicleDef, nitrousVehParams.m_boat_motor_offset.y), CSPFT_FLOAT},
{"nitrous_boat_motor_offset_z", offsetof(VehicleDef, nitrousVehParams.m_boat_motor_offset.z), CSPFT_FLOAT},
{"nitrous_boat_side_fric", offsetof(VehicleDef, nitrousVehParams.m_boat_side_fric_scale), CSPFT_FLOAT},
{"nitrous_boat_forward_fric", offsetof(VehicleDef, nitrousVehParams.m_boat_forward_fric_scale), CSPFT_FLOAT},
{"nitrous_boat_vertical_fric", offsetof(VehicleDef, nitrousVehParams.m_boat_vertical_fric_scale), CSPFT_FLOAT},
{"nitrous_drive_on_walls", offsetof(VehicleDef, nitrousVehParams.m_drive_on_walls), CSPFT_BOOL},
{"nitrous_linear_drag_scale", offsetof(VehicleDef, nitrousVehParams.m_linear_drag_scale), CSPFT_FLOAT},
{"nitrous_angular_drag_scale", offsetof(VehicleDef, nitrousVehParams.m_angular_drag_scale), CSPFT_FLOAT},
{"nitrous_jump_force", offsetof(VehicleDef, nitrousVehParams.m_jump_force), CSPFT_FLOAT},
{"p_driveby_sound_radius", offsetof(VehicleDef, driveBySoundRadius[0]), CSPFT_FLOAT},
{"s_driveby_sound_radius", offsetof(VehicleDef, driveBySoundRadius[1]), CSPFT_FLOAT},
{"p_drive_by_sound_apex0", offsetof(VehicleDef, driveBySounds[0].apex), CSPFT_INT},
{"p_drive_by_sound_name0", offsetof(VehicleDef, driveBySounds[0].name), CSPFT_STRING},
{"p_drive_by_sound_apex1", offsetof(VehicleDef, driveBySounds[1].apex), CSPFT_INT},
{"p_drive_by_sound_name1", offsetof(VehicleDef, driveBySounds[1].name), CSPFT_STRING},
{"p_drive_by_sound_apex2", offsetof(VehicleDef, driveBySounds[2].apex), CSPFT_INT},
{"p_drive_by_sound_name2", offsetof(VehicleDef, driveBySounds[2].name), CSPFT_STRING},
{"p_drive_by_sound_apex3", offsetof(VehicleDef, driveBySounds[3].apex), CSPFT_INT},
{"p_drive_by_sound_name3", offsetof(VehicleDef, driveBySounds[3].name), CSPFT_STRING},
{"p_drive_by_sound_apex4", offsetof(VehicleDef, driveBySounds[4].apex), CSPFT_INT},
{"p_drive_by_sound_name4", offsetof(VehicleDef, driveBySounds[4].name), CSPFT_STRING},
{"p_drive_by_sound_apex5", offsetof(VehicleDef, driveBySounds[5].apex), CSPFT_INT},
{"p_drive_by_sound_name5", offsetof(VehicleDef, driveBySounds[5].name), CSPFT_STRING},
{"p_drive_by_sound_apex6", offsetof(VehicleDef, driveBySounds[6].apex), CSPFT_INT},
{"p_drive_by_sound_name6", offsetof(VehicleDef, driveBySounds[6].name), CSPFT_STRING},
{"p_drive_by_sound_apex7", offsetof(VehicleDef, driveBySounds[7].apex), CSPFT_INT},
{"p_drive_by_sound_name7", offsetof(VehicleDef, driveBySounds[7].name), CSPFT_STRING},
{"p_drive_by_sound_apex8", offsetof(VehicleDef, driveBySounds[8].apex), CSPFT_INT},
{"p_drive_by_sound_name8", offsetof(VehicleDef, driveBySounds[8].name), CSPFT_STRING},
{"p_drive_by_sound_apex9", offsetof(VehicleDef, driveBySounds[9].apex), CSPFT_INT},
{"p_drive_by_sound_name9", offsetof(VehicleDef, driveBySounds[9].name), CSPFT_STRING},
{"p_drive_by_sound_apex10", offsetof(VehicleDef, driveBySounds[10].apex), CSPFT_INT},
{"p_drive_by_sound_name10", offsetof(VehicleDef, driveBySounds[10].name), CSPFT_STRING},
{"p_drive_by_sound_apex11", offsetof(VehicleDef, driveBySounds[11].apex), CSPFT_INT},
{"p_drive_by_sound_name11", offsetof(VehicleDef, driveBySounds[11].name), CSPFT_STRING},
{"p_drive_by_sound_apex12", offsetof(VehicleDef, driveBySounds[12].apex), CSPFT_INT},
{"p_drive_by_sound_name12", offsetof(VehicleDef, driveBySounds[12].name), CSPFT_STRING},
{"p_drive_by_sound_apex13", offsetof(VehicleDef, driveBySounds[13].apex), CSPFT_INT},
{"p_drive_by_sound_name13", offsetof(VehicleDef, driveBySounds[13].name), CSPFT_STRING},
{"p_drive_by_sound_apex14", offsetof(VehicleDef, driveBySounds[14].apex), CSPFT_INT},
{"p_drive_by_sound_name14", offsetof(VehicleDef, driveBySounds[14].name), CSPFT_STRING},
{"p_drive_by_sound_apex15", offsetof(VehicleDef, driveBySounds[15].apex), CSPFT_INT},
{"p_drive_by_sound_name15", offsetof(VehicleDef, driveBySounds[15].name), CSPFT_STRING},
{"p_drive_by_sound_apex16", offsetof(VehicleDef, driveBySounds[16].apex), CSPFT_INT},
{"p_drive_by_sound_name16", offsetof(VehicleDef, driveBySounds[16].name), CSPFT_STRING},
{"p_drive_by_sound_apex17", offsetof(VehicleDef, driveBySounds[17].apex), CSPFT_INT},
{"p_drive_by_sound_name17", offsetof(VehicleDef, driveBySounds[17].name), CSPFT_STRING},
{"p_drive_by_sound_apex18", offsetof(VehicleDef, driveBySounds[18].apex), CSPFT_INT},
{"p_drive_by_sound_name18", offsetof(VehicleDef, driveBySounds[18].name), CSPFT_STRING},
{"p_drive_by_sound_apex19", offsetof(VehicleDef, driveBySounds[19].apex), CSPFT_INT},
{"p_drive_by_sound_name19", offsetof(VehicleDef, driveBySounds[19].name), CSPFT_STRING},
{"s_drive_by_sound_apex0", offsetof(VehicleDef, driveBySounds[20].apex), CSPFT_INT},
{"s_drive_by_sound_name0", offsetof(VehicleDef, driveBySounds[20].name), CSPFT_STRING},
{"s_drive_by_sound_apex1", offsetof(VehicleDef, driveBySounds[21].apex), CSPFT_INT},
{"s_drive_by_sound_name1", offsetof(VehicleDef, driveBySounds[21].name), CSPFT_STRING},
{"s_drive_by_sound_apex2", offsetof(VehicleDef, driveBySounds[22].apex), CSPFT_INT},
{"s_drive_by_sound_name2", offsetof(VehicleDef, driveBySounds[22].name), CSPFT_STRING},
{"s_drive_by_sound_apex3", offsetof(VehicleDef, driveBySounds[23].apex), CSPFT_INT},
{"s_drive_by_sound_name3", offsetof(VehicleDef, driveBySounds[23].name), CSPFT_STRING},
{"s_drive_by_sound_apex4", offsetof(VehicleDef, driveBySounds[24].apex), CSPFT_INT},
{"s_drive_by_sound_name4", offsetof(VehicleDef, driveBySounds[24].name), CSPFT_STRING},
{"s_drive_by_sound_apex5", offsetof(VehicleDef, driveBySounds[25].apex), CSPFT_INT},
{"s_drive_by_sound_name5", offsetof(VehicleDef, driveBySounds[25].name), CSPFT_STRING},
{"s_drive_by_sound_apex6", offsetof(VehicleDef, driveBySounds[26].apex), CSPFT_INT},
{"s_drive_by_sound_name6", offsetof(VehicleDef, driveBySounds[26].name), CSPFT_STRING},
{"s_drive_by_sound_apex7", offsetof(VehicleDef, driveBySounds[27].apex), CSPFT_INT},
{"s_drive_by_sound_name7", offsetof(VehicleDef, driveBySounds[27].name), CSPFT_STRING},
{"s_drive_by_sound_apex8", offsetof(VehicleDef, driveBySounds[28].apex), CSPFT_INT},
{"s_drive_by_sound_name8", offsetof(VehicleDef, driveBySounds[28].name), CSPFT_STRING},
{"s_drive_by_sound_apex9", offsetof(VehicleDef, driveBySounds[29].apex), CSPFT_INT},
{"s_drive_by_sound_name9", offsetof(VehicleDef, driveBySounds[29].name), CSPFT_STRING},
{"s_drive_by_sound_apex10", offsetof(VehicleDef, driveBySounds[30].apex), CSPFT_INT},
{"s_drive_by_sound_name10", offsetof(VehicleDef, driveBySounds[30].name), CSPFT_STRING},
{"s_drive_by_sound_apex11", offsetof(VehicleDef, driveBySounds[31].apex), CSPFT_INT},
{"s_drive_by_sound_name11", offsetof(VehicleDef, driveBySounds[31].name), CSPFT_STRING},
{"s_drive_by_sound_apex12", offsetof(VehicleDef, driveBySounds[32].apex), CSPFT_INT},
{"s_drive_by_sound_name12", offsetof(VehicleDef, driveBySounds[32].name), CSPFT_STRING},
{"s_drive_by_sound_apex13", offsetof(VehicleDef, driveBySounds[33].apex), CSPFT_INT},
{"s_drive_by_sound_name13", offsetof(VehicleDef, driveBySounds[33].name), CSPFT_STRING},
{"s_drive_by_sound_apex14", offsetof(VehicleDef, driveBySounds[34].apex), CSPFT_INT},
{"s_drive_by_sound_name14", offsetof(VehicleDef, driveBySounds[34].name), CSPFT_STRING},
{"s_drive_by_sound_apex15", offsetof(VehicleDef, driveBySounds[35].apex), CSPFT_INT},
{"s_drive_by_sound_name15", offsetof(VehicleDef, driveBySounds[35].name), CSPFT_STRING},
{"s_drive_by_sound_apex16", offsetof(VehicleDef, driveBySounds[36].apex), CSPFT_INT},
{"s_drive_by_sound_name16", offsetof(VehicleDef, driveBySounds[36].name), CSPFT_STRING},
{"s_drive_by_sound_apex17", offsetof(VehicleDef, driveBySounds[37].apex), CSPFT_INT},
{"s_drive_by_sound_name17", offsetof(VehicleDef, driveBySounds[37].name), CSPFT_STRING},
{"s_drive_by_sound_apex18", offsetof(VehicleDef, driveBySounds[38].apex), CSPFT_INT},
{"s_drive_by_sound_name18", offsetof(VehicleDef, driveBySounds[38].name), CSPFT_STRING},
{"s_drive_by_sound_apex19", offsetof(VehicleDef, driveBySounds[39].apex), CSPFT_INT},
{"s_drive_by_sound_name19", offsetof(VehicleDef, driveBySounds[39].name), CSPFT_STRING},
{"doFootSteps", offsetof(VehicleDef, doFootSteps), CSPFT_BOOL},
{"isSentient", offsetof(VehicleDef, isSentient), CSPFT_BOOL},
{"idleRpms", offsetof(VehicleDef, engine.idleRpms), CSPFT_FLOAT},
{"maxRpms", offsetof(VehicleDef, engine.maxRpms), CSPFT_FLOAT},
{"maxTorque", offsetof(VehicleDef, engine.maxTorque), CSPFT_FLOAT},
{"brakingCoeff", offsetof(VehicleDef, engine.brakingCoeff), CSPFT_FLOAT},
{"onLoadFadeInStart", offsetof(VehicleDef, engine.loadFadeParams.x), CSPFT_FLOAT},
{"onLoadFadeInEnd", offsetof(VehicleDef, engine.loadFadeParams.y), CSPFT_FLOAT},
{"offLoadFadeOutStart", offsetof(VehicleDef, engine.loadFadeParams.z), CSPFT_FLOAT},
{"offLoadFadeOutEnd", offsetof(VehicleDef, engine.loadFadeParams.w), CSPFT_FLOAT},
{"loadScale", offsetof(VehicleDef, engine.loadScale), CSPFT_FLOAT},
{"loadSmooting", offsetof(VehicleDef, engine.loadSmoothing), CSPFT_FLOAT},
{"throttleLag", offsetof(VehicleDef, engine.throttleLag), CSPFT_FLOAT},
{"pitchScale", offsetof(VehicleDef, engine.pitchScale), CSPFT_FLOAT},
{"on_engsnd_name0", offsetof(VehicleDef, engine.onload[0].name), CSPFT_STRING},
{"on_engsnd_fade_in_start0", offsetof(VehicleDef, engine.onload[0].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT},
{"on_engsnd_fade_in_end0", offsetof(VehicleDef, engine.onload[0].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT},
{"on_engsnd_fade_out_start0", offsetof(VehicleDef, engine.onload[0].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT},
{"on_engsnd_fade_out_end0", offsetof(VehicleDef, engine.onload[0].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT},
{"on_engsnd_pitch_ref0", offsetof(VehicleDef, engine.onload[0].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT},
{"on_engsnd_name1", offsetof(VehicleDef, engine.onload[1].name), CSPFT_STRING},
{"on_engsnd_fade_in_start1", offsetof(VehicleDef, engine.onload[1].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT},
{"on_engsnd_fade_in_end1", offsetof(VehicleDef, engine.onload[1].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT},
{"on_engsnd_fade_out_start1", offsetof(VehicleDef, engine.onload[1].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT},
{"on_engsnd_fade_out_end1", offsetof(VehicleDef, engine.onload[1].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT},
{"on_engsnd_pitch_ref1", offsetof(VehicleDef, engine.onload[1].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT},
{"on_engsnd_name2", offsetof(VehicleDef, engine.onload[2].name), CSPFT_STRING},
{"on_engsnd_fade_in_start2", offsetof(VehicleDef, engine.onload[2].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT},
{"on_engsnd_fade_in_end2", offsetof(VehicleDef, engine.onload[2].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT},
{"on_engsnd_fade_out_start2", offsetof(VehicleDef, engine.onload[2].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT},
{"on_engsnd_fade_out_end2", offsetof(VehicleDef, engine.onload[2].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT},
{"on_engsnd_pitch_ref2", offsetof(VehicleDef, engine.onload[2].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT},
{"on_engsnd_name3", offsetof(VehicleDef, engine.onload[3].name), CSPFT_STRING},
{"on_engsnd_fade_in_start3", offsetof(VehicleDef, engine.onload[3].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT},
{"on_engsnd_fade_in_end3", offsetof(VehicleDef, engine.onload[3].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT},
{"on_engsnd_fade_out_start3", offsetof(VehicleDef, engine.onload[3].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT},
{"on_engsnd_fade_out_end3", offsetof(VehicleDef, engine.onload[3].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT},
{"on_engsnd_pitch_ref3", offsetof(VehicleDef, engine.onload[3].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT},
{"on_engsnd_name4", offsetof(VehicleDef, engine.onload[4].name), CSPFT_STRING},
{"on_engsnd_fade_in_start4", offsetof(VehicleDef, engine.onload[4].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT},
{"on_engsnd_fade_in_end4", offsetof(VehicleDef, engine.onload[4].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT},
{"on_engsnd_fade_out_start4", offsetof(VehicleDef, engine.onload[4].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT},
{"on_engsnd_fade_out_end4", offsetof(VehicleDef, engine.onload[4].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT},
{"on_engsnd_pitch_ref4", offsetof(VehicleDef, engine.onload[4].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT},
{"off_engsnd_name0", offsetof(VehicleDef, engine.offload[0].name), CSPFT_STRING},
{"off_engsnd_fade_in_start0", offsetof(VehicleDef, engine.offload[0].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT},
{"off_engsnd_fade_in_end0", offsetof(VehicleDef, engine.offload[0].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT},
{"off_engsnd_fade_out_start0", offsetof(VehicleDef, engine.offload[0].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT},
{"off_engsnd_fade_out_end0", offsetof(VehicleDef, engine.offload[0].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT},
{"off_engsnd_pitch_ref0", offsetof(VehicleDef, engine.offload[0].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT},
{"off_engsnd_name1", offsetof(VehicleDef, engine.offload[1].name), CSPFT_STRING},
{"off_engsnd_fade_in_start1", offsetof(VehicleDef, engine.offload[1].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT},
{"off_engsnd_fade_in_end1", offsetof(VehicleDef, engine.offload[1].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT},
{"off_engsnd_fade_out_start1", offsetof(VehicleDef, engine.offload[1].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT},
{"off_engsnd_fade_out_end1", offsetof(VehicleDef, engine.offload[1].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT},
{"off_engsnd_pitch_ref1", offsetof(VehicleDef, engine.offload[1].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT},
{"off_engsnd_name2", offsetof(VehicleDef, engine.offload[2].name), CSPFT_STRING},
{"off_engsnd_fade_in_start2", offsetof(VehicleDef, engine.offload[2].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT},
{"off_engsnd_fade_in_end2", offsetof(VehicleDef, engine.offload[2].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT},
{"off_engsnd_fade_out_start2", offsetof(VehicleDef, engine.offload[2].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT},
{"off_engsnd_fade_out_end2", offsetof(VehicleDef, engine.offload[2].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT},
{"off_engsnd_pitch_ref2", offsetof(VehicleDef, engine.offload[2].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT},
{"off_engsnd_name3", offsetof(VehicleDef, engine.offload[3].name), CSPFT_STRING},
{"off_engsnd_fade_in_start3", offsetof(VehicleDef, engine.offload[3].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT},
{"off_engsnd_fade_in_end3", offsetof(VehicleDef, engine.offload[3].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT},
{"off_engsnd_fade_out_start3", offsetof(VehicleDef, engine.offload[3].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT},
{"off_engsnd_fade_out_end3", offsetof(VehicleDef, engine.offload[3].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT},
{"off_engsnd_pitch_ref3", offsetof(VehicleDef, engine.offload[3].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT},
{"off_engsnd_name4", offsetof(VehicleDef, engine.offload[4].name), CSPFT_STRING},
{"off_engsnd_fade_in_start4", offsetof(VehicleDef, engine.offload[4].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT},
{"off_engsnd_fade_in_end4", offsetof(VehicleDef, engine.offload[4].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT},
{"off_engsnd_fade_out_start4", offsetof(VehicleDef, engine.offload[4].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT},
{"off_engsnd_fade_out_end4", offsetof(VehicleDef, engine.offload[4].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT},
{"off_engsnd_pitch_ref4", offsetof(VehicleDef, engine.offload[4].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT},
{"numGears", offsetof(VehicleDef, engine.numGears), CSPFT_INT},
{"loopLastGear", offsetof(VehicleDef, engine.loopLastGear), CSPFT_BOOL},
{"gear_min_rpm0", offsetof(VehicleDef, engine.gears[0].minRPM), CSPFT_FLOAT},
{"gear_max_rpm0", offsetof(VehicleDef, engine.gears[0].maxRPM), CSPFT_FLOAT},
{"gear_ratio0", offsetof(VehicleDef, engine.gears[0].ratio), CSPFT_FLOAT},
{"gear_min_rpm1", offsetof(VehicleDef, engine.gears[1].minRPM), CSPFT_FLOAT},
{"gear_max_rpm1", offsetof(VehicleDef, engine.gears[1].maxRPM), CSPFT_FLOAT},
{"gear_ratio1", offsetof(VehicleDef, engine.gears[1].ratio), CSPFT_FLOAT},
{"gear_min_rpm2", offsetof(VehicleDef, engine.gears[2].minRPM), CSPFT_FLOAT},
{"gear_max_rpm2", offsetof(VehicleDef, engine.gears[2].maxRPM), CSPFT_FLOAT},
{"gear_ratio2", offsetof(VehicleDef, engine.gears[2].ratio), CSPFT_FLOAT},
{"gear_min_rpm3", offsetof(VehicleDef, engine.gears[3].minRPM), CSPFT_FLOAT},
{"gear_max_rpm3", offsetof(VehicleDef, engine.gears[3].maxRPM), CSPFT_FLOAT},
{"gear_ratio3", offsetof(VehicleDef, engine.gears[3].ratio), CSPFT_FLOAT},
{"gear_min_rpm4", offsetof(VehicleDef, engine.gears[4].minRPM), CSPFT_FLOAT},
{"gear_max_rpm4", offsetof(VehicleDef, engine.gears[4].maxRPM), CSPFT_FLOAT},
{"gear_ratio4", offsetof(VehicleDef, engine.gears[4].ratio), CSPFT_FLOAT},
{"gear_min_rpm5", offsetof(VehicleDef, engine.gears[5].minRPM), CSPFT_FLOAT},
{"gear_max_rpm5", offsetof(VehicleDef, engine.gears[5].maxRPM), CSPFT_FLOAT},
{"gear_ratio5", offsetof(VehicleDef, engine.gears[5].ratio), CSPFT_FLOAT},
{"gear_min_rpm6", offsetof(VehicleDef, engine.gears[6].minRPM), CSPFT_FLOAT},
{"gear_max_rpm6", offsetof(VehicleDef, engine.gears[6].maxRPM), CSPFT_FLOAT},
{"gear_ratio6", offsetof(VehicleDef, engine.gears[6].ratio), CSPFT_FLOAT},
{"gear_min_rpm7", offsetof(VehicleDef, engine.gears[7].minRPM), CSPFT_FLOAT},
{"gear_max_rpm7", offsetof(VehicleDef, engine.gears[7].maxRPM), CSPFT_FLOAT},
{"gear_ratio7", offsetof(VehicleDef, engine.gears[7].ratio), CSPFT_FLOAT},
{"gear_min_rpm8", offsetof(VehicleDef, engine.gears[8].minRPM), CSPFT_FLOAT},
{"gear_max_rpm8", offsetof(VehicleDef, engine.gears[8].maxRPM), CSPFT_FLOAT},
{"gear_ratio8", offsetof(VehicleDef, engine.gears[8].ratio), CSPFT_FLOAT},
{"gear_min_rpm9", offsetof(VehicleDef, engine.gears[9].minRPM), CSPFT_FLOAT},
{"gear_max_rpm9", offsetof(VehicleDef, engine.gears[9].maxRPM), CSPFT_FLOAT},
{"gear_ratio9", offsetof(VehicleDef, engine.gears[9].ratio), CSPFT_FLOAT},
{"csvInclude", offsetof(VehicleDef, csvInclude), CSPFT_STRING},
{"antenna1SpringK", offsetof(VehicleDef, antenna[0].springK), CSPFT_FLOAT},
{"antenna1Damp", offsetof(VehicleDef, antenna[0].damp), CSPFT_FLOAT},
{"antenna1Length", offsetof(VehicleDef, antenna[0].length), CSPFT_FLOAT},
{"antenna1Gravity", offsetof(VehicleDef, antenna[0].gravity), CSPFT_FLOAT},
{"antenna2SpringK", offsetof(VehicleDef, antenna[1].springK), CSPFT_FLOAT},
{"antenna2Damp", offsetof(VehicleDef, antenna[1].damp), CSPFT_FLOAT},
{"antenna2Length", offsetof(VehicleDef, antenna[1].length), CSPFT_FLOAT},
{"antenna2Gravity", offsetof(VehicleDef, antenna[1].gravity), CSPFT_FLOAT},
{"customFloat0", offsetof(VehicleDef, customFloat0), CSPFT_FLOAT},
{"customFloat1", offsetof(VehicleDef, customFloat1), CSPFT_FLOAT},
{"customFloat2", offsetof(VehicleDef, customFloat2), CSPFT_FLOAT},
{"customBool0", offsetof(VehicleDef, customBool0), CSPFT_BOOL},
{"customBool1", offsetof(VehicleDef, customBool1), CSPFT_BOOL},
{"customBool2", offsetof(VehicleDef, customBool2), CSPFT_BOOL},
};
namespace T6
{
const char* s_vehicleClassNames[]
{
"4 wheel",
"motorcycle",
"tank",
"plane",
"boat",
"artillery",
"helicopter",
};
const char* s_vehicleCameraModes[]
{
"first",
"chase",
"view",
"strafe",
"horse",
"oldtank",
"hover",
"vtol",
};
const char* s_tractionTypeNames[]
{
"TRACTION_TYPE_FRONT",
"TRACTION_TYPE_BACK",
"TRACTION_TYPE_ALL_WD",
};
class InfoStringFromVehicleConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<VehicleFieldType>(field.iFieldType))
{
case VFT_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, s_vehicleClassNames, std::extent<decltype(s_vehicleClassNames)>::value);
break;
case VFT_CAMERAMODE:
FillFromEnumInt(std::string(field.szName), field.iOffset, s_vehicleCameraModes, std::extent<decltype(s_vehicleCameraModes)>::value);
break;
case VFT_TRACTION_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, s_tractionTypeNames, std::extent<decltype(s_tractionTypeNames)>::value);
break;
case VFT_MPH_TO_INCHES_PER_SECOND:
{
const auto* num = reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
m_info_string.SetValueForKey(std::string(field.szName), std::to_string(*num / 17.6f));
break;
}
case VFT_POUNDS_TO_GAME_MASS:
{
const auto* num = reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
m_info_string.SetValueForKey(std::string(field.szName), std::to_string(*num / 0.001f));
break;
}
case VFT_TEAM:
{
const auto* num = reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
switch (*num)
{
case TEAM_AXIS:
m_info_string.SetValueForKey(std::string(field.szName), "axis");
break;
case TEAM_ALLIES:
m_info_string.SetValueForKey(std::string(field.szName), "allies");
break;
default:
assert(false);
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
break;
}
case VFT_KEY_BINDING:
case VFT_GRAPH:
case VFT_WIIUCONTROLOVERRIDE:
case VFT_NUM:
default:
assert(false);
break;
}
}
public:
InfoStringFromVehicleConverter(const VehicleDef* structure, const cspField_t* fields, const size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
}
InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo<VehicleDef>* asset)
{
InfoStringFromVehicleConverter converter(asset->Asset(), vehicle_fields, std::extent<decltype(vehicle_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.size());
if (scrStr >= asset->m_zone->m_script_strings.size())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperVehicle::ShouldDump(XAssetInfo<VehicleDef>* asset)
{
return true;
}
bool AssetDumperVehicle::CanDumpAsRaw()
{
return true;
}
bool AssetDumperVehicle::CanDumpAsGdtEntry()
{
return true;
}
std::string AssetDumperVehicle::GetFileNameForAsset(Zone* zone, XAssetInfo<VehicleDef>* asset)
{
return "vehicles/" + asset->m_name;
}
GdtEntry AssetDumperVehicle::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, GDF_NAME);
infoString.ToGdtProperties(FILE_TYPE_STR, gdtEntry);
return gdtEntry;
}
void AssetDumperVehicle::DumpRaw(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(FILE_TYPE_STR);
stream.write(stringValue.c_str(), stringValue.size());
}