OpenAssetTools/raw/iw4/techniques/trivial_vertcol_simple2d.tech

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{
stateMap "default2d";
vertexShader 3.0 "trivial_vertcol_simple.hlsl"
{
worldMatrix = constant.transposeWorldMatrix;
viewProjectionMatrix = constant.transposeViewProjectionMatrix;
}
pixelShader 3.0 "trivial_vertcol_simple.hlsl"
{
colorMapSampler = material.colorMap;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}