2021-07-23 01:12:36 +02:00

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// =========================================
// GfxWorld
// =========================================
use GfxWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string baseName;
set count skies skyCount;
set count aabbTreeCounts dpvsPlanes::cellCount;
set count aabbTrees dpvsPlanes::cellCount;
set count cells dpvsPlanes::cellCount;
set count models modelCount;
set count materialMemory materialMemoryCount;
set block cellCasterBits XFILE_BLOCK_RUNTIME;
set count cellCasterBits dpvsPlanes::cellCount * ((dpvsPlanes::cellCount + 31) / 32);
set block cellHasSunLitSurfsBits XFILE_BLOCK_RUNTIME;
set count cellHasSunLitSurfsBits (dpvsPlanes::cellCount + 31) / 32;
set block sceneDynModel XFILE_BLOCK_RUNTIME;
set count sceneDynModel dpvsDyn::dynEntClientCount[0];
set block sceneDynBrush XFILE_BLOCK_RUNTIME;
set count sceneDynBrush dpvsDyn::dynEntClientCount[1];
set block primaryLightEntityShadowVis XFILE_BLOCK_RUNTIME;
set count primaryLightEntityShadowVis (primaryLightCount - lastSunPrimaryLightIndex - 1) * 0x2000;
set block primaryLightDynEntShadowVis XFILE_BLOCK_RUNTIME;
set count primaryLightDynEntShadowVis[0] dpvsDyn::dynEntClientCount[0] * (primaryLightCount - lastSunPrimaryLightIndex - 1);
set count primaryLightDynEntShadowVis[1] dpvsDyn::dynEntClientCount[1] * (primaryLightCount - lastSunPrimaryLightIndex - 1);
set block nonSunPrimaryLightForModelDynEnt XFILE_BLOCK_RUNTIME;
set count nonSunPrimaryLightForModelDynEnt dpvsDyn::dynEntClientCount[0];
set count shadowGeom primaryLightCount;
set count lightRegion primaryLightCount;
set count heroOnlyLights heroOnlyLightCount;
// GfxSky
set count GfxSky::skyStartSurfs skySurfCount;
// GfxWorldDpvsPlanes
use GfxWorldDpvsPlanes;
set reusable planes;
set count planes GfxWorld::planeCount;
set count nodes GfxWorld::nodeCount;
set block sceneEntCellBits XFILE_BLOCK_RUNTIME;
set count sceneEntCellBits cellCount * 0x200;
// GfxCellTree
// Extremly dirty hack caused by IW doing an extremly dirty hack in their code as well.
// No idea why they decided to separate the count from the pointer that uses the count.
// Thank you Treyarch for doing better in your games at least.
set count GfxCellTree::aabbTree GfxWorld::aabbTreeCounts[GfxCellTree - GfxWorld::aabbTrees];
// GfxAabbTree
use GfxAabbTree;
set reusable smodelIndexes;
set count smodelIndexes smodelIndexCount;
// GfxCell
use GfxCell;
set count portals portalCount;
set count reflectionProbes reflectionProbeCount;
// GfxPortal
use GfxPortal;
set condition writable never;
set count vertices vertexCount;
// GfxWorldDraw
use GfxWorldDraw;
set count reflectionProbes reflectionProbeCount;
set count reflectionProbeOrigins reflectionProbeCount;
set block reflectionProbeTextures XFILE_BLOCK_RUNTIME;
set count reflectionProbeTextures reflectionProbeCount;
set count lightmaps lightmapCount;
set block lightmapPrimaryTextures XFILE_BLOCK_RUNTIME;
set count lightmapPrimaryTextures lightmapCount;
set block lightmapSecondaryTextures XFILE_BLOCK_RUNTIME;
set count lightmapSecondaryTextures lightmapCount;
set count vd::vertices vertexCount;
set condition vd::worldVb never;
set count vld::data vertexLayerDataSize;
set condition vld::layerVb never;
set count indices indexCount;
// GfxLightGrid
use GfxLightGrid;
set count rowDataStart maxs[rowAxis] - mins[rowAxis] + 1;
set count rawRowData rawRowDataSize;
set count entries entryCount;
set count colors colorCount;
// GfxShadowGeometry
use GfxShadowGeometry;
set count sortedSurfIndex surfaceCount;
set count smodelIndex smodelCount;
// GfxLightRegion
set count GfxLightRegion::hulls hullCount;
// GfxLightRegionHull
set count GfxLightRegionHull::axis axisCount;
// GfxWorldDpvsStatic
use GfxWorldDpvsStatic;
set block smodelVisData XFILE_BLOCK_RUNTIME;
set count smodelVisData smodelCount;
set block surfaceVisData XFILE_BLOCK_RUNTIME;
set count surfaceVisData staticSurfaceCount;
set count sortedSurfIndex staticSurfaceCount + staticSurfaceCountNoDecal;
set count smodelInsts smodelCount;
set count surfaces GfxWorld::surfaceCount;
set count surfacesBounds GfxWorld::surfaceCount;
set count smodelDrawInsts smodelCount;
set block surfaceMaterials XFILE_BLOCK_RUNTIME;
set count surfaceMaterials GfxWorld::surfaceCount;
set block surfaceCastsSunShadow XFILE_BLOCK_RUNTIME;
set count surfaceCastsSunShadow surfaceVisDataCount;
// GfxWorldDpvsDynamic
use GfxWorldDpvsDynamic;
set block dynEntCellBits XFILE_BLOCK_RUNTIME;
set count dynEntCellBits[0] dynEntClientWordCount[0] * GfxWorld::dpvsPlanes::cellCount;
set count dynEntCellBits[1] dynEntClientWordCount[1] * GfxWorld::dpvsPlanes::cellCount;
set block dynEntVisData XFILE_BLOCK_RUNTIME;
set count dynEntVisData[0][0] 32 * dynEntClientWordCount[0];
set count dynEntVisData[1][0] 32 * dynEntClientWordCount[1];
set count dynEntVisData[0][1] 32 * dynEntClientWordCount[0];
set count dynEntVisData[1][1] 32 * dynEntClientWordCount[1];
set count dynEntVisData[0][2] 32 * dynEntClientWordCount[0];
set count dynEntVisData[1][2] 32 * dynEntClientWordCount[1];