OpenAssetTools/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderPhysConstraints.cpp

155 lines
5.4 KiB
C++

#include "AssetLoaderPhysConstraints.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
#include "Game/T6/InfoString/PhysConstraintsFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
#include <cassert>
#include <cstring>
#include <iostream>
using namespace T6;
namespace T6
{
class InfoStringToPhysConstraintsConverter final : public InfoStringToStructConverter
{
protected:
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
{
switch (static_cast<constraintsFieldType_t>(field.iFieldType))
{
case CFT_TYPE:
return ConvertEnumInt(field.szName, value, field.iOffset, s_constraintTypeNames, std::extent_v<decltype(s_constraintTypeNames)>);
default:
assert(false);
return false;
}
}
public:
InfoStringToPhysConstraintsConverter(const InfoString& infoString,
PhysConstraints* physConstraints,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager* memory,
IAssetLoadingManager* manager,
const cspField_t* fields,
const size_t fieldCount)
: InfoStringToStructConverter(infoString, physConstraints, zoneScriptStrings, memory, manager, fields, fieldCount)
{
}
};
} // namespace T6
void AssetLoaderPhysConstraints::CalculatePhysConstraintsFields(PhysConstraints* physConstraints, Zone* zone)
{
for (auto& constraint : physConstraints->data)
{
constraint.targetname = zone->m_script_strings.AddOrGetScriptString("");
constraint.target_ent1 = zone->m_script_strings.AddOrGetScriptString("");
constraint.target_ent2 = zone->m_script_strings.AddOrGetScriptString("");
constraint.attach_point_type1 = ATTACH_POINT_BONE;
constraint.attach_point_type2 = ATTACH_POINT_BONE;
constraint.target_bone1 = "";
constraint.target_bone2 = "";
}
// count
{
auto foundEnd = false;
for (auto i = 0u; i < std::extent_v<decltype(PhysConstraints::data)>; i++)
{
if (physConstraints->data[i].type == CONSTRAINT_NONE)
{
foundEnd = true;
physConstraints->count = i;
break;
}
}
if (!foundEnd)
physConstraints->count = std::extent_v<decltype(PhysConstraints::data)>;
}
}
bool AssetLoaderPhysConstraints::LoadFromInfoString(
const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone)
{
auto* physConstraints = memory->Create<PhysConstraints>();
memset(physConstraints, 0, sizeof(PhysConstraints));
InfoStringToPhysConstraintsConverter converter(
infoString, physConstraints, zone->m_script_strings, memory, manager, phys_constraints_fields, std::extent_v<decltype(phys_constraints_fields)>);
if (!converter.Convert())
{
std::cout << "Failed to parse phys constraints: \"" << assetName << "\"\n";
return true;
}
CalculatePhysConstraintsFields(physConstraints, zone);
physConstraints->name = memory->Dup(assetName.c_str());
auto scrStrings = converter.GetUsedScriptStrings();
scrStrings.push_back(zone->m_script_strings.AddOrGetScriptString(""));
manager->AddAsset<AssetPhysConstraints>(assetName, physConstraints, converter.GetDependencies(), scrStrings);
return true;
}
void* AssetLoaderPhysConstraints::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* physConstraints = memory->Create<PhysConstraints>();
memset(physConstraints, 0, sizeof(PhysConstraints));
physConstraints->name = memory->Dup(assetName.c_str());
return physConstraints;
}
bool AssetLoaderPhysConstraints::CanLoadFromGdt() const
{
return true;
}
bool AssetLoaderPhysConstraints::LoadFromGdt(
const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
auto* gdtEntry = gdtQueryable->GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_PHYS_CONSTRAINTS, assetName);
if (gdtEntry == nullptr)
return false;
InfoString infoString;
if (!infoString.FromGdtProperties(*gdtEntry))
{
std::cout << "Failed to read phys constraints gdt entry: \"" << assetName << "\"\n";
return true;
}
return LoadFromInfoString(infoString, assetName, memory, manager, zone);
}
bool AssetLoaderPhysConstraints::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderPhysConstraints::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto fileName = "physconstraints/" + assetName;
const auto file = searchPath->Open(fileName);
if (!file.IsOpen())
return false;
InfoString infoString;
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_PHYS_CONSTRAINTS, *file.m_stream))
{
std::cerr << "Could not parse as info string file: \"" << fileName << "\"\n";
return true;
}
return LoadFromInfoString(infoString, assetName, memory, manager, zone);
}