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OpenAssetTools/src/ObjWriting/Techset/PixelShaderDumper.cpp.template
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2026-03-18 23:04:35 +01:00

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#options GAME(IW4, IW5)
#filename "Game/" + GAME + "/Techset/PixelShaderDumper" + GAME + ".cpp"
#set DUMPER_HEADER "\"PixelShaderDumper" + GAME + ".h\""
#if GAME == "IW4"
#define FEATURE_IW4
#define IS_DX9
#elif GAME == "IW5"
#define FEATURE_IW5
#define IS_DX9
#endif
// This file was templated.
// See PixelShaderDumper.cpp.template.
// Do not modify, changes will be lost.
#include DUMPER_HEADER
#include "Shader/ShaderCommon.h"
#include <type_traits>
using namespace GAME;
#set CLASS_NAME "PixelShaderDumper" + GAME
namespace techset
{
void CLASS_NAME::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPixelShader::Type>& asset)
{
const auto& shader = *asset.Asset();
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(shader.name));
if (!shaderFile)
return;
shaderFile->write(reinterpret_cast<const char*>(shader.prog.loadDef.program),
static_cast<std::streamsize>(shader.prog.loadDef.programSize)
* sizeof(std::remove_pointer_t<decltype(GfxPixelShaderLoadDef::program)>));
}
} // namespace techset