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18 lines
359 B
C++
18 lines
359 B
C++
#pragma once
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#include "Zone/AssetNameResolver.h"
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#include "Zone/Definition/ZoneDefinition.h"
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#include <memory>
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class ZoneDefinitionParserState
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{
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public:
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explicit ZoneDefinitionParserState(std::string targetName);
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void SetGame(GameId game);
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const IAssetNameResolver* m_asset_name_resolver;
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std::unique_ptr<ZoneDefinition> m_definition;
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};
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