OpenAssetTools/src/ZoneCommon/Parsing/ZoneDefinition/ZoneDefinitionParserState.h

18 lines
359 B
C++

#pragma once
#include "Zone/AssetNameResolver.h"
#include "Zone/Definition/ZoneDefinition.h"
#include <memory>
class ZoneDefinitionParserState
{
public:
explicit ZoneDefinitionParserState(std::string targetName);
void SetGame(GameId game);
const IAssetNameResolver* m_asset_name_resolver;
std::unique_ptr<ZoneDefinition> m_definition;
};