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https://github.com/Laupetin/OpenAssetTools.git
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41 lines
1.8 KiB
C++
41 lines
1.8 KiB
C++
#pragma once
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#include "Game/T6/T6.h"
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#include "IObjLoader.h"
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#include "ObjContainer/SoundBank/SoundBank.h"
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#include "SearchPath/ISearchPath.h"
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#include <memory>
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#include <set>
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#include <stack>
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#include <string>
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namespace T6
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{
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class ObjLoader final : public IObjLoader
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{
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public:
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void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
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void UnloadContainersOfZone(Zone& zone) const override;
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void ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath, IGdtQueryable& gdt) const override;
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private:
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static bool VerifySoundBankChecksum(const SoundBank& soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank);
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static SoundBank* LoadSoundBankForZone(ISearchPath& searchPath, const std::string& soundBankFileName, Zone& zone);
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static void LoadSoundBankFromLinkedInfo(ISearchPath& searchPath,
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const std::string& soundBankFileName,
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const SndRuntimeAssetBank& sndBankLinkedInfo,
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Zone& zone,
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std::set<std::string>& loadedBanksForZone,
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std::stack<std::string>& dependenciesToLoad);
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static void LoadSoundBanksFromAsset(ISearchPath& searchPath, const SndBank& sndBank, Zone& zone, std::set<std::string>& loadedBanksForZone);
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static void LoadIPakForZone(ISearchPath& searchPath, const std::string& ipakName, Zone& zone);
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static void LoadCommonIPaks(ISearchPath& searchPath, Zone& zone);
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static bool IsMpZone(const Zone& zone);
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static bool IsZmZone(const Zone& zone);
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};
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} // namespace T6
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