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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-07-21 23:40:34 +00:00
Code Activity
Files
fa2a520eb489596fda8f82d707584427ad73279c
OpenAssetTools/src/Common/Game
T
History
LJW-DevandJan Laupetin 014fe103ac Refactor to improve C++ and safe code use
2026-05-16 09:44:24 +02:00
..
IW3
chore: make sure xmodel flags are unsigned
2026-05-03 13:09:03 +02:00
IW4
chore: make sure xmodel flags are unsigned
2026-05-03 13:09:03 +02:00
IW5
fix: iw5 uses isFrictionInfinity as well
2026-05-03 16:00:30 +02:00
T5
feat: accept aliases for asset type names
2026-05-02 18:08:12 +02:00
T6
Refactor to improve C++ and safe code use
2026-05-16 09:44:24 +02:00
CommonAsset.cpp
chore: add modman bind for getting assets from a zone
2025-10-27 21:01:03 +01:00
CommonAsset.h
feat: show zone and asset statistics in modman
2025-10-27 21:01:04 +01:00
GameLanguage.h
move parts to new common component to avoid circular dependency of zonecommon and objcommon
2021-03-03 12:56:15 -08:00
IAsset.h
refactor: introduce subasset loading
2026-02-05 18:17:15 +01:00
IGame.cpp
feat: accept aliases for asset type names
2026-05-02 18:08:12 +02:00
IGame.h
feat: accept aliases for asset type names
2026-05-02 18:08:12 +02:00
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