mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 00:02:55 +00:00
139 lines
4.9 KiB
C++
139 lines
4.9 KiB
C++
#include "AssetCreationContext.h"
|
|
|
|
#include <cassert>
|
|
#include <format>
|
|
#include <iostream>
|
|
|
|
IgnoredAssetLookup::IgnoredAssetLookup() = default;
|
|
|
|
IgnoredAssetLookup::IgnoredAssetLookup(const AssetList& assetList)
|
|
{
|
|
m_ignored_asset_lookup.reserve(assetList.m_entries.size());
|
|
for (const auto& asset : assetList.m_entries)
|
|
{
|
|
m_ignored_asset_lookup.emplace(asset.m_name, asset.m_type);
|
|
}
|
|
}
|
|
|
|
bool IgnoredAssetLookup::IsAssetIgnored(asset_type_t assetType, const std::string& name) const
|
|
{
|
|
const auto entries = m_ignored_asset_lookup.equal_range(name);
|
|
|
|
for (auto i = entries.first; i != entries.second; ++i)
|
|
{
|
|
if (i->second == assetType)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
GenericAssetRegistration::GenericAssetRegistration(const asset_type_t type, std::string name, void* asset)
|
|
: m_type(type),
|
|
m_name(std::move(name)),
|
|
m_asset(asset)
|
|
{
|
|
}
|
|
|
|
void GenericAssetRegistration::AddDependency(XAssetInfoGeneric* dependency)
|
|
{
|
|
m_dependencies.emplace(dependency);
|
|
}
|
|
|
|
void GenericAssetRegistration::AddScriptString(scr_string_t scriptString)
|
|
{
|
|
m_used_script_strings.emplace(scriptString);
|
|
}
|
|
|
|
void GenericAssetRegistration::AddIndirectAssetReference(IndirectAssetReference indirectAssetReference)
|
|
{
|
|
m_indirect_asset_references.emplace(std::move(indirectAssetReference));
|
|
}
|
|
|
|
std::unique_ptr<XAssetInfoGeneric> GenericAssetRegistration::CreateXAssetInfo()
|
|
{
|
|
assert(m_asset);
|
|
|
|
std::vector<XAssetInfoGeneric*> dependencies(m_dependencies.begin(), m_dependencies.end());
|
|
std::vector<scr_string_t> scriptStrings(m_used_script_strings.begin(), m_used_script_strings.end());
|
|
std::vector<IndirectAssetReference> indirectAssetReferences(m_indirect_asset_references.begin(), m_indirect_asset_references.end());
|
|
|
|
return std::make_unique<XAssetInfoGeneric>(
|
|
m_type, std::move(m_name), m_asset, std::move(dependencies), std::move(scriptStrings), std::move(indirectAssetReferences));
|
|
}
|
|
|
|
AssetCreationContext::AssetCreationContext(Zone& zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup)
|
|
: ZoneAssetLoaderContainer(zone),
|
|
m_creators(creators),
|
|
m_ignored_asset_lookup(ignoredAssetLookup)
|
|
{
|
|
}
|
|
|
|
XAssetInfoGeneric* AssetCreationContext::AddAssetGeneric(GenericAssetRegistration registration) const
|
|
{
|
|
auto xAssetInfo = registration.CreateXAssetInfo();
|
|
xAssetInfo->m_zone = &m_zone;
|
|
|
|
const auto assetType = xAssetInfo->m_type;
|
|
const auto* pAssetName = xAssetInfo->m_name.c_str();
|
|
|
|
auto* addedAsset = m_zone.m_pools->AddAsset(std::move(xAssetInfo));
|
|
if (addedAsset == nullptr)
|
|
std::cerr << std::format("Failed to add asset of type \"{}\" to pool: \"{}\"\n", *m_zone.m_pools->GetAssetTypeName(assetType), pAssetName);
|
|
|
|
return addedAsset;
|
|
}
|
|
|
|
XAssetInfoGeneric* AssetCreationContext::LoadDefaultAssetDependency(const asset_type_t assetType, const std::string& assetName)
|
|
{
|
|
const auto result = m_creators->CreateDefaultAsset(assetType, assetName, *this);
|
|
if (result.HasTakenAction() && !result.HasFailed())
|
|
return result.GetAssetInfo();
|
|
|
|
std::cerr << std::format("Failed to create default asset of type {}\n", *m_zone.m_pools->GetAssetTypeName(assetType));
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
XAssetInfoGeneric* AssetCreationContext::LoadDependencyGeneric(const asset_type_t assetType, const std::string& assetName)
|
|
{
|
|
auto* alreadyLoadedAsset = m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
|
|
if (alreadyLoadedAsset)
|
|
return alreadyLoadedAsset;
|
|
|
|
if (m_ignored_asset_lookup->IsAssetIgnored(assetType, assetName))
|
|
return LoadDefaultAssetDependency(assetType, std::format(",{}", assetName));
|
|
|
|
const auto result = m_creators->CreateAsset(assetType, assetName, *this);
|
|
if (result.HasTakenAction())
|
|
{
|
|
if (!result.HasFailed())
|
|
return result.GetAssetInfo();
|
|
|
|
std::cerr << std::format("Could not load asset \"{}\" of type \"{}\"\n", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
|
|
}
|
|
else
|
|
{
|
|
std::cerr << std::format("Missing asset \"{}\" of type \"{}\"\n", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
IndirectAssetReference AssetCreationContext::LoadIndirectAssetReferenceGeneric(asset_type_t assetType, const std::string& assetName)
|
|
{
|
|
auto* alreadyLoadedAsset = m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
|
|
if (alreadyLoadedAsset)
|
|
return IndirectAssetReference(assetType, assetName);
|
|
|
|
if (m_ignored_asset_lookup->IsAssetIgnored(assetType, assetName))
|
|
return IndirectAssetReference(assetType, assetName);
|
|
|
|
const auto result = m_creators->CreateAsset(assetType, assetName, *this);
|
|
if (!result.HasTakenAction() && !result.HasFailed())
|
|
{
|
|
std::cerr << std::format("Could not load indirectly referenced asset \"{}\" of type \"{}\"\n", assetName, *m_zone.m_pools->GetAssetTypeName(assetType));
|
|
}
|
|
return IndirectAssetReference(assetType, assetName);
|
|
}
|