38 lines
1.2 KiB
C++

#pragma once
#include "ContentLoaderBase.h"
#include "Pool/XAssetInfo.h"
#include "Utils/ClassUtils.h"
#include "Zone/ZoneTypes.h"
#include <unordered_set>
class AssetMarker
{
asset_type_t m_asset_type;
std::unordered_set<XAssetInfoGeneric*> m_dependencies;
std::unordered_set<scr_string_t> m_used_script_strings;
std::unordered_set<IndirectAssetReference> m_indirect_asset_references;
protected:
AssetMarker(asset_type_t assetType, Zone* zone);
void AddDependency(XAssetInfoGeneric* assetInfo);
void Mark_ScriptString(scr_string_t scrString);
void MarkArray_ScriptString(const scr_string_t* scrStringArray, size_t count);
void Mark_IndirectAssetRef(asset_type_t type, const char* assetRefName);
void MarkArray_IndirectAssetRef(asset_type_t type, const char** assetRefNames, size_t count);
_NODISCARD XAssetInfoGeneric* GetAssetInfoByName(std::string name) const;
Zone* m_zone;
public:
_NODISCARD std::vector<XAssetInfoGeneric*> GetDependencies() const;
_NODISCARD std::vector<scr_string_t> GetUsedScriptStrings() const;
_NODISCARD std::vector<IndirectAssetReference> GetIndirectAssetReferences() const;
};