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@ -131,6 +131,7 @@ playerModelForWeaponStub( weapon, secondary )
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break;
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break;
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case "weapon_sniper":
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case "weapon_sniper":
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if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
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if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
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[[game[ team + "_model" ]["GHILLIE"]]]();
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[[game[ team + "_model" ]["GHILLIE"]]]();
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else
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else
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