mirror of
https://github.com/diamante0018/MW3ServerFreezer.git
synced 2025-04-19 19:52:53 +00:00
fix(docs): document the correct function
This commit is contained in:
parent
991bc61626
commit
e0bbe4061b
@ -24,16 +24,13 @@ game::dvar_t* cl_exploit;
|
||||
* On the server side the msg_t structure processed as follows:
|
||||
* The first 4 bytes are read but not processed (offset 0)
|
||||
* The following 2 bytes are read but not processed (offset 4)
|
||||
* The following 1 byte is read and corresponds to the client_t.serverId (offset
|
||||
* 6) The following 4 bytes are read and corresponds to the
|
||||
* client_t.>messageAcknowledge (offset 7) The following 4 bytes are read and
|
||||
* corresponds to the client_t.reliableAcknowledge (offset 11)
|
||||
* The following 1 byte is read and corresponds to the client_t.serverId (offset 6)
|
||||
* The following 4 bytes are read and correspond to the client_t.messageAcknowledge (offset 7)
|
||||
* The following 4 bytes are read and correspond to the client_t.reliableAcknowledge (offset 11)
|
||||
*/
|
||||
|
||||
/**
|
||||
* MSG_WriteLong stub which writes clc.serverMessageSequence.
|
||||
* Tekno gods will check in their Netchan_Process stub this byte is 0. If it is
|
||||
* not 0 it will trigger their patch.
|
||||
* @param[out] msg The message to write to.
|
||||
* @param[in] data The data to modify
|
||||
*/
|
||||
@ -54,6 +51,8 @@ void write_message_sequence(game::msg_t* msg, int data) {
|
||||
|
||||
/**
|
||||
* MSG_WriteLong stub which writes clc.serverCommandSequence
|
||||
* Tekno gods will check in their Netchan_Process stub this byte is 0. If it is
|
||||
* not 0 it will trigger their patch.
|
||||
* @param[out] msg The message to write to.
|
||||
* @param[in] data The data to modify
|
||||
*/
|
||||
|
Loading…
x
Reference in New Issue
Block a user