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feat: add some more generic things
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parent
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67
_utility.gsh
67
_utility.gsh
@ -1,7 +1,20 @@
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/* Meaning of some macros:
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* IW5: Plutonium
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* T4: Plutonium
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* IW5x: Reserved
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* IW4MP: Multiplayer only
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* IW4SP: Singleplayer only
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* IW4: Generic
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* Usage with a C++20 (or a later standard) compliant preprocessor is required.
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* /Zc:preprocessor is required with the MSVC compiler it seems.
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*/
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#define TRUE 1
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#define FALSE 0
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#define ZERO_VEC3 (0, 0, 0)
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#define ZERO_VEC3 ( 0, 0, 0 )
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#define TEMP_DVAR "temp_dvar_util"
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#define GENERIC_INIT \
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init() \
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@ -9,17 +22,63 @@
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thread onPlayerConnect(); \
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}
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/* IW4x MP has printConsole Built-in. __VA_OPT__ requires C++20 compliant preprocessor */
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/* Do not use the + to concatenate strings, let the GSC VM do it for you */
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/* Other clients will have print avaiable */
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#ifdef IW4MP
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#define PRINT(format, ...) printConsole( format __VA_OPT__(,) __VA_ARGS__ )
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#else
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#define PRINT(format, ...) print( format __VA_OPT__(,) __VA_ARGS__ )
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#endif
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/* Use Cbuf. Should use the + to concatenate strings prior to using this */
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#if defined(IW5) || defined(IW5x) || defined(T4)
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#define CBUF_ADD_TEXT(format) cmdExec( format )
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#elif defined(IW6x) || defined(S1x)
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#define CBUF_ADD_TEXT(format) executeCommand( format )
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#elif defined(IW4MP)
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#define CBUF_ADD_TEXT(format) exec( format )
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#elif defined(IW4SP)
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#define CBUF_ADD_TEXT(format) addDebugCommand( format )
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#else
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#error CBUF_ADD_TEXT is not defined
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#endif
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#if defined(IW4MP)
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#define FLOAT(num) castFloat( num )
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#elif defined(IW4SP) || defined(IW5) || defined(IW5x) || defined(IW6x) || defined(S1x)
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#define FLOAT(num) float( num )
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#else
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#define FLOAT(num) getDvarFloat( TEMP_DVAR, 0.0 )
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#endif
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/* defined in common_scripts\iw4x_utility */
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#if defined(IW4MP)
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#define NOCLIP(ent) noclip( ent )
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#else /* All clients should have it */
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#define NOCLIP(ent) ent noclip()
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#endif
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/* defined in common_scripts\iw4x_utility */
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#if defined(IW4MP)
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#define UFO(ent) ufo( ent )
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#else /* All clients should have it */
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#define UFO(ent) ent ufo()
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#endif
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#define WAIT_CNT(ent) level waittill ( "connected", ent )
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#define WAIT_ANY_RET(ent, ...) \
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ent common_scripts\utility::waittill_any_return( __VA_ARGS__ )
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#define WAIT_END(ent, msg) ent waittillmatch( msg, "end" )
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/* defined in common_scripts\utility */
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#define WAIT_ANY_RET(ent, ...) ent waittill_any_return( __VA_ARGS__ )
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#define PLAYER_NOTIFY_CMD(ent, str, action) ent notifyOnPlayerCommand( str, action )
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/* Tweak as necessary. Can be return, continue or break */
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#define CHK_ACTION continue
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#ifdef IW4
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#if defined(IW4MP) || defined(IW5x)
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#define BOT_CHK(ent) \
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if ( ent isBot() ) \
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{ \
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