This is a refactor/dev that changes how the commands work but the usage stays the same for the end user. The only difference is that you now have to install each command as a separate file
[Refactor]
Moved all the commands to their respective file, just like a plugin system to easily allow the user to add/remove commands
If the server has no commands it will display a message when trying to run any command with the prefix
[Dev]
Added args comment for the CreateCommand function (commandValue and commandHelp)
Added wallhack command to grant or remove access to a wallhack (red boxes) to a player (toggle)
[DEV]
This showcases how to implement a status/toggle command with a non permanent logic (implementing OnPlayerSpawned())
Added invisible command to grant or remove the invisible state to a player (toggle)
Note that this does not make you invisible to bots in the sense that even if they can't see you they will still know your position and shoot you on sight
All commands that require a player name to be passed now work both with a player name or with "me" to target yourself
[Dev]
All commands that use FindPlayerByName will now work with "me" passed as the player out of the box since FindPlayerByName now returns self if the name param is "me"
[Refactor]
Fix undefined errors when calling a status command for the first time on a player
Added norecoil command to grant or remove access to no recoil to a player (toggle)
[DEV]
Introduced the status system to make implementing toggle commands easier.
It allows the dev to get and set a status on a player per command and display messages both for the person running the command and for the player affected when the player status changes (for example no recoil ON/OFF).
Note that the status is always OFF by default since we always grant something to a player
Added teleport command to teleport a player or yourself to another player or yourself
!teleport me Eldor
!teleport Eldor me
!teleport Eldor Rektinator
[Refactor]
Replaced array[array.size] = value with AddElementToArray(array, value)
Made it possible to have a default randomized map and mode from a user defined list when the human players count is between two values defined by the user
Added dvar mapvote_default_rotation_maps
Added dvar mapvote_default_rotation_modes
Added dvar mapvote_default_rotation_min_players
Added dvar mapvote_default_rotation_max_players
Added the possibility to have no maps at all in the mapvote_maps dvar.
This is useful for when you want to organise your maps dvar and you don't want any MW3 map for example