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86 lines
6.8 KiB
Markdown
86 lines
6.8 KiB
Markdown
# Gamemodes
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## all_or_nothing.gsc
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Recreation of the Modern Warfare 3 All or Nothing gamemode based on [the wiki](https://callofduty.fandom.com/wiki/All_or_Nothing_(Game_Mode)#Call_of_Duty:_Modern_Warfare_3).
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The bots won't use their throwing knives often and when they do they will use preset grenade spots, they won't directly aim at a player.
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To enable support for Bot Warfare simply uncomment the line where it says `Uncomment if using Bot Warfare`.
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## chaos.gsc
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A custom modded mode I created that's pretty much.. chaos. The best way to understand what it is to try it with bots.
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It's a mode with high jump and high speed where everyone has a weapon that shoots explosive projectiles such as AC-130, Stinger or RPG rockets and so on.
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Every 25 kills you get a new weapon with a new explosive to shoot. It's made so that every time you progress you get a weapon that shoots slower and has less bullets but your projecticles cause bigger explosions.
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Every game the weapons and explosives are randomized from the list but every player has the same progression, just like a gun game.
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I recommend playing this on [custom maps](https://forum.plutonium.pw/category/27/mw3-modding-releases-resources) that have no/less invisible walls.
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In my experience most COD 4 maps don't have a lot of invisible walls so you can jump and bunny hop everywhere on the map.
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You might also want to configure the script and your game further, for example by lowering the health to avoid hitmarkers.
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I recommend using my [jump_monitor](https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts#jump_monitorgsc) script with this gamemode, it was made to be used with this.
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This was made for FFA/Deathmatch. Some modifications are necessary to get it working in other modes.
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Bot Warfare bots are supported but the code for it is disabled by default to avoid getting any error in case Bot Warfare isn't installed.
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To enable support for Bot Warfare simply uncomment the lines where it says `Uncomment if using Bot Warfare`.
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## gun_game.gsc
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Recreation of the popular gun game mode with a good level of customization.
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This was made for FFA/Deathmatch. Some modifications are necessary to get it working in other modes.
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Bot Warfare bots are supported but the code for it is disabled by default to avoid getting any error in case Bot Warfare isn't installed.
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To enable support for Bot Warfare simply uncomment the lines where it says `Uncomment if using Bot Warfare`.
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:white_check_mark: Features available
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- Configure the amount of weapons per game
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- Configure how much chance there is weapons will have a scope attachment
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- Configure how much chance there is snipers and shotguns will use the default scope
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- Configure how much chance there is a secondary weapon will be akimbo or have a tactical knife
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- Configure how much chance there is weapons will have a classic attachment (silencer, heartbeat etc.)
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- Configure the percentage of primary weapons to have
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- Configure whether you only want primary weapons or secondary weapons only or both
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- Configure which categories you don't want (for example accept secondaries but not launchers)
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- Configure the uniqueness of weapons. Choose between unique weapons (cannot have the same weapon twice) or weapon + attachments combination (you can have the same weapon but a weapon cannot have the exact same attachment combination twice) or no uniqueness check at all, truly random
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- Configure which camos are randomized on the weapons (or have one to always have that camo)
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- Configure which attachments are banned globally, per weapon type or per weapon (I banned the attachments that don't exist and the silencer on shotguns by default)
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- Akimbo and tactical secondaries with attachments (silencer, scopes etc.)
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- Text to display the current player's weapon
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- Prevent multi kills from counting as multi kills. A double kill will only make the player go up by one weapon and his score will only go up by 50.
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- Play the gun game next weapon sound when the player gets the next weapon and play a sound to all players when a player reaches the last weapon
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- Choose which perks to give to the players
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- A configurable debug mode to print the array of weapons and also switch weapons when typing in the chat
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:no_entry_sign: Features not available/to add
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- Use dvars instead of GSC arrays
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- Configure the weight of each weapon type
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- Only FFA is supported. Support for some game modes like TDM and Infected could be added
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- These attachments aren't supported: grenade launcher, shotgun, variable scope.
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They weren't even tested so if you add them you will need to do some debug
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- The stinger isn't supported. A GSC script from another source could give support for player lock-on
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- There is no unexpected cases/exceptions handling. For example if you ask for 60 weapons and only want a weapon one time this will create an infinite loop because there are only 51 weapons available
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- Some weapons like the AC-130 could be added in a special category later
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## kamikaze.gsc
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A custom modded mode I created that's really simple. The best way to understand what it is to try it with friends (or bots).
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It's a mode with high jump and high speed where everyone has a C4 detonator and needs to run close enough to other players to detonate it and get kills.
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Every 5 kills your explosion radius slightly increases and every 15 kills the cooldown between each detonation you can do is lowered.
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This mode could also work really well without high jump and high speed, it's just how I created it to make it a "modded" mode.
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If you play it with high jump/speed I recommend playing this on [custom maps](https://forum.plutonium.pw/category/27/mw3-modding-releases-resources) that have no/less invisible walls.
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In my experience most COD 4 maps don't have a lot of invisible walls so you can jump and bunny hop everywhere on the map.
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I recommend using my [jump_monitor](https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts#jump_monitorgsc) script with this gamemode, it was made to be used with this.
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This was made for FFA/Deathmatch. Some modifications are necessary to get it working in other modes.
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Bot Warfare bots are supported but the code for it is disabled by default to avoid getting any error in case Bot Warfare isn't installed.
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To enable support for Bot Warfare simply uncomment the lines where it says `Uncomment if using Bot Warfare`.
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## one_in_the_chamber.gsc
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Recreation of the Modern Warfare 3 One In The Chamber gamemode with infinite lives.
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Each game the script will randomly choose a weapon category from the 4 available and pick a random weapon from that category but you can easily change that behavior and add/remove categories and weapons.
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Only FFA is supported, other modes require some modifications to work properly.
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Also unlike the original mode this one has infinite lives so if you want limited lives you'll need to edit the script.
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