3.9 KiB
Small scripts
Simple drag and drop scripts
change_team_names.gsc
Change the team names to custom names depending on the game mode
disable_damages.gsc
Disable melee knifing damage.
Also prevents players from dying to their own grenades and rockets.
Note that if you shoot enough rockets (around 20/30) you can still kill yourself.
This also doesn't prevent players from killing themselves when they hold a frag grenade in their hands.
disable_nuke_killstreak.gsc
Prevent players from obtaining the nuke/M.O.A.B killstreak when they have enough kills.
display_player_stats.gsc
Display the player's killstreak, total kills and deaths on top of the screen
get_player_guid.gsc
Print the GUID of a player in the console whenever he connects and whenever he chooses/changes class.
give_perks_on_spawn.gsc
Gives perks to a player whenever he spawns if he doesn't already have them.
This script has been written to give sleight of hand and quickdraw even if you have other perks like overkill (carry two primary weapons).
You can find the list of perks and pro perks in perktable.csv
hardcore_tweaks.gsc
The hardcore mode replaces some game functionalities like enabling friendly fire or disabling killcams.
With this script you can override the tweaks the hardcore mode brings.
kill_players_under_map.gsc
This is a script that kills players when they are under the map.
Some maps don't have a script to kill players under the map and they can exploit it to kill players while being under the map.
Go under the map on the barrier and check the console to get the value to check.
Then open the in-game console and type mapname
to get the map name.
Finally simply add a case to the switch (map_name)
with the mapname
value as the case and the self.origin[2]
value as the returned value.
kill_stuck_bots.gsc
This is a temporary solution to inactive bots or bots stuck in corners on custom maps.
This checks for bots kills and deaths every 30 seconds. If they didn't do any kill or didn't die in 30 seconds they're considered inactive/stuck and they're killed.
Obviously a better way to do this would be checking for their positions or removing bad spawns on the map or creating waypoints for the map.
This is just a quick temporary solution that works for me.
manage_bots_fill.gsc
Simple script that changes the Bot Warfare bots_manage_fill
dvar dynamically to avoid using resource for an empty server.
Whenever a player connects or disconnects the script checks the amount of human players and the value of bots_manage_fill
and sets it accordingly.
If the first player joins, it sets the dvar to the value you configured for that specific server (set in InitServersDvar()
with the server port).
If the last player leaves it sets back the dvar to 0 so that no bots will be playing, saving some resources on that server.
remove_heavy_weapon_slow.gsc
Set back your speed scale to default whenever you have an heavy weapon equipped.
Whenever you have an LMG gun or heavy sniper like a Barrett your speed will be slower than with most weapons.
This script makes it so that no matter the weapons you have in your class your speed will be normal/default.
The script doesn't modify the player's speed, instead it modifies the speed scaling (sets it back to 1) so it's safe to use with modified g_speed
.
The speeds were tested/monitored with this speed meter script from quaK
show_text_on_first_spawn.gsc
Display a text to a player when it's the first time he spawns in a match.
This can be used to display a specific rule, a warning or just a message.