2022-02-09 23:54:26 +01:00

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# Disable Self Explosive Damage
Prevents players from dying to their own grenades and rockets.
Note that if you shoot enough rockets (around 15/20) you can still kill yourself.
This also doesn't prevent players from killing themselves when they hold a frag grenade in their hands.
You can add `iprintlnbold(iDamage);` at the beginning of `cancelDamage()` or any other variable found in `cancelDamage()` to debug it (see attacked player, attacker, damage, weapon used, damage type etc.)