chat_command_give 1.0.2

Added all and all_no_nuke options to the givepowerup command
This commit is contained in:
Resxt 2023-10-28 15:03:59 +02:00
parent fb57ea3c4e
commit b08352acda
2 changed files with 33 additions and 3 deletions

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@ -14,6 +14,11 @@ Alternatively you can use [this](https://github.com/plutoniummod/t6-scripts/blob
Note that like other scripts on this page this is a ZM only script, but this script also has a global version (works in both MP and ZM) that you can find [here](../chat_command_give.gsc) if you're looking for more give commands.
You can have both installed at the same time as long as this script is in the `zm` folder and the global version is either in the `scripts` folder or the `mp` folder.
| More examples |
|---|
| `!givepowerup all` |
| `!givepowerup all_no_nuke` |
## chat_command_no_target.gsc
Toggles whether the targeted player is in no target mode (invisible to zombies) or not.

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@ -30,12 +30,37 @@ GivePowerupCommand(args)
GivePlayerPowerup(powerupName)
{
if (IsValidPowerup(powerupName))
powerupName = ToLower(powerupName);
if (powerupName == "all")
{
level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop(powerupName, self.origin);
foreach (powerup in GetAvailablePowerups())
{
level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop(powerup, self.origin);
}
}
else if (powerupName == "allbutnuke" || powerupName == "all_but_nuke" || powerupName == "allnonuke" || powerupName == "all_no_nuke")
{
foreach (powerup in GetAvailablePowerups())
{
if (powerup != "nuke")
{
level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop(powerup, self.origin);
}
}
}
else
{
return PowerupDoesNotExistError(powerupName);
if (IsValidPowerup(powerupName))
{
level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop(powerupName, self.origin);
}
else
{
return PowerupDoesNotExistError(powerupName);
}
}
}
}
}