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chat_command_give 1.0.2
Added all and all_no_nuke options to the givepowerup command
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@ -14,6 +14,11 @@ Alternatively you can use [this](https://github.com/plutoniummod/t6-scripts/blob
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Note that like other scripts on this page this is a ZM only script, but this script also has a global version (works in both MP and ZM) that you can find [here](../chat_command_give.gsc) if you're looking for more give commands.
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You can have both installed at the same time as long as this script is in the `zm` folder and the global version is either in the `scripts` folder or the `mp` folder.
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| More examples |
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|---|
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| `!givepowerup all` |
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| `!givepowerup all_no_nuke` |
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## chat_command_no_target.gsc
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Toggles whether the targeted player is in no target mode (invisible to zombies) or not.
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@ -30,12 +30,37 @@ GivePowerupCommand(args)
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GivePlayerPowerup(powerupName)
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{
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if (IsValidPowerup(powerupName))
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powerupName = ToLower(powerupName);
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if (powerupName == "all")
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{
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level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop(powerupName, self.origin);
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foreach (powerup in GetAvailablePowerups())
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{
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level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop(powerup, self.origin);
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}
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}
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else if (powerupName == "allbutnuke" || powerupName == "all_but_nuke" || powerupName == "allnonuke" || powerupName == "all_no_nuke")
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{
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foreach (powerup in GetAvailablePowerups())
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{
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if (powerup != "nuke")
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{
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level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop(powerup, self.origin);
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}
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}
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}
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else
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{
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return PowerupDoesNotExistError(powerupName);
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if (IsValidPowerup(powerupName))
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{
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level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop(powerupName, self.origin);
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}
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else
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{
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return PowerupDoesNotExistError(powerupName);
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}
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}
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}
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}
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}
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