Added support for zombies mode. Using the mapvote_maps dvar players can set a display name, the map name and the cfg name Added mapvote_limits_maps dvar Added mapvote_limits_modes dvar Added mapvote_limits_max dvar Users can now define maps and/or modes limits to have a precise amount of maps and/or modes on screen even if the available amount is above the max limit. The max limit is now 12 but can be lowered using a dvar Changed right click listener wait time from 0.35s to 0.25s for a better user experience Hide the map or mode when there's only one in the mapvote. It will still rotate to it but it's hidden so that the menu looks cleaner. The menu is centered accordingly Fixed the menu centering calculation, it's now really centered Removed the need to write map names in a certain way to work, users can now write map names the way they want
Plutonium-T6-Scripts
What is this?
This is a collection of Plutonium T6/BO2 scripts I created, written in GSC.
Huge thanks to everyone who helped me learn GSC: Birchy, DoktorSAS, FutureRave and other people on Discord.
How do I download a script?
If you are unsure whether you should download a compiled or a source script, first read What are compiled and source scripts?
Compiled / Ready to use script
To download a compiled script, click on a .gsc
file that doesn't end with -source
and click on Download
.
Source script
Alternatively, if you want to download the source code click on a .gsc
file that ends with -source
and click on Raw
.
Right click anywhere and click on Save page as
(or an equivalent).
Make sure to put All
or Any
for the file type and to add .gsc
at the end of the file name.
How do I use a compiled script?
Follow the instructions in the documentation
Open the start menu and go to %localappdata%\Plutonium\storage\t6
.
If the script should be loaded for both the multiplayer and the zombies mode then drop the file in the scripts
folder.
If the script should only be loaded for the multiplayer mode then put it in scripts\mp
.
If the script should only be loaded for the zombies mode then put it in scripts\zm
.
Note that you can use map_restart
in the console to quickly restart your current game and reload scripts.
How do I compile a script?
- Download GSC Tool
- Read the instructions to compile a file
It should look similar to this
gsc-tool.exe comp t6 "C:\Users\Resxt\AppData\Local\Plutonium\storage\t6\scripts\mapvote.gsc"
If after opening the file you see that it has a lot of non readable characters this means that it was successfully compiled.
What are compiled and source scripts?
Before downloading a script it's important to understand what compiled and source scripts mean.
A source script is the script in a human readable form (a text file), this is how the script is written.
A compiled script is simply a source script that has been compiled by a compiler to make it readable by the game.
At the time of writing, T6 cannot read source scripts so you have to compile them to allow the game to read them.
So if you only want to use a script and you don't want to edit a script or review its code then
you can simply download a compiled script and start using it.
All of my scripts always come as two files:
- script.gsc (compiled script)
- script-source.gsc (source script)