Resxt ff74d9561c mapvote 1.1.0
Added mapvote_sounds_menu_enabled dvar.
You can now enable or disable the sounds playing in the menu when selecting an item, moving up or down and canceling a choice

Added mapvote_sounds_timer_enabled dvar.
You can now choose if the timer will start beeping when there's only 5s left or not

Added mapvote_display_wait_time dvar.
Changed the wait time before displaying the menu from 3s to a configurable dvar

Replace most level.mapvote variables with GetDvar instead to avoid setting too much variables when we can simply retrieve the dvar value (try to avoid hitting the variable limit that the game has)

Replace start notify and end function listener with a direct with direct function calls for better compatibility for future updates
2022-10-25 16:30:07 +02:00
2022-10-25 16:30:07 +02:00
2022-10-20 14:26:33 +02:00
2022-10-21 12:10:56 +02:00

Plutonium-T6-Scripts

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What is this?

This is a collection of Plutonium T6/BO2 scripts I created, written in GSC.

Huge thanks to everyone who helped me learn GSC: Birchy, DoktorSAS, FutureRave and other people on Discord.

How do I download a script?

If you are unsure whether you should download a compiled or a source script, first read What are compiled and source scripts?

Compiled / Ready to use script

To download a compiled script, click on a .gsc file that doesn't end with -source and click on Download.

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Source script

Alternatively, if you want to download the source code click on a .gsc file that ends with -source and click on Raw.

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Right click anywhere and click on Save page as (or an equivalent).

Make sure to put All or Any for the file type and to add .gsc at the end of the file name.

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How do I use a compiled script?

Follow the instructions in the documentation

Open the start menu and go to %localappdata%\Plutonium\storage\t6.
If the script should be loaded for both the multiplayer and the zombies mode then drop the file in the scripts folder.
If the script should only be loaded for the multiplayer mode then put it in scripts\mp.
If the script should only be loaded for the zombies mode then put it in scripts\zm.

Note that you can use map_restart in the console to quickly restart your current game and reload scripts.

How do I compile a script?

It should look similar to this
gsc-tool.exe comp t6 "C:\Users\Resxt\AppData\Local\Plutonium\storage\t6\scripts\mapvote.gsc"

If after opening the file you see that it has a lot of non readable characters this means that it was successfully compiled.

What are compiled and source scripts?

Before downloading a script it's important to understand what compiled and source scripts mean.
A source script is the script in a human readable form (a text file), this is how the script is written.
A compiled script is simply a source script that has been compiled by a compiler to make it readable by the game.
At the time of writing, T6 cannot read source scripts so you have to compile them to allow the game to read them.

So if you only want to use a script and you don't want to edit a script or review its code then
you can simply download a compiled script and start using it.

All of my scripts always come as two files:

  • script.gsc (compiled script)
  • script-source.gsc (source script)
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