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Use t6-gsc-utils as a base.
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9
src/game/structs.hpp
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9
src/game/structs.hpp
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#pragma once
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namespace game
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{
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typedef float vec_t;
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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}
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