generatepath takes in a string array

This commit is contained in:
ineed bots 2023-05-01 13:49:32 -06:00
parent bffd8f65b3
commit 01251ce4ee

View File

@ -194,7 +194,7 @@ namespace ai
return 1;
}
int __cdecl Path_AStarAlgorithm_CustomSearchInfo_FindPath_custom(game::path_t* pPath, game::team_t eTeam, float* vStartPos, game::pathnode_t* pNodeFrom, float* vGoalPos, int bIncludeGoalInPath, int bAllowNegotiationLinks, game::CustomSearchInfo_FindPath* custom, int bIgnoreBadPlaces)
int __cdecl Path_AStarAlgorithm_CustomSearchInfo_FindPath_custom(game::path_t* pPath, game::team_t eTeam, float* vStartPos, game::pathnode_t* pNodeFrom, float* vGoalPos, int bIncludeGoalInPath, const std::vector<std::string>& allowedNegotiationLinks, game::CustomSearchInfo_FindPath* custom, int bIgnoreBadPlaces)
{
int success; // [esp+28h] [ebp-A0h]
game::pathnode_t* pCurrent; // [esp+2Ch] [ebp-9Ch]
@ -236,10 +236,9 @@ namespace ai
if (bIgnoreBadPlaces || !pCurrent->constant.Links[i].ubBadPlaceCount[eTeam])
{
pSuccessor = game::Path_ConvertIndexToNode(pCurrent->constant.Links[i].nodeNum);
if (!bAllowNegotiationLinks && pCurrent->constant.type == game::NODE_NEGOTIATION_BEGIN && pSuccessor->constant.type == game::NODE_NEGOTIATION_END)
if (pCurrent->constant.type == game::NODE_NEGOTIATION_BEGIN && pSuccessor->constant.type == game::NODE_NEGOTIATION_END)
{
std::string animscript(game::SL_ConvertToString(game::SCRIPTINSTANCE_SERVER, pCurrent->constant.animscript));
if (animscript.find("jump_down") == std::string::npos)
if (std::find(allowedNegotiationLinks.begin(), allowedNegotiationLinks.end(), game::SL_ConvertToString(game::SCRIPTINSTANCE_SERVER, pCurrent->constant.animscript)) == allowedNegotiationLinks.end())
{
continue;
}
@ -310,7 +309,7 @@ namespace ai
pNodeFrom,
TopParent.transient.pNextOpen,
bIncludeGoalInPath,
bAllowNegotiationLinks);
true);
return success;
}
@ -331,7 +330,7 @@ namespace ai
}
*/
int Path_FindPathFromTo_custom(float* startPos, game::pathnode_t* pNodeTo, game::path_t* pPath, game::team_t eTeam, game::pathnode_t* pNodeFrom, float* vGoalPos, int bAllowNegotiationLinks, int bIgnoreBadplaces)
int Path_FindPathFromTo_custom(float* startPos, game::pathnode_t* pNodeTo, game::path_t* pPath, game::team_t eTeam, game::pathnode_t* pNodeFrom, float* vGoalPos, const std::vector<std::string>& allowedNegotiationLinks, int bIgnoreBadplaces)
{
game::CustomSearchInfo_FindPath info = {}; // [esp+0h] [ebp-14h] BYREF
@ -340,7 +339,7 @@ namespace ai
info.startPos[0] = startPos[0];
info.startPos[1] = startPos[1];
info.startPos[2] = startPos[2];
return Path_AStarAlgorithm_CustomSearchInfo_FindPath_custom(pPath, eTeam, startPos, pNodeFrom, vGoalPos, true, bAllowNegotiationLinks, &info, bIgnoreBadplaces);;
return Path_AStarAlgorithm_CustomSearchInfo_FindPath_custom(pPath, eTeam, startPos, pNodeFrom, vGoalPos, true, allowedNegotiationLinks, &info, bIgnoreBadplaces);;
}
/*
@ -362,7 +361,7 @@ namespace ai
}
*/
int Path_FindPath_custom(game::path_t* pPath, game::team_t eTeam, float* vStartPos, float* vGoalPos, int bAllowNegotiationLinks)
int Path_FindPath_custom(game::path_t* pPath, game::team_t eTeam, float* vStartPos, float* vGoalPos, const std::vector<std::string>& allowedNegotiationLinks)
{
int result; // eax
int returnCount = 0; // [esp+2Ch] [ebp-304h] BYREF
@ -377,7 +376,7 @@ namespace ai
game::pathnode_t* pNodeFrom = game::Path_NearestNodeNotCrossPlanes(-2, maxNodes, vStartPos, nodes.get(), 192.0f, 0.0f, 0.0f, 0.0f, &returnCount, game::NEAREST_NODE_DO_HEIGHT_CHECK);
if (pNodeTo && pNodeFrom)
{
result = Path_FindPathFromTo_custom(vStartPos, pNodeTo, pPath, eTeam, pNodeFrom, vGoalPos, bAllowNegotiationLinks, 0);
result = Path_FindPathFromTo_custom(vStartPos, pNodeTo, pPath, eTeam, pNodeFrom, vGoalPos, allowedNegotiationLinks, 0);
}
else
{
@ -503,14 +502,10 @@ namespace ai
gsc::function::add("generatepath", []()
{
auto path = std::make_unique<game::path_t>();
float start_pos[3] = {};
float goal_pos[3] = {};
auto team = "neutral"s;
auto allow_negotiation_links = false;
std::vector<std::string> allowed_animscripts;
game::Scr_GetVector(game::SCRIPTINSTANCE_SERVER, 0, start_pos);
game::Scr_GetVector(game::SCRIPTINSTANCE_SERVER, 1, goal_pos);
@ -524,7 +519,21 @@ namespace ai
if (game::Scr_GetNumParam(game::SCRIPTINSTANCE_SERVER) >= 4)
{
allow_negotiation_links = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 3);
auto parent_id = game::Scr_GetObject(3, game::SCRIPTINSTANCE_SERVER).pointerValue;
auto script_array_size = GetArraySize(game::SCRIPTINSTANCE_SERVER, parent_id);
for (auto i = 0u; i < script_array_size; ++i)
{
auto id = game::GetArrayVariable(game::SCRIPTINSTANCE_SERVER, parent_id, i);
auto entry_value = &game::gScrVarGlob[0].childVariables[id];
if ((entry_value->w.type & 0x1F) != game::VAR_STRING)
{
game::Scr_Error(utils::string::va("index %d in array is not a string", i), game::SCRIPTINSTANCE_SERVER, false);
}
allowed_animscripts.push_back(game::SL_ConvertToString(game::SCRIPTINSTANCE_SERVER, entry_value->u.u.stringValue));
}
}
}
@ -536,7 +545,7 @@ namespace ai
auto eTeam = game::team_map.at(team);
auto success = Path_FindPath_custom(path.get(), eTeam, start_pos, goal_pos, allow_negotiation_links);
auto success = Path_FindPath_custom(path.get(), eTeam, start_pos, goal_pos, allowed_animscripts);
if (!success)
{