mirror of
https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2025-07-11 05:31:52 +00:00
this is how the decomp will be done
This commit is contained in:
2207
src/game/clientscript/clientscript_public.hpp
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2207
src/game/clientscript/clientscript_public.hpp
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File diff suppressed because it is too large
Load Diff
1
src/game/clientscript/clientscript_public_w.cpp
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1
src/game/clientscript/clientscript_public_w.cpp
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#include <stdinc.hpp>
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32
src/game/clientscript/cscr_main.hpp
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32
src/game/clientscript/cscr_main.hpp
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#pragma once
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namespace game
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{
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WEAK symbol<unsigned int(scriptInstance_t inst, const char* file, PrecacheEntry* entries, int entriesCount)> Scr_LoadScriptInternal { 0x0, 0x689980 };
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WEAK symbol<void(scriptInstance_t inst)>Scr_EndLoadScripts { 0x0, 0x689C80 };
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WEAK symbol<void(scriptInstance_t inst, void *(__cdecl *Alloc)(int), int user, int modChecksum)> Scr_PrecacheAnimTrees { 0x0, 0x689D60 };
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WEAK symbol<void(scriptInstance_t inst)>Scr_EndLoadAnimTrees { 0x0, 0x689DC0 };
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inline void* Scr_IsIdentifier_ADDR() { return CALL_ADDR(0x0, 0x689470); }
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bool Scr_IsIdentifier(char* token, void* call_addr = Scr_IsIdentifier_ADDR());
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inline void* Scr_GetFunctionHandle_ADDR() { return CALL_ADDR(0x0, 0x6894B0); }
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unsigned int Scr_GetFunctionHandle(const char* file, scriptInstance_t inst, const char* handle, void* call_addr = Scr_GetFunctionHandle_ADDR());
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inline void* SL_TransferToCanonicalString_ADDR() { return CALL_ADDR(0x0, 0x6895A0); }
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unsigned int SL_TransferToCanonicalString(scriptInstance_t inst, unsigned int stringValue, void* call_addr = SL_TransferToCanonicalString_ADDR());
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inline void* SL_GetCanonicalString_ADDR() { return CALL_ADDR(0x0, 0x6895F0); }
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unsigned int SL_GetCanonicalString(const char* token, scriptInstance_t inst, void* call_addr = SL_GetCanonicalString_ADDR());
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inline void* Scr_BeginLoadScripts_ADDR() { return CALL_ADDR(0x0, 0x689660); }
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void Scr_BeginLoadScripts(scriptInstance_t inst, int user, void* call_addr = Scr_BeginLoadScripts_ADDR());
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inline void* Scr_BeginLoadAnimTrees_ADDR() { return CALL_ADDR(0x0, 0x689880); }
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void Scr_BeginLoadAnimTrees(scriptInstance_t inst, int user, void* call_addr = Scr_BeginLoadAnimTrees_ADDR());
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inline void* Scr_ScanFile_ADDR() { return CALL_ADDR(0x0, 0x689900); }
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int Scr_ScanFile(int max_size, char* buf, void* call_addr = Scr_ScanFile_ADDR());
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inline void* Scr_LoadScript_ADDR() { return CALL_ADDR(0x0, 0x689C60); }
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unsigned int Scr_LoadScript(const char* file, scriptInstance_t inst, void* call_addr = Scr_LoadScript_ADDR());
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inline void* Scr_FreeScripts_ADDR() { return CALL_ADDR(0x0, 0x689E50); }
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void Scr_FreeScripts(scriptInstance_t inst, void* call_addr = Scr_FreeScripts_ADDR());
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int Scr_IsInOpcodeMemory(scriptInstance_t inst, const char* pos);
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void SL_BeginLoadScripts(scriptInstance_t inst);
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void Scr_SetLoadedImpureScript(bool loadedImpureScript);
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}
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151
src/game/clientscript/cscr_main_w.cpp
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151
src/game/clientscript/cscr_main_w.cpp
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#include <stdinc.hpp>
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#include "codsrc/clientscript/cscr_main.hpp"
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namespace game
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{
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// bool __usercall Scr_IsIdentifier@<al>(char *token@<ecx>)
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bool Scr_IsIdentifier(char* token, void* call_addr)
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{
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bool answer;
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__asm
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{
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mov ecx, token;
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call call_addr;
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mov answer, al;
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}
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return answer;
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}
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// unsigned int __usercall Scr_GetFunctionHandle@<eax>(const char *file@<eax>, scriptInstance_t inst@<ecx>, const char *handle)
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unsigned int Scr_GetFunctionHandle(const char* file, scriptInstance_t inst, const char* handle, void* call_addr)
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{
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unsigned int answer;
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__asm
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{
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push handle;
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mov eax, file;
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mov ecx, inst;
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call call_addr;
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mov answer, eax;
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add esp, 0x4;
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}
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return answer;
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}
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// unsigned int __usercall SL_TransferToCanonicalString@<eax>(scriptInstance_t inst@<eax>, unsigned int stringValue@<edi>)
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unsigned int SL_TransferToCanonicalString(scriptInstance_t inst, unsigned int stringValue, void* call_addr)
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{
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unsigned int answer;
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__asm
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{
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mov eax, inst;
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mov edi, stringValue;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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// unsigned int __usercall SL_GetCanonicalString@<eax>(char *token@<eax>, scriptInstance_t inst@<esi>)
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unsigned int SL_GetCanonicalString(const char* token, scriptInstance_t inst, void* call_addr)
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{
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unsigned int answer;
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__asm
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{
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mov eax, token;
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mov esi, inst;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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// void __usercall Scr_BeginLoadScripts(scriptInstance_t inst@<edi>, int user)
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void Scr_BeginLoadScripts(scriptInstance_t inst, int user, void* call_addr)
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{
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__asm
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{
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push user;
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mov edi, inst;
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call call_addr;
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add esp, 0x4;
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}
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}
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// void __usercall Scr_BeginLoadAnimTrees(scriptInstance_t inst@<ecx>, int user@<eax>)
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void Scr_BeginLoadAnimTrees(scriptInstance_t inst, int user, void* call_addr)
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{
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__asm
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{
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mov ecx, inst;
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mov eax, user;
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call call_addr;
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}
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}
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// int __usercall Scr_ScanFile@<eax>(int max_size@<edi>, char *buf)
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int Scr_ScanFile(int max_size, char* buf, void* call_addr)
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{
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int answer;
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__asm
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{
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push buf;
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mov edi, max_size;
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call call_addr;
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mov answer, eax;
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add esp, 0x4;
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}
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return answer;
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}
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// unsigned int __usercall Scr_LoadScript@<eax>(const char *file@<ecx>, scriptInstance_t inst@<edx>)
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unsigned int Scr_LoadScript(const char* file, scriptInstance_t inst, void* call_addr)
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{
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unsigned int answer;
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__asm
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{
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mov ecx, file;
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mov edx, inst;
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call call_addr;
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mov answer, eax;
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}
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return answer;
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}
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// void __usercall Scr_FreeScripts(scriptInstance_t a1@<eax>)
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void Scr_FreeScripts(scriptInstance_t inst, void* call_addr)
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{
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__asm
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{
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mov eax, inst;
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call call_addr;
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}
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}
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int Scr_IsInOpcodeMemory(scriptInstance_t inst, const char* pos)
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{
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return codsrc::Scr_IsInOpcodeMemory(inst, pos);
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}
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void SL_BeginLoadScripts(scriptInstance_t inst)
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{
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codsrc::SL_BeginLoadScripts(inst);
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}
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void Scr_SetLoadedImpureScript(bool loadedImpureScript)
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{
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codsrc::Scr_SetLoadedImpureScript(loadedImpureScript);
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}
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}
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