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this is how the decomp will be done
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@ -12,6 +12,6 @@ namespace game
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{
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WEAK symbol<int(const char* fmt, ...)> printf{0x0, 0x0};
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WEAK symbol<void(game::scriptInstance_t)> load_custom_script_func{0x0, 0x0};
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WEAK symbol<void(scriptInstance_t)> load_custom_script_func{0x0, 0x0};
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}
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}
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