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Add sprint_begin and sprint_end notifies for GSC.
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@ -79,7 +79,10 @@ namespace game
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int Path_GeneratePath(path_t* pPath, team_t eTeam, const float* vStartPos, float* vGoalPos, pathnode_t* pNodeFrom, pathnode_t* pNodeTo, int bIncludeGoalPos, int bAllowNegotiationLinks);
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void Path_UpdateLookahead(path_t* pPath, const float* vStartPos, int bReduceLookaheadAmount, int a4, int bAllowBacktrack);
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void Path_AddTrimmedAmount(const float* a1, path_t* a2);
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//Reimplemented functions
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void Path_TransferLookahead(path_t* a1, const float* a2);
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bool PM_IsSprinting(const playerState_s* ps);
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pathnode_t* Path_ConvertIndexToNode(int index);
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unsigned int __cdecl Path_ConvertNodeToIndex(const game::pathnode_t* node);
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pathnode_t* Path_GetNegotiationNode(const path_t* pPath);
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