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#pragma once
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namespace codsrc
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{
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void RemoveRefToValue(game::scriptInstance_t inst, game::VariableValue* value);
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void Scr_CompileRemoveRefToString(game::scriptInstance_t inst, unsigned int stringVal);
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void EmitCanonicalString(game::scriptInstance_t inst, unsigned int stringVal);
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void CompileTransferRefToString(unsigned int stringValue, game::scriptInstance_t inst, unsigned int user);
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void EmitOpcode(game::scriptInstance_t inst, game::OpcodeVM op, int offset, int callType);
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void EmitEnd(game::scriptInstance_t inst);
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void EmitReturn(game::scriptInstance_t inst);
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void EmitCodepos(game::scriptInstance_t inst, int codepos);
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void EmitShort(game::scriptInstance_t inst, int value);
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void EmitByte(game::scriptInstance_t inst, int value);
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void EmitGetInteger(game::scriptInstance_t inst, int value, game::sval_u sourcePos);
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void EmitGetFloat(game::scriptInstance_t inst, float value, game::sval_u sourcePos);
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void EmitAnimTree(game::scriptInstance_t inst, game::sval_u sourcePos);
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int Scr_FindLocalVarIndex(game::scriptInstance_t inst, unsigned int name, game::sval_u sourcePos, int create, game::scr_block_s* block);
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void EmitCreateLocalVars(game::scriptInstance_t inst, game::scr_block_s* block);
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void EmitRemoveLocalVars(game::scriptInstance_t inst, game::scr_block_s* outerBlock, game::scr_block_s* block);
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void EmitNOP2(game::scr_block_s* block, game::scriptInstance_t inst, int lastStatement, unsigned int endSourcePos);
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void Scr_InitFromChildBlocks(game::scr_block_s** childBlocks, int childCount, game::scr_block_s* block);
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void Scr_AppendChildBlocks(game::scr_block_s* block, game::scr_block_s** childBlocks, int childCount);
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void Scr_MergeChildBlocks(game::scr_block_s** childBlocks, int childCount, game::scr_block_s* block);
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void Scr_TransferBlock(game::scr_block_s* to, game::scr_block_s* from);
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void EmitSafeSetVariableField(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
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void EmitSafeSetWaittillVariableField(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
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void EmitGetString(unsigned int value, game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitGetIString(unsigned int value, game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitGetVector(const float* value, game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitValue(game::scriptInstance_t inst, game::VariableCompileValue* constValue);
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void Scr_PushValue(game::scriptInstance_t inst, game::VariableCompileValue* constValue);
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void EmitCastBool(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitBoolNot(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitBoolComplement(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitSize(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
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void EmitSelf(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitLevel(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitGame(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitAnim(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitSelfObject(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitLevelObject(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitAnimObject(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitLocalVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
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void EmitLocalVariableRef(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
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void Scr_RegisterLocalVar(unsigned int name, game::sval_u sourcePos, game::scr_block_s* block);
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void EmitGameRef(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitClearArray(game::scriptInstance_t inst, game::sval_u sourcePos, game::sval_u indexSourcePos);
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void EmitEmptyArray(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitAnimation(game::scriptInstance_t inst, game::sval_u anim, game::sval_u sourcePos);
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void EmitFieldVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u field, game::sval_u sourcePos);
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void EmitClearFieldVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u field, game::sval_u sourcePos, game::sval_u rhsSourcePos);
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void EmitObject(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
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void EmitDecTop(game::scriptInstance_t inst);
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void EmitCastFieldObject(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitArrayVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u index, game::sval_u sourcePos, game::sval_u indexSourcePos);
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void EmitArrayVariableRef(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u index, game::sval_u sourcePos, game::sval_u indexSourcePos);
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void EmitClearArrayVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u index, game::sval_u sourcePos, game::sval_u indexSourcePos);
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void EmitVariableExpression(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
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int EmitExpressionList(game::scriptInstance_t inst, game::sval_u exprlist, game::scr_block_s* block);
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void AddExpressionListOpcodePos(game::scriptInstance_t inst, game::sval_u exprlist);
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void AddFilePrecache(game::scriptInstance_t inst, unsigned int filename, unsigned int sourcePos, bool include, unsigned int* filePosId, unsigned int* fileCountId);
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void EmitFunction(game::scriptInstance_t inst, game::sval_u func, game::sval_u sourcePos);
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void EmitGetFunction(game::scriptInstance_t inst, game::sval_u func, game::sval_u sourcePos);
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int AddFunction(game::scriptInstance_t inst, int func);
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void EmitPostScriptFunction(game::scriptInstance_t inst, game::sval_u func, int param_count, int bMethod, game::sval_u nameSourcePos);
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void EmitPostScriptFunctionPointer(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, int param_count, int bMethod, game::sval_u nameSourcePos, game::sval_u sourcePos);
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void EmitPostScriptThread(game::scriptInstance_t inst, game::sval_u func, int param_count, int bMethod, game::sval_u sourcePos);
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void EmitPostScriptThreadPointer(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, int param_count, int bMethod, game::sval_u sourcePos);
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void EmitPostScriptFunctionCall(game::scriptInstance_t inst, int bMethod, int param_count, game::sval_u func_name, game::sval_u nameSourcePos, game::scr_block_s* block);
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void EmitPostScriptThreadCall(game::scriptInstance_t inst, int isMethod, int param_count, game::sval_u func_name, game::sval_u sourcePos, game::sval_u nameSourcePos, game::scr_block_s* block);
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void EmitPreFunctionCall(game::scriptInstance_t inst);
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void EmitPostFunctionCall(game::scriptInstance_t inst, int bMethod, game::sval_u func_name, int param_count, game::scr_block_s* block);
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void Scr_BeginDevScript(game::scriptInstance_t isnt, int* type, char** savedPos);
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void Scr_EndDevScript(game::scriptInstance_t inst, char** savedPos);
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void EmitCallBuiltinOpcode(game::scriptInstance_t inst, int param_count, game::sval_u sourcePos);
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void EmitCallBuiltinMethodOpcode(game::scriptInstance_t inst, int param_count, game::sval_u sourcePos);
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void EmitCall(game::scriptInstance_t inst, game::sval_u func_name, game::sval_u params, int bStatement, game::scr_block_s* block);
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void EmitMethod(game::scriptInstance_t inst, game::sval_u expr, game::sval_u func_name, game::sval_u params, game::sval_u methodSourcePos, int bStatement, game::scr_block_s* block);
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void LinkThread(game::scriptInstance_t inst, unsigned int threadCountId, game::VariableValue* pos, int allowFarCall);
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void LinkFile(game::scriptInstance_t inst, unsigned int filePosId, unsigned int fileCountId);
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void CheckThreadPosition(game::scriptInstance_t inst, unsigned int posId, unsigned int name, unsigned int sourcePos);
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void EmitCallExpression(game::scriptInstance_t inst, game::scr_block_s* block, game::sval_u expr, int bStatement);
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void EmitCallExpressionFieldObject(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr);
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void Scr_CreateVector(game::scriptInstance_t inst, game::VariableCompileValue* constValue, game::VariableValue* value);
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bool EvalPrimitiveExpressionList(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::VariableCompileValue* constValue);
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bool EmitOrEvalPrimitiveExpressionList(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::VariableCompileValue* constValue, game::scr_block_s* a5);
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void EmitExpressionListFieldObject(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::scr_block_s* block);
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bool EvalPrimitiveExpression(game::scriptInstance_t inst, game::sval_u expr, game::VariableCompileValue* constValue);
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bool EmitOrEvalPrimitiveExpression(game::scriptInstance_t inst, game::sval_u expr, game::VariableCompileValue* constValue, game::scr_block_s* block);
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void EmitBoolOrExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u expr1sourcePos, game::sval_u expr2sourcePos, game::scr_block_s* block);
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void EmitBoolAndExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u expr1sourcePos, game::sval_u expr2sourcePos, game::scr_block_s* a6);
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bool EvalBinaryOperatorExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u opcode, game::sval_u sourcePos, game::VariableCompileValue* constValue);
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bool EmitOrEvalBinaryOperatorExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u opcode, game::sval_u sourcePos, game::VariableCompileValue* constValue, game::scr_block_s* a8);
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void EmitBinaryEqualsOperatorExpression(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u lhs, game::sval_u rhs, game::sval_u opcode, game::sval_u sourcePos);
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void Scr_CalcLocalVarsVariableExpressionRef(game::scr_block_s* block, game::sval_u expr);
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bool EvalExpression(game::VariableCompileValue* constValue, game::scriptInstance_t inst, game::sval_u expr);
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bool EmitOrEvalExpression(game::scriptInstance_t inst, game::sval_u expr, game::VariableCompileValue* constValue, game::scr_block_s* block);
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void EmitExpression(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
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void EmitVariableExpressionRef(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
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void EmitArrayPrimitiveExpressionRef(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
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void Scr_CalcLocalVarsArrayVariableRef(game::sval_u expr, game::scr_block_s* block);
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void EmitPrimitiveExpressionFieldObject(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
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void ConnectBreakStatements(game::scriptInstance_t inst);
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void ConnectContinueStatements(game::scriptInstance_t inst);
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bool EmitClearVariableExpression(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u rhsSourcePos);
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void EmitAssignmentStatement(game::scriptInstance_t inst, game::sval_u lhs, game::sval_u rhs, game::sval_u sourcePos, game::sval_u rhsSourcePos, game::scr_block_s* block);
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void EmitCallExpressionStatement(game::scriptInstance_t inst, game::scr_block_s* block, game::sval_u expr);
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void EmitReturnStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
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void EmitWaitStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::sval_u waitSourcePos);
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void EmitWaittillFrameEnd(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitIfStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt, game::sval_u sourcePos, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block, game::sval_u* ifStatBlock);
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void Scr_CalcLocalVarsIfStatement(game::scriptInstance_t inst, game::sval_u stmt, game::scr_block_s* block, game::sval_u* ifStatBlock);
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void EmitIfElseStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt1, game::sval_u stmt2, game::sval_u sourcePos, game::sval_u elseSourcePos, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block, game::sval_u* ifStatBlock, game::sval_u* elseStatBlock);
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void Scr_CalcLocalVarsIfElseStatement(game::scriptInstance_t inst, game::sval_u stmt1, game::sval_u stmt2, game::scr_block_s* block, game::sval_u* ifStatBlock, game::sval_u* elseStatBlock);
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void Scr_AddBreakBlock(game::scriptInstance_t inst, game::scr_block_s* block);
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void Scr_AddContinueBlock(game::scriptInstance_t inst, game::scr_block_s* block);
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void EmitWhileStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt, game::sval_u sourcePos, game::sval_u whileSourcePos, game::scr_block_s* block, game::sval_u* whileStatBlock);
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void Scr_CalcLocalVarsWhileStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt, game::scr_block_s* block, game::sval_u* whileStatBlock);
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void EmitForStatement(game::scriptInstance_t inst, game::sval_u stmt1, game::sval_u expr, game::sval_u stmt2, game::sval_u stmt, game::sval_u sourcePos, game::sval_u forSourcePos, game::scr_block_s* block, game::sval_u* forStatBlock, game::sval_u* forStatPostBlock);
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void Scr_CalcLocalVarsForStatement(game::scriptInstance_t inst, game::sval_u stmt1, game::sval_u expr, game::sval_u stmt2, game::sval_u stmt, game::scr_block_s* block, game::sval_u* forStatBlock, game::sval_u* forStatPostBlock);
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void EmitIncStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
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void EmitDecStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
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void Scr_CalcLocalVarsFormalParameterListInternal(game::sval_u* node, game::scr_block_s* block);
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void EmitWaittillStatement(game::scriptInstance_t inst, game::sval_u obj, game::sval_u exprlist, game::sval_u sourcePos, game::sval_u waitSourcePos, game::scr_block_s* block);
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void EmitWaittillmatchStatement(game::scriptInstance_t inst, game::sval_u obj, game::sval_u exprlist, game::sval_u sourcePos, game::sval_u waitSourcePos, game::scr_block_s* block);
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void EmitNotifyStatement(game::scriptInstance_t inst, game::sval_u obj, game::sval_u exprlist, game::sval_u sourcePos, game::sval_u notifySourcePos, game::scr_block_s* block);
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void EmitEndOnStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u obj, game::sval_u expr, game::sval_u sourcePos, game::sval_u exprSourcePos);
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int CompareCaseInfo(const void* elem1, const void* elem2);
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void EmitCaseStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
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void EmitSwitchStatementList(game::scriptInstance_t inst, game::sval_u val, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
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void Scr_CalcLocalVarsSwitchStatement(game::scriptInstance_t inst, game::sval_u stmtlist, game::scr_block_s* block);
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void EmitSwitchStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmtlist, game::sval_u sourcePos, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
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void EmitCaseStatementInfo(game::scriptInstance_t inst, unsigned int name, game::sval_u sourcePos);
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void EmitBreakStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitContinueStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitProfStatement(game::scriptInstance_t inst, game::sval_u profileName, game::sval_u sourcePos, game::OpcodeVM op);
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void EmitStatement(game::scriptInstance_t inst, game::sval_u val, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
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void Scr_CalcLocalVarsStatement(game::scriptInstance_t inst, game::sval_u val, game::scr_block_s* block);
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void EmitStatementList(game::scriptInstance_t inst, game::sval_u val, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
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void Scr_CalcLocalVarsStatementList(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u val);
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void Scr_CalcLocalVarsDeveloperStatementList(game::scriptInstance_t inst, game::sval_u val, game::scr_block_s* block, game::sval_u* devStatBlock);
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void EmitDeveloperStatementList(game::scriptInstance_t inst, game::sval_u val, game::sval_u sourcePos, game::scr_block_s* block, game::sval_u* devStatBlock);
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void EmitFormalParameterList(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::scr_block_s* block);
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void SpecifyThread(game::scriptInstance_t inst, game::sval_u val);
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void EmitThreadInternal(game::scriptInstance_t inst, game::sval_u val, game::sval_u sourcePos, game::sval_u endSourcePos, game::scr_block_s* block);
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void Scr_CalcLocalVarsThread(game::sval_u* stmttblock, game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u stmtlist);
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void InitThread(int type, game::scriptInstance_t inst);
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void EmitNormalThread(game::scriptInstance_t inst, game::sval_u val, game::sval_u* stmttblock);
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void EmitDeveloperThread(game::scriptInstance_t inst, game::sval_u val, game::sval_u* stmttblock);
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void EmitThread(game::scriptInstance_t inst, game::sval_u val);
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void EmitThreadList(game::scriptInstance_t inst, game::sval_u val);
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void EmitInclude(game::scriptInstance_t inst, game::sval_u val);
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void ScriptCompile(game::scriptInstance_t inst, game::sval_u val, unsigned int filePosId, unsigned int fileCountId, unsigned int scriptId, game::PrecacheEntry* entries, int entriesCount);
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void EmitFloat(game::scriptInstance_t inst, float value);
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void EmitCanonicalStringConst(game::scriptInstance_t inst, unsigned int stringValue);
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int Scr_FindLocalVar(game::scr_block_s* block, int startIndex, unsigned int name);
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void Scr_CheckLocalVarsCount(int localVarsCount);
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void EmitGetUndefined(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitPrimitiveExpression(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
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void Scr_EmitAnimation(game::scriptInstance_t inst, char* pos, unsigned int animName, unsigned int sourcePos);
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void EmitEvalArray(game::scriptInstance_t inst, game::sval_u sourcePos, game::sval_u indexSourcePos);
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void EmitEvalArrayRef(game::scriptInstance_t inst, game::sval_u sourcePos, game::sval_u indexSourcePos);
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unsigned int Scr_GetBuiltin(game::scriptInstance_t inst, game::sval_u func_name);
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int Scr_GetUncacheType(int type);
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int Scr_GetCacheType(int type);
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game::BuiltinFunction Scr_GetFunction(const char** pName, int* type);
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game::BuiltinFunction GetFunction(game::scriptInstance_t inst, const char** pName, int* type);
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game::BuiltinMethod GetMethod(game::scriptInstance_t inst, const char** pName, int* type);
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unsigned int GetVariableName(game::scriptInstance_t inst, unsigned int id);
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int GetExpressionCount(game::sval_u exprlist);
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game::sval_u* GetSingleParameter(game::sval_u exprlist);
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void EmitExpressionFieldObject(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
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void EvalInteger(int value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
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void EvalFloat(float value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
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void EvalString(unsigned int value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
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void EvalIString(unsigned int value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
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void EvalUndefined(game::sval_u sourcePos, game::VariableCompileValue* constValue);
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void Scr_PopValue(game::scriptInstance_t inst);
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void EmitSetVariableField(game::scriptInstance_t inst, game::sval_u sourcePos);
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void EmitFieldVariableRef(game::scriptInstance_t inst, game::sval_u expr, game::sval_u field, game::sval_u sourcePos, game::scr_block_s* block);
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void Scr_CalcLocalVarsArrayPrimitiveExpressionRef(game::sval_u expr, game::scr_block_s* block);
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BOOL IsUndefinedPrimitiveExpression(game::sval_u expr);
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bool IsUndefinedExpression(game::sval_u expr);
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void Scr_CopyBlock(game::scr_block_s* from, game::scr_block_s** to);
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void Scr_CheckMaxSwitchCases(int count);
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void Scr_CalcLocalVarsSafeSetVariableField(game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
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void EmitFormalWaittillParameterListRefInternal(game::scriptInstance_t inst, game::sval_u* node, game::scr_block_s* block);
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void EmitDefaultStatement(game::scriptInstance_t inst, game::sval_u sourcePos);
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char Scr_IsLastStatement(game::scriptInstance_t inst, game::sval_u* node);
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void EmitEndStatement(game::scriptInstance_t inst, game::sval_u sourcePos, game::scr_block_s* block);
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void EmitProfBeginStatement(game::scriptInstance_t inst, game::sval_u profileName, game::sval_u sourcePos);
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void EmitProfEndStatement(game::scriptInstance_t inst, game::sval_u profileName, game::sval_u sourcePos);
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void Scr_CalcLocalVarsIncStatement(game::sval_u expr, game::scr_block_s* block);
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void Scr_CalcLocalVarsWaittillStatement(game::sval_u exprlist, game::scr_block_s* block);
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void EmitFormalParameterListInternal(game::scriptInstance_t inst, game::sval_u* node, game::scr_block_s* block);
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unsigned int SpecifyThreadPosition(game::scriptInstance_t inst, unsigned int posId, unsigned int name, unsigned int sourcePos, int type);
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void Scr_CalcLocalVarsFormalParameterList(game::sval_u exprlist, game::scr_block_s* block);
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void SetThreadPosition(game::scriptInstance_t inst, unsigned int posId);
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void EmitIncludeList(game::scriptInstance_t inst, game::sval_u val);
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}
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