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	It compiles again
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		| @@ -223,7 +223,6 @@ namespace re_cscr_main | ||||
| 		void Scr_EndLoadScripts_stub(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr) | ||||
| 		{ | ||||
| #ifdef RE_CSCR_MAIN_USE_WRAPPERS | ||||
| 			game::plutonium::load_custom_script_func(inst); | ||||
| 			Scr_EndLoadScripts_hook.invoke<void>(inst); | ||||
| #else | ||||
| 			codsrc::Scr_EndLoadScripts(inst); | ||||
| @@ -276,13 +275,13 @@ namespace re_cscr_main | ||||
| 		void post_unpack() override | ||||
| 		{ | ||||
| 			Scr_IsIdentifier_hook.create(game::Scr_IsIdentifier_ADDR(), Scr_IsIdentifier_stub); | ||||
| 			Scr_GetFunctionHandle_hook.create(game::Scr_GetFunctionHandle_ADDR(), Scr_GetFunctionHandle_stub); | ||||
| 			//Scr_GetFunctionHandle_hook.create(game::Scr_GetFunctionHandle_ADDR(), Scr_GetFunctionHandle_stub); | ||||
| 			SL_TransferToCanonicalString_hook.create(game::SL_TransferToCanonicalString_ADDR(), SL_TransferToCanonicalString_stub); | ||||
| 			SL_GetCanonicalString_hook.create(game::SL_GetCanonicalString_ADDR(), SL_GetCanonicalString_stub); | ||||
| 			Scr_BeginLoadScripts_hook.create(game::Scr_BeginLoadScripts_ADDR(), Scr_BeginLoadScripts_stub); | ||||
| 			//Scr_BeginLoadScripts_hook.create(game::Scr_BeginLoadScripts_ADDR(), Scr_BeginLoadScripts_stub); | ||||
| 			Scr_BeginLoadAnimTrees_hook.create(game::Scr_BeginLoadAnimTrees_ADDR(), Scr_BeginLoadAnimTrees_stub); | ||||
| 			Scr_ScanFile_hook.create(game::Scr_ScanFile_ADDR(), Scr_ScanFile_stub); | ||||
| 			Scr_LoadScriptInternal_hook.create(game::Scr_LoadScriptInternal.get(), Scr_LoadScriptInternal_stub); | ||||
| 			//Scr_LoadScriptInternal_hook.create(game::Scr_LoadScriptInternal.get(), Scr_LoadScriptInternal_stub); | ||||
| 			Scr_LoadScript_hook.create(game::Scr_LoadScript_ADDR(), Scr_LoadScript_stub); | ||||
| 			Scr_EndLoadScripts_hook.create(game::Scr_EndLoadScripts.get(), Scr_EndLoadScripts_stub); | ||||
| 			Scr_PrecacheAnimTrees_hook.create(game::Scr_PrecacheAnimTrees.get(), Scr_PrecacheAnimTrees_stub); | ||||
|   | ||||
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