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Add yyac code
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#pragma once
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namespace codsrc
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{
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unsigned int LowerCase(unsigned int strVal);
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int yyparse();
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int StringValue(int len, const char* str);
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int yylex();
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int yy_get_next_buffer();
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int yy_get_previous_state();
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int yy_try_NUL_trans(int yy_current_state);
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void yyrestart();
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game::yy_buffer_state* yy_create_buffer();
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void yy_flush_buffer(game::yy_buffer_state* result);
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void ScriptParse(game::scriptInstance_t a1, game::sval_u* parseData);
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FILE* yy_load_buffer_state();
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void yy_fatal_error(const char* err);
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void* yy_flex_realloc(void* ptr, unsigned int size);
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void yy_init_buffer(game::yy_buffer_state* b, FILE* file);
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}
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